Fix Ring of Mantle re-applying Haste every tick (#133)

Co-authored-by: guneykabel <guneykabel@users.noreply.github.com>
This commit is contained in:
guneykabelandguneykabel authored and GitHub committed 2026-05-06 08:09:50 +02:00
1 parent 0852f91ba7
commit 9d677e7734
1 file changed
+3 -4
@@ -36,10 +36,9 @@ public class ItemMiningRing extends ItemBauble implements IManaUsingItem {
if(!hasMana)
onUnequipped(stack, player);
else {
if(player.getActivePotionEffect(Potion.digSpeed) != null)
player.removePotionEffect(Potion.digSpeed.id);
player.addPotionEffect(new PotionEffect(Potion.digSpeed.id, Integer.MAX_VALUE, 1, true));
PotionEffect currentEffect = player.getActivePotionEffect(Potion.digSpeed);
if(currentEffect == null || currentEffect.getAmplifier() < 1)
player.addPotionEffect(new PotionEffect(Potion.digSpeed.id, Integer.MAX_VALUE, 1, true));
}
if(player.swingProgress == 0.25F)