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Blood rune shouldn't be TileEntity.
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-1
@@ -19,6 +19,7 @@ import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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import net.minecraft.block.Block;
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import net.minecraft.block.ITileEntityProvider;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraftforge.common.config.Configuration;
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@@ -505,7 +506,7 @@ public class BloodMagicConfiguration
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metadata = 0;
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}
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}
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if (block == null)
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if (block == null || block instanceof ITileEntityProvider)
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{
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property.set(defaultNames);
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return defaultValues;
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