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0.0.1
b5f36332ad
Make it build (#1)
* Adapt to examplemod1.7.10 structure * Fix broken static imports * apply spotless * Update mcmod.info * Start work on ATs * More ATs * Compile stubs * Recursive compilation stubs to fix missing items in stubs * Stub out the tesselator * Switch to IFMLLoadingPlugin * Move the namer classes out of todo * Yeet ATs * Change transformers paths * spotless, remove MANIFEST.MF as it is no longer needed * Use MCF namer * Revert "spotless, remove MANIFEST.MF as it is no longer needed" This reverts commit9be1abfe70. * Revert "Switch to IFMLLoadingPlugin" This reverts commit089a01e148. * At least make it work for now * Dirty implementation of include preprocessing * spotlessApply (#6) Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Vladislav Laetansky <vlaetansky@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Angelica
the little angle that supports shaders while saving your fps from a certain death - boubou
Not yet in an usable state
Original build instructions obtained via minecraftforums archeology:
Developing environment
- Extract forge src to forge folder. Run "gradlew setupDecompWorkspace setupDevWorkspace" until it succeeded, then "gradlew build", then "gradlew eclipse".
- Delete everything in src\main folder inside forge folder.
- Extract smc-2.3.18-mc1.7.10-src.7z to src\main folder.
- Read patch file shadersmod-mcf.patch
- Find %userprofile%\.gradle\caches\minecraft\net\minecraftforge\forge\*\forgeSrc-*-sources.jar and extract it somewhere.
-- Select files that need to be patched and copy them to src\main with correct folder structure.
- Apply patch shadersmod-mcf.patch
- In eclipse, add java_dev folder as another source folder.
- In eclipse, exclude InitNames in src folder from build path. Use InitNames in java_dev folder instead.
- Find %userprofile%\.gradle\caches\modules-2\files-2.1\net.minecraftforge\forge\*\*\forge-*-userdev.jar and extract conf\*.csv and conf\*.srg in it to forge\conf and rename packaged.srg to joined.srg.
Languages
Java
99%
Shell
0.4%
GLSL
0.3%
Python
0.1%