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Render depth (water behind stays behind)
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672742b184
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+2
-1
@@ -51,7 +51,8 @@ public class BlockEvents {
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LinkedList<Point3d> blocks = worker.getBlockPositionList(clickedPos, ForgeDirection.getOrientation(event.target.sideHit), numBlocks, wand.getMode(), wandItem.getFaceLock(event.currentItem));
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if (blocks.size() > 0) {
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDepthMask(false);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDepthMask(true);
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GL11.glLineWidth(2.5F);
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for (Point3d block : blocks) {
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AxisAlignedBB boundingBox = AxisAlignedBB.getBoundingBox(block.x, block.y, block.z, block.x + 1, block.y + 1, block.z + 1).contract(0.005, 0.005, 0.005);
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