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Build demon village loot on first use
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+7
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@@ -86,7 +86,6 @@ import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityM
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianWind;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntIce;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntWind;
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import WayofTime.alchemicalWizardry.common.demonVillage.loot.DemonVillageLootRegistry;
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import WayofTime.alchemicalWizardry.common.demonVillage.tileEntity.TEDemonChest;
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import WayofTime.alchemicalWizardry.common.demonVillage.tileEntity.TEDemonPortal;
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import WayofTime.alchemicalWizardry.common.entity.mob.EntityAirElemental;
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@@ -3344,8 +3343,6 @@ public class AlchemicalWizardry {
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BloodMagicConfiguration.blacklistRituals();
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BloodMagicConfiguration.loadCustomLPValues();
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DemonVillageLootRegistry.init();
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MeteorRegistry.loadConfig();
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MeteorReagentRegistry.loadConfig();
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MeteorRegistry.logMaterialLibTally();
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+7
-1
@@ -13,8 +13,13 @@ import WayofTime.alchemicalWizardry.ModItems;
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public class DemonVillageLootRegistry {
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public static ArrayList<WeightedRandomChestContent> list1 = new ArrayList<>();
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private static boolean built = false;
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public static void init() {
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/// Copies the dungeon and desert-pyramid loot on first use rather than while loading, so the copy carries every
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/// change other mods make to those tables during loading.
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private static void build() {
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if (built) return;
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built = true;
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String[] tier1Strings = new String[] { ChestGenHooks.DUNGEON_CHEST, ChestGenHooks.PYRAMID_DESERT_CHEST };
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for (String str : tier1Strings) {
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WeightedRandomChestContent[] contents = ChestGenHooks.getItems(str, new Random());
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@@ -30,6 +35,7 @@ public class DemonVillageLootRegistry {
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}
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public static void populateChest(IInventory tile, int tier) {
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build();
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WeightedRandomChestContent
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.generateChestContents(new Random(), toArray(list1), tile, tile.getSizeInventory() / 3);
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}
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