Eclipse-Sol
2f2fc22df3
Add support for dimension.properties ( #1283 )
2.0.0-alpha9
2026-01-22 19:17:16 -08:00
Jason Mitchell
26300bbb1b
Celeritas Smooth Lighting is now default and working. UseSeparateAO, Emissives, and oldLighting=false now work.
2026-01-22 16:32:15 -08:00
Jason Mitchell
88e4d2fd6c
Use Separate AO & SmoothLightPipeline
2026-01-22 16:32:15 -08:00
Jason Mitchell
bb52476d27
Custom images, textures, SSBO, and ShaderPack/ShaderProperties backports
2026-01-22 16:32:15 -08:00
Jason Mitchell
6d60477b93
Actually allocate the (minimal) display lists so we stop clobbering the hand renderer on shader reload ( #1278 )
2.0.0-alpha8
2026-01-19 13:05:27 -08:00
Jason Mitchell and Eclipse-Sol
362724610c
Add Various Features ( #1209 ) ( #1277 )
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Co-authored-by: Eclipse-Sol <phillips-l@outlook.com >
2026-01-19 13:03:56 -08:00
Jason Mitchell
ea4a3cdf0b
Fix a race condition ( #1273 )
2.0.0-alpha7
2026-01-16 16:46:36 -08:00
Jason Mitchell
65959268d0
Support glCallLists ( #1265 )
2026-01-13 10:41:09 -08:00
Jason Mitchell
58d820cd7e
Fix OSX F3 crash
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Fixes #1256
2.0.0-alpha6
2026-01-13 09:37:28 -08:00
Death Fuel
685d68bd9c
Improve glyph replacement logic ( #1247 )
2026-01-12 15:17:20 -08:00
Jason Mitchell and Caedis
ad63d2d62c
Dynamic light improvements ( #1255 )
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Co-authored-by: Caedis <Caedis@users.noreply.github.com >
2.0.0-alpha5
2026-01-10 23:50:32 -08:00
Jason Mitchell
d2730ccca8
Better video settings search ( #1254 )
2026-01-10 21:25:03 -08:00
Jason Mitchell
e9257b8739
Fixes ( #1251 )
2.0.0-alpha4
2026-01-10 15:20:19 -08:00
Jason Mitchell
3984225faa
Better OSX J8 Support ( #1248 )
2026-01-09 12:58:42 -08:00
Jason Mitchell
52db6b56d6
Fix GLSL 120 support ( #1243 )
2.0.0-alpha3
2026-01-08 21:34:40 -08:00
Jason Mitchell
34bfe513f1
Maybe less deadlock-y ( #1241 )
2.0.0-alpha2
2026-01-08 20:53:32 -08:00
Jason Mitchell
42d7ed58aa
2.0.0 Alpha1 Fixes ( #1240 )
2026-01-08 19:26:56 -08:00
Jason Mitchell
9a4f0f9b99
Adapt some Beddium features & add FPS Cap info
2.0.0-alpha1
2026-01-07 13:22:16 -08:00
Jason Mitchell
be90a01725
Angelica 2.0
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* GLStateManagerService & RenderSystemService
* Wire up Celeritas
* Iris working
* Dynamic lights working
* Goodbye Sodium 0.2
* Add Multi-Threading for check meshing again
2026-01-07 13:22:16 -08:00
Jason Mitchell
e5e8250d44
JVMDG
2026-01-07 13:22:16 -08:00
Wilhelm Schuster
062a03ffc2
Add more menu backgrounds ( #1225 )
2026-01-07 12:46:33 -08:00
Jason Mitchell
9f5afaaec3
Better Splash support ( #1220 )
2026-01-05 10:24:12 -08:00
Death Fuel
b05f17a477
Disable custom fonts with GraphicsEnvironment.isHeadless() ( #1218 )
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* disable custom fonts with GraphicsEnvironment.isHeadless()
2026-01-04 10:19:17 -08:00
Death Fuel
57caf08212
remove a horizontal shift ( #1216 )
2026-01-03 13:34:23 -08:00
Jason Mitchell
085ec79c21
Set defaults once per TE pass instead of once per TE ( #1213 )
2026-01-03 12:46:40 -08:00
Wilhelm Schuster
38641268ae
Random menu backgrounds ( #1217 )
2026-01-03 12:01:48 -08:00
Jason Mitchell
fe8e723638
Update 000-report-bug.yml
2025-12-31 22:35:40 -08:00
Jason Mitchell
16debfd518
Move EntityID shader mixin to shaders, and optimize ( #1208 )
2025-12-29 18:23:48 -08:00
Jason Mitchell
8cfc3e1f4a
Why were these bypassing GLSM? ( #1207 )
2025-12-28 22:42:39 -05:00
Eclipse-Sol
2c808fae43
Update entity.properties formatting ( #1197 )
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* Update entity.properties formatting
1.7.10 doesn't have namespaces like modern does, this code updates this so that Angelica can handle names such as XPOrb or Creeper.
