mirror of
https://github.com/GTNewHorizons/Chisel.git
synced 2026-10-26 14:24:34 +00:00
edit changelog
This commit is contained in:
1 file changed
+37
@@ -1,3 +1,40 @@
|
||||
2.9.7-GTNH:
|
||||
Fixes
|
||||
- refactor(carving): efficiency and modernize
|
||||
- feat(input slot): add item validation
|
||||
Add Item validation to input slot, so that only chisellable items can be inserted.
|
||||
Prevents insertion of random items and abuse of Chisels as a single-slot backpack.
|
||||
- fix(i18n): autochisel upgrades names
|
||||
Fix code handling slots and upgrade localized names Sync locale files
|
||||
- fix(i18n): aluminum stairs
|
||||
add missing aluminum stairs translations keys
|
||||
- fix(blocks): remove extraneous aluminum stairs
|
||||
Note world will backup due to removed ItemIDs and BlockIDs
|
||||
```none
|
||||
chisel:aluminum_stairs.3
|
||||
chisel:aluminum_stairs.4
|
||||
chisel:aluminum_stairs.5
|
||||
chisel:aluminum_stairs.6
|
||||
chisel:aluminum_stairs.7
|
||||
```
|
||||
- fix(slabs): hide top slab items
|
||||
Registering the top slab block to the `ItemBlock.class` rather than the `ItemCarvableSlab.class`,
|
||||
prevents the top slab items to show-up in NEI while maintaining compatibility with existing worlds.
|
||||
- fix(texture): framed endstone
|
||||
Fixed resource assets of framed endstone that caused error loading texture
|
||||
|
||||
2.9.6-GTNH:
|
||||
Changes
|
||||
- Improve mode selection button with visual layout
|
||||
- Replace mode selection button's text, with layout pictures.
|
||||
- Refactor some GUI implementations.
|
||||
- Prepare GUI layout for a future TODO scrollbar.
|
||||
|
||||
|
||||
2.9.5-GTNH:
|
||||
Fixes
|
||||
- Don't allow chiseling of TileEntity
|
||||
|
||||
2.9.4:
|
||||
Changes
|
||||
- Flammable stuff is now actually flammable, e.g. bookshelves, planks (Cricket)
|
||||
|
||||
Reference in new issue
Block a user