mirror of
https://github.com/GTNewHorizons/Chisel.git
synced 2026-10-26 14:24:34 +00:00
463 lines
16 KiB
Plaintext
463 lines
16 KiB
Plaintext
2.9.7-GTNH:
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Fixes
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- refactor(carving): efficiency and modernize
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- feat(input slot): add item validation
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Add Item validation to input slot, so that only chisellable items can be inserted.
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Prevents insertion of random items and abuse of Chisels as a single-slot backpack.
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- fix(i18n): autochisel upgrades names
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Fix code handling slots and upgrade localized names Sync locale files
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- fix(i18n): aluminum stairs
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add missing aluminum stairs translations keys
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- fix(blocks): remove extraneous aluminum stairs
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Note world will backup due to removed ItemIDs and BlockIDs
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```none
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chisel:aluminum_stairs.3
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chisel:aluminum_stairs.4
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chisel:aluminum_stairs.5
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chisel:aluminum_stairs.6
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chisel:aluminum_stairs.7
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```
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- fix(slabs): hide top slab items
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Registering the top slab block to the `ItemBlock.class` rather than the `ItemCarvableSlab.class`,
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prevents the top slab items to show-up in NEI while maintaining compatibility with existing worlds.
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- fix(texture): framed endstone
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Fixed resource assets of framed endstone that caused error loading texture
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2.9.6-GTNH:
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Changes
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- Improve mode selection button with visual layout
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- Replace mode selection button's text, with layout pictures.
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- Refactor some GUI implementations.
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- Prepare GUI layout for a future TODO scrollbar.
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2.9.5-GTNH:
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Fixes
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- Don't allow chiseling of TileEntity
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2.9.4:
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Changes
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- Flammable stuff is now actually flammable, e.g. bookshelves, planks (Cricket)
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- Add some text to crash logs about those pesky "Unable to lookup" errors
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Fixes
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- #52 Fix not being able to chisel endstone
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- #69 Allow the Autochisel to function properly when upgrades are disabled. It will function as if it has all ugprades (except reversion).
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- Chisel-2#433 Fix andesite and granite recipes not checking for disabled diorite
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- #60 Fix crash when AE2 decorative quartz is disabled
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2.9.3:
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Changes
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- Beacon rendering has been improved to show the color of the beacon in the item
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- White beacon, which was identical to the vanilla one, is now the RAINBOW BEACON
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Fixes
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- #43 Top slabs are unnamed
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- Fix AT not running on new forge versions (caused things like the special item rendering in the chisel GUI to not work)
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- Fix all potential issues with the chisel GUI and blocks that take the item in your hand
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- Fix chisel not rendering correctly in caches, etc.
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- Fix chiseled beacon pick block, sub blocks, and drops
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2.9.2:
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Changes
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- In-world chiseling is now possible in creative
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- Update changelog looks, and some improvements to gradle script
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Fixes
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- #22 Fix crash when using shift while in-world chiseling
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- #13 Fix buggy text rendering in chisel GUI without NEI present
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- #25 Fix gradle script for relative directories
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2.9.1:
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Changes
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- While holding shift, left-click chiseling order will be reversed (Cricket)
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- Concrete now has a full bounding box, and the method of speeding up the player has been redone to be much less frustrating
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Fixes
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- Fix TOPBOTSIDE blocks (like the battery) being broken and showing the top texture on the bottom
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- Fix compatibility endstone blocks being in the wrong group (minecreatr)
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API
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- Fix ChiselTabs referencing internal classes in imports
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2.9.0:
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Version is 2.9 while work on 3.0 is done. This is to avoid version clashes with Chisel 2.
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New
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- Concrete technical block
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Changes
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- Update to CTMLib 1.3.0
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Fixes
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- Fix blocks with stairs (ice, packed ice) not being chiselable properly.
