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@@ -1,28 +0,0 @@
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-- API --
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* Updated to BlockPos and EnumFacing everywhere where it made sense
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* Registering repainting blocks will need to also receive a PropertyEnum with EnumDyeColor as the component type
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so Botania knows what property to set the color on
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* ICorporeaSpark.getInventory had to be changed to ICorporeaSpark.getSparkInventory because the signature clashed (IInventory vs ItemStack[], respectively)
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This can be changed to match vanilla signature, but either would break backward compat.
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* SubTileEntity.getComparatorInputOverride parameter removed (it was actually incorrect also. Not side, but the meta of the block).
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Anyways, vanilla removed it from their method so we follow suit.
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* SubTileEntity's methods that are copied from block (onBlockadded, etc.) updated to match vanilla counterparts
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* Multiblock system reworked to use states and blockposes
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* Magnet blacklist still uses metas instead of states because they need to support the short maxvalue wildcard.
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* Now includes a way for addons to pass the Botania loader the models they want to use to render their subtile with
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* Removed icon methods from SubTileSignature
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-- Other --
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* Most things left untouched to make patches from upstream easier
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* Most uses of chunkcoordinates directly convert blockpos (THANK YOU VAZKII FOR USING THEM). Remove creation of extra instances
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since BlockPos'es are immutable and thus can be reused everywhere.
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* Some really needed fields in EntityItem are private now. Reflection time :(
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* Alfglass now just uses the vanilla random model selection system to choose a pattern. Some of your builds may look different.
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Unless someone figures out a way to use the old one
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* The alt textures will probably be a resource pack now to decrease complexity...
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sorry :/ The systems needed to dynamically switch out the textures like that is not worth just throwing them into a resource pack
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* Slabs are kinda janky if you look at them - Mojang made some extremely silly assumptions and we're going to have to go with them
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* Quartz stair textures may be assigned incorrectly - resource pack authors check me
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* Glass pane inner faces are not getting culled (vanilla bug?)
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* Some item forms of technical/non-user blocks are removed
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* Full list: [all double slab items, all solid vine items]
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@@ -1,14 +1,17 @@
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1.8 PORT README:
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||||
README:
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This is williewillus' 1.8(.8) port of Botania!
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This is williewillus' port and continuation of Botania for Minecraft versions 1.8.x and above
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All licensing and distribution rights are exactly as 1.7.10 Botania
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All licensing and distribution rights are exactly as 1.7.10 Botania.
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Use at your own risk as bugs may pop up unexpectedly.
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I will EXACTLY match Vazkii/upstream design wise so NEVER ask me for balance or design changes. No.
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As of 2016 02 25, Vazkii has stopped working on Botania. Requests for design changes will still not be accepted here (post them on reddit). Even then, don't expect anything to be added without severe deliberation scrutiny.
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Please report all 1.8+ issues to this repository.
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These non-CurseForge builds can be openly used in modpacks of any kind, in accordance with the requirements of the license of this mod.
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Please report all 1.8 bugs to MY REPOSITORY, NOT VAZKII'S.
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||||

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||||
Welcome to the Botania repository.
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||||
|
||||
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