improve pins textures (#842)

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lc-1337 authored and GitHub committed 2025-09-01 08:16:23 +02:00
1 parent 7710fb853b
commit ce493af20e
3 files changed
+6 -6

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@@ -815,7 +815,7 @@ public abstract class AEBaseGui extends GuiContainer {
private void drawSlot(final Slot s) {
if (s instanceof SlotME || s instanceof SlotFake) {
if (s instanceof SlotME sme && sme.isPin()) {
if (s instanceof SlotME sme && sme.isPin() && !sme.getHasStack()) {
drawTextureOnSlot(s, sme.getPinIcon(), sme.getOpacityOfIcon());
}
IAEItemStack stack = Platform.getAEStackInSlot(s);
@@ -844,35 +844,35 @@ public class GuiImgButton extends GuiButton implements ITooltip {
ButtonToolTips.CPUOnlyAllowNonPlayerDesc);
this.registerApp(
16 * 15 + 15,
16 * 15 + 14,
Settings.PINS_STATE,
PinsState.DISABLED,
ButtonToolTips.PinsSection,
ButtonToolTips.PinsSectionDisabled);
this.registerApp(
16 * 15 + 14,
16 * 15 + 13,
Settings.PINS_STATE,
PinsState.ONE,
ButtonToolTips.PinsSection,
ButtonToolTips.PinsSectionActive);
this.registerApp(
16 * 15 + 14,
16 * 15 + 13,
Settings.PINS_STATE,
PinsState.TWO,
ButtonToolTips.PinsSection,
ButtonToolTips.PinsSectionActive);
this.registerApp(
16 * 15 + 14,
16 * 15 + 13,
Settings.PINS_STATE,
PinsState.THREE,
ButtonToolTips.PinsSection,
ButtonToolTips.PinsSectionActive);
this.registerApp(
16 * 15 + 14,
16 * 15 + 13,
Settings.PINS_STATE,
PinsState.FOUR,
ButtonToolTips.PinsSection,
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