Blood rune shouldn't be TileEntity.

This commit is contained in:
OneEyeMaker committed 2016-06-11 11:43:29 +03:00
1 parent fd24320f0e
commit 1401f9512b
1 file changed
+2 -1
@@ -19,6 +19,7 @@ import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraftforge.common.config.Configuration;
@@ -505,7 +506,7 @@ public class BloodMagicConfiguration
metadata = 0;
}
}
if (block == null)
if (block == null || block instanceof ITileEntityProvider)
{
property.set(defaultNames);
return defaultValues;