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- Fix stairs not being chiselable
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API
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- Allow access to creative tabs
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CT2.5.0:
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New
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- Lots of new endstone variants
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- Purpur blocks
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- New technical blocks (piping, battery, and more)
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Changes
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- Under new management! Name of the project has been changed to "Chisel"
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- Now includes CTMLib 1.2.0-10
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- Greatly improve the look of energized voidstone
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- Retexture 2 of the voidstone variants (bevel and metalborder)
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- Removed special player rendering
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- Fixed EMC registrations so that they are actually dynamic
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- Lavastone and Waterstone now use the still texture, not flowing
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Fixes
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- Fix "The Turkey Bug"
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- Fix crash when an unchiselable item made its way into the autochisel
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- Fix VariationInfos always returning CUSTOM for their texture type
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- Fix antiblocks not working when smooth lighting is off
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- Fix Botania compat
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- Fix pick block on bookshelves
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API
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- Add IConnectable for allowing other blocks to determine if chisel blocks will connect to them
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2.5.0:
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New
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- Connected Textured Blocks should show in the chisel menu
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- Beacons!
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- Piping
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- 1.9 Blocks
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Changes
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- Limestone gets a new look
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- Ball of moss is cheaper
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Fixes
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- Bookshelves pick block
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- Assorted other bugs got squished
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2.4.1:
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New
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- New UberWavy futura block
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Changes
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- Waterstone and Lavastone will now use the still textures, not flowing
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- The voidstone render has been retouched, energized voidstone will now have CTM variants where the normal voidstone does.
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Fixes
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- Fix bad rendering code in layered items
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- Fix chisel using its own render pass variable instead of the forge provided one
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- The above two fixes should allow EnderIO facades (and other similar blocks) to work with waterstone, lavastone, etc.
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- Fix regular voidstone ctm not working
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CTMLib
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- Fix CTM not connecting to IFacade blocks
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2.4.0:
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New
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- EE3 compatibility
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- Reversion upgrade for the Auto Chisel
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- Added Chiselled beacons that look a little odd, but display every color
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- You can repair chisels in an anvil with the material you made it out of\
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- Added the purple AE2 Controller
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- Localization support for planks and stained glass
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- 1.8 stones are oreDict'd
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- Added a config for the bounding box of concrete
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- Added a config to disable the tooltip of blocks that generate in your world
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Changes
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- Spice up the Hex Plating
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- Added some sandstone
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- Sandstone Scribbles are now part of sandstone
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- New "Hades" animation on the voidstone
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- Hex Plating is blast proof
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- Changed the ME Controller texture
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- Slightly changed the texture of "Rusty Grate"
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Fixes
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- Packed Ice rendering and reduced the oil on it
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- Fixed a crash with putting a chisel into storage drawers
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- Fixes a diamond dupe of sorts
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- Fixes multiple rendering crashes
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- Fixes bookshelf rendering
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API
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- CTM is now its own mod CTMLib
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2.3.10:
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New
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- Added ARRRRRRR-cane stone blocks
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- Added Factory varients using some old textures that were lying around
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- Added a new Glass varient: Asymmetrical Leaded Glass
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Changes
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- Chiseled Torches now work as Forge microparts
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- AntiBlocks will not allow mobs to spawn on them (like half blocks, or glass)
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Fixes
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- Fixed the Mossy configuration to properly disable/enable whether the player can chisel cobble into mossy cobble, etc.
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- Fixed some more present-nonsense
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- Fixed a crash on dedicated servers
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- Fixed an bug that allowed item duplication. We're sorry server ops :(
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- Improved block loading performance significantly!
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2.3.9:
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API
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- Fixed issue where Chisel would crash if a user sent any message to the IMC
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2.3.8:
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New
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- Added a recipe for packed ice pillars
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- Added some Tinker's Construct variations
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- Added andesite, diorite, and granite, and a couple variations
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- Added hex armor plating and large hex plating
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- Added "Shingle" blocks
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- Added "Imperial" and "Rebel" blocks
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- Created our biggest fan :D
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Changes
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- Added iron/gold block variations to the Oredict
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- Recolored antiblocks a little
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- Chiseled pumpkins can now make snow-golems
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- Custom particles will be disabled if the vanilla "Particles:" option is set to "Off"
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- Added a search bar to Chisel's creative tab menus
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- Unified some of the technical blocks as one variation
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Fixes
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- Fixed a bug when Tinker's Construct and Botania would crash on load
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- Fixed one issue with CTM not rendering the texture properly
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- Corrected masonry texture references
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- Chiseled bookshelves drop the correct book now
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- Fixed compatibility with Project Red's Marble Bricks
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- Fixed stair placement, and tooltip bugs
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- Chiseled half-slabs noe behave like vanilla's when it comes to redstone
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- Pumpkins and Jack o Lanterns now play the correct sounds
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- Fixed an old crash with Railcraft
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- Fixed missing localizations for road lines
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- Fixed a bug when rendering several types of Pillars
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- Fixed a bug that accidentally let the auto-chisel chisel things it shouldn't
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API
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- Extended CTM to the API... however this still need some work
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2.3.7:
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Changes
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- Updated russian translation
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Fixes
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- Fixed a serious bug allowing left-click chiseling to change blocks to incorrect types
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2.3.6:
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New
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- Rewrote presents, now function properly as double chests (better than vanilla!)
