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Fix Genetics machines' VFX incorrectly appearing at 0;0;0 coordinates (#89)
Co-authored-by: UltraProdigy <187078471+UltraProdigy@users.noreply.github.com>
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@@ -43,14 +43,7 @@ public class AnalyserComponentFX extends MachineComponent
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BinnieCore.proxy.getMinecraftInstance().effectRenderer
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.addEffect(new EntityFX(world, x + 0.5, y + 1.3 + rand.nextDouble() * 0.2, z + 0.5, 0.0, 0.0, 0.0) {
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double axisX = posX;
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double axisZ = posZ;
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double angle = rand.nextDouble() * 2.0 * 3.1415;
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{
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axisX = 0.0;
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axisZ = 0.0;
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angle = 0.0;
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motionX = 0.05 * (rand.nextDouble() - 0.5);
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motionZ = 0.05 * (rand.nextDouble() - 0.5);
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motionY = 0.0;
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@@ -48,9 +48,6 @@ public class InoculatorComponentFX extends MachineComponent
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double angle = (int) (worldObj.getTotalWorldTime() % 4L) * 0.5 * 3.1415;
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{
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axisX = 0.0;
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axisZ = 0.0;
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angle = 0.0;
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motionX = 0.0;
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motionZ = 0.0;
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motionY = 0.007 + rand.nextDouble() * 0.002;
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@@ -65,10 +65,10 @@ public class IsolatorComponentFX extends MachineComponent implements IRender.Ran
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}
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BinnieCore.proxy.getMinecraftInstance().effectRenderer
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.addEffect(new EntityFX(world, x + 0.5, y + 1, z + 0.5, 0.0, 0.0, 0.0) {
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.addEffect(new EntityFX(world, x + 0.5, y + 1, z + 0.75, 0.0, 0.0, 0.0) {
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final double axisX = 0.0;
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final double axisZ = 0.0;
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final double axisX = posX;
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final double axisZ = posZ - 0.25;
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double angle = 0.0;
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{
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@@ -37,9 +37,6 @@ public class PolymeriserComponentFX extends MachineComponent implements IRender.
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double angle = 0.7 + (int) (worldObj.getTotalWorldTime() % 2L) * 3.1415;
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{
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axisX = 0.0;
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axisZ = 0.0;
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angle = 0.0;
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motionX = 0.0;
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motionZ = 0.0;
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motionY = -0.006;
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@@ -34,9 +34,6 @@ public class SequencerComponentFX extends MachineComponent implements IRender.Ra
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double angle = rand.nextDouble() * 2.0 * 3.1415;
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{
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axisX = 0.0;
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axisZ = 0.0;
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angle = 0.0;
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motionX = 0.0;
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motionZ = 0.0;
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motionY = 0.0;
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@@ -49,9 +49,6 @@ public class SplicerComponentFX extends MachineComponent
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double angle = (int) (worldObj.getTotalWorldTime() % 4L) * 0.5 * 3.1415;
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{
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axisX = 0.0;
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axisZ = 0.0;
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angle = 0.0;
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motionX = 0.0;
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motionZ = 0.0;
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motionY = (rand.nextDouble() - 0.5) * 0.02;
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