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Léa Gris committed 2020-02-28 12:04:09 +01:00
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2.9.7-GTNH:
Fixes
- refactor(carving): efficiency and modernize
- feat(input slot): add item validation
Add Item validation to input slot, so that only chisellable items can be inserted.
Prevents insertion of random items and abuse of Chisels as a single-slot backpack.
- fix(i18n): autochisel upgrades names
Fix code handling slots and upgrade localized names Sync locale files
- fix(i18n): aluminum stairs
add missing aluminum stairs translations keys
- fix(blocks): remove extraneous aluminum stairs
Note world will backup due to removed ItemIDs and BlockIDs
```none
chisel:aluminum_stairs.3
chisel:aluminum_stairs.4
chisel:aluminum_stairs.5
chisel:aluminum_stairs.6
chisel:aluminum_stairs.7
```
- fix(slabs): hide top slab items
Registering the top slab block to the `ItemBlock.class` rather than the `ItemCarvableSlab.class`,
prevents the top slab items to show-up in NEI while maintaining compatibility with existing worlds.
- fix(texture): framed endstone
Fixed resource assets of framed endstone that caused error loading texture
2.9.6-GTNH:
Changes
- Improve mode selection button with visual layout
- Replace mode selection button's text, with layout pictures.
- Refactor some GUI implementations.
- Prepare GUI layout for a future TODO scrollbar.
2.9.5-GTNH:
Fixes
- Don't allow chiseling of TileEntity
2.9.4:
Changes
- Flammable stuff is now actually flammable, e.g. bookshelves, planks (Cricket)