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- Add metal blocks, varaitions for aluminum, bronze, lead, silver, steel, tin, and uranium
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- Config options for hex block colors
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- 2 Valentine's blocks
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Changes
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- Antiblocks and other colored blocks can now be chiseled between
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- New malfunctioning fan texture
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- V4 and V9 textures will now tile instead of staircase
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Fixes
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- Fixed some render issues with ice/icepillars
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- Crash with some IFacade blocks next to columns
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- Fix harvest levels of all blocks
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- Fix compatability with Railcraft 9.5.X
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- Fix crashes with creative tabs
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API
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- Add IMC for major API functions
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2.3.5:
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Fixes
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- Fix crash with copper block feature
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2.3.4:
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New
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- Add config to prevent chiseling between vanilla leaf types
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- Use vanilla 1.8 textures for the 1.8 blocks, implement 1.8 block pillars
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- Add new yellow brick type
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- Add chisling between different copper block types
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Fixes
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- All blocks now have proper breaking animations
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- #175 Fix bad texture on bottom sides of CTMV blocks
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- #168 Fix only one type of block generating per world
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- #176 Fix bad aged brick texture
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- #174 Fix chiseling stained glass always giving white variations
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API
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- Add ability for custom chisels to define their own modes
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- Add support for removing variations and groups via the API
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2.3.3:
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Fix crash when left clicking certain blocks with the chisel
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2.3.2:
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Fixed antiblocks being chiselable between colors
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Added recipes to dye existing antiblocks
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Made all recipes that use dyes support oredict dyes
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Fixed left click chiseling not going through oredict members of the group
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2.3.1:
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Fixed recipe crash on startup
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2.3:
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Fixed issues with stairs
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NEI Handler for seeing how to obtain all the blocks
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Fixed sand having the wrong sound
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Fixed some assorted rendering and lighting issues
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Brand new Auto Chisel
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Recipes for the upgrades are now available
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Brand new Chisel GUI
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Added antiblocks
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Chisel Modes and left click!
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2.2.2:
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Diamond Chisel implemented while still retaining the iron chisel if diamond is disabled
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Added OCD Blocks
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Added Blood magic support
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Pumpkin is brighter
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Cryogenic Sign added
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Facades will connect textures
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1.8 world generation added, they don't have too many variations atm
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Spelling fixes
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updated Russian Language
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Creative tabs are now better sorted
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2.2.1:
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Fixed Presents not rendering correctly, and combined their inventories properly
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Various bits of texture work
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Removed Chisel left click
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Added various missing hardness/resistance values to blocks (signs included)
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Added missing recipe for technical blocks
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Added missing lightValue to torches
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French language support
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Made preparations for some Arcane Blocks
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2.2.0:
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Added Grimstone
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Added non purple fantasy blocks
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Added more variations to dark oak and accacia
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Added Pumpkins
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Added Jack-O-Lanterns
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Added Hex Plating
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Added Technical Blocks
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Added Christmas Present
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Added Warning Signs
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Added Torches
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British English and Pirate Language support
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Fixed the waterstone bug
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Fixed the Fantasy Pilla'
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Auto Chisel is upgradable and contains all fixes
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Major package refactor
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Tiny bug fixes here and there
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Compatibility with Colored Lights mod
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voidstone changes
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2.1.3:
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New voidstone textures:
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Fixes the connected textures crash
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Auto Chisel now drops inventory on block break
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2.1.2:
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Fixes texture issues
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2.1.1:
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Added Waterstone
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Fixed light going through blocks
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Fixed lang file
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Fixed Smashing Rock
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2.1.0:
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Leaves
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Setting up for christmas delight
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Auto chisel fixes and new render system for next update
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Worlds now transfer
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2.0.0.4:
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Fixes invisible block
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2.0.0.3:
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Fixes the dupe glitch and other small bugs
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2.0.0.2:
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Added more localization
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Fixes items in the auto chisel crashing the game
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Fixes server side crash with FMP
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Added more voidstone and lavastone
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2.0.0.1:
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Fixes creative tab naming
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2.0:
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Added the Auto Chisel
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Code Refactor
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Code Cleanup
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Pokefenn's changes:
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1.5.7:
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Added the Laboratory block, a fancy new block added by GravitasShortfall
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Fixed issues with left clicking with the Chisel, thanks to Lordmau5/Konata
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Some locale things added so its not all only english.