* Allows shaders to target Lightning Bolts
Lightning bolts within 1.7.10 are not registered, this allows shader devs to target the lightning bolt like it does in modern.
* Additional fixes
* Adds back getEntityId as a fallback
2025-12-27 09:04:37 -08:00
Eclipse-Sol
1649c3c0c6
Adds entity_flame ID to Angelic ( #1202 )
2025-12-26 13:05:08 -08:00
Jason Mitchell
b84286ba3b
Nvidia test fix ( #1201 )
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confirmed working in #meta-dev (nvidia/windows 11)
2025-12-25 13:36:19 -08:00
Jason Mitchell
ee6c79802a
Display List Overhaul ( #1200 )
1.0.0-beta78-pre
2025-12-24 20:30:48 -08:00
Jason Mitchell
d3366ad31a
Update Buildscript ( #1199 )
2025-12-23 19:56:48 -08:00
Jason Mitchell
92b6dcc010
Texture cache fixes ( #1198 )
2025-12-23 17:38:52 -08:00
Jason Mitchell
89132f3ef9
Parallel shader transformation and use Transformer instead of Utils ( #1191 )
2025-12-23 09:11:32 -08:00
Eclipse-Sol
f0d45b0d62
Fix metadata parsing by removing space in split ( #1196 )
2025-12-23 01:53:31 +00:00
Jason Mitchell
173d986a5b
Add a test for the server side texture cache fix ( #1194 )
2025-12-21 12:14:53 -08:00
mist475
473a690054
fix #1190 : remove remap = false from GuiIngameForge ( #1192 )
2025-12-21 10:34:01 -08:00
sisyphussy
2515b3520f
Always delete texture parameter cache ( #1193 )
2025-12-21 10:33:44 -08:00
glowredman
a32f9ca244
Only catch Exceptions not Errors ( #1186 )
2025-12-21 14:14:50 +01:00
Jason Mitchell
941fc88484
Shader boot fix + more DSA ( #1184 )
2025-12-16 16:54:50 -08:00
Creeper-banner
4106dd3865
Fix broken text rendering after certain characters ( #1178 )
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* Font render fix
* re-fix
* Update fix for consistency
2025-12-14 07:10:12 -08:00
Jason Mitchell
61f6aa19a8
glDrawBuffers Support
1.0.0-beta77-pre
2025-12-09 18:46:47 -08:00
Jason Mitchell
77875f7f91
Stop recording normals... we're already baking them into a VBO
1.0.0-beta76-pre
2025-12-08 15:28:07 -08:00
Jason Mitchell
241c32def1
Add some transformer exclusions
2025-12-08 14:57:27 -08:00
sisyphussy
a8107f97e8
Add VAO's ( #1126 )
2025-12-07 16:51:32 -08:00
Death Fuel and Jason Mitchell
8bec433699
GT5 custom glyph handling and visual fixes ( #1148 )
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Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2025-12-06 09:48:03 -08:00
Kotmatross
2d39fb2397
[BCF] Fix z-fighting on GT ores 2: here we go again edition ( #1161 )
2025-12-06 08:17:26 -08:00
Jason Mitchell
cfd8eb1411
fix compatability profile detection ( #1159 )
1.0.0-beta75-pre
2025-12-05 17:01:20 -08:00