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Fixes issues with crafting with sandstone blocks.
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Potentially fixes a issue with marble/limestone generation on multiplayer.
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1.5.6b
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Fixed ice pillar crafting issue.
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Sounds work now.
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Bluepower support for marble (Haven't tested due to time issues <,<)
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Project Red support for marble fixed.
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Fixed the config for the Chisel crafting recipe.
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1.5.6a
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Correct render for Lavastone.
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Stained Glass can now be made.
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Waila for block descriptions (Thanks to Parker8283 for the PR :3 )
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Fixed configuration for world generation
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1.5.6
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Woolen Clay, textures by the all mighty shoop :)
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Japanese Paperwalls! Textures by Sayomi_Inoue
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Config for allowing you to create mossy brick from stone.
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Maybe I'm trying to confuse you again?
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1.5.5a
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Fixed the unintended feature of crashing on servers.
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Maybe a secret hidden? Or i just feel like messing with you.
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1.5.5
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Major parts of this update is brought to you by Zombiepig333, so go thank him :)
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Config for the amount of factory blocks you get.
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Half done locale support (For some block descriptions and the names)
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Works on 1.7.10 now, no crashes from AABB changes.
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Few bug fixes.
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1.5.4g
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Fixed the latest crash with random items in the chisel inventory, will require Forge 1126 or above now.
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Fixed dirt blocks being able to give you blocks with no texture, this will shift the metadata in world, though!
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Few derps with the crafting stuff, now uses FMLs implementation of it.
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1.5.4f
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Fixed a crash with the latest forge, you will now need to use the latest recommended :)
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Recipe for the road marker thingy.
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Fixed the dirt block issues.
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PR from anti334 that changes how the connected textures working, making them work better.
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1.5.4e
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Fixed the issue of glowstone dropping the wrong metadata.
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Added in gregs suggestion of gem/metal blocks being usable in beacon bases
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1.5.4d
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Fixed a derp with nether brick not being carvable, thanks to Soaryn for finding that derp :P
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1.5.4c
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Fixed a crash bug with Carpenter's Blocks.
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Updated compatibility with Mariculture.
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1.5.4b
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Fixed a small issue, thanks to tambry, this is the problem of taking over mods >.>
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1.5.4a:
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Lavastone now emits light.
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Fixed issue with slabs, they can't be placed on the top of a block, will rewrite them soon.
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Noticed weird version issues >.>
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Fixed minor bugs
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Removed redundant System.out.println
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Smashing Rock is there, without texture and uncraftable, just ignore it for now :)
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1.5.4:
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Fixed a few crashes client side with the Moss and Cloud projectile.
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Removed AsieLib dependancy.
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Added in a config option for cloud rendering.
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Fixed a few misc bugs.
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Asies changes:
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1.5.3 (18 March 2014)
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Added: Far more config-level configurability for the mod's available features and behaviour.
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Changed: The config format. Cleaned it up a bit. Watch out!
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Fixed: Marble stairs and limestone stairs now work!
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Fixed: Partially attempted to fix the left-click-with-chisel to make block disappear bug.
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1.5.2 (17 March 2014)
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Added: Chiselable Stained Glass and Stained Glass Panes.
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Changed: Textures are now compressed with pngout, cutting the mod's size from 4MB to 2.1MB - an almost 50% reduction!
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Changed: The internal mod-specific names used in the GameRegistry. worlds saved with Chisel 1.5.1 will *not* be compatible, and worlds saved with Minecraft 1.6.4 and below probably will not convert perfectly as well, but this was done for the better - mod collisions could've and would've happened otherwise.
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Fixed: NPE with certain blocks' rendering.
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1.5.1 (16 March 2014)
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Ported to Minecraft 1.7.2.
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Added: Support for Acacia and Dark Oak planks.
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Removed: Overriding vanilla blocks.
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