Eclipse-Sol
26c161f0e8
Improve upon Texture Filtering Work ( #2096 )
2026-09-15 16:00:43 -07:00
Jason Mitchell
75639d3b73
Flyby improvements ( #2100 )
2.2.14
2026-09-14 19:32:31 -07:00
Jason Mitchell
a07cecb879
Fix some GLSM bypasses ( #2099 )
2026-09-14 14:22:19 -07:00
kurrycat
81b82748ce
SDL: flush vertex attribs + deferred texture uploads before readback ( #2095 )
2026-09-13 11:00:20 -07:00
Arvid Junehag and Martin Robertz
8d0c90c423
Updated the list of blocks to get rotated ( #2094 )
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Co-authored-by: Martin Robertz <dream-master@gmx.net >
2026-09-13 01:33:21 +00:00
kurrycat
8ce6a2f8c6
Fix cloud elevation setting ( #2093 )
2026-09-12 14:31:26 -07:00
DarkShadow44
2aa4ac7509
DH: Fix shaderpack fading ( #2091 )
2026-09-12 09:43:28 -07:00
DarkShadow44
8f98151049
Remove superflous glVertexAttribPointer call ( #2090 )
2026-09-12 09:16:27 -07:00
Eclipse-Sol
2b70318327
Fix issues with Schematica ( #2088 )
2026-09-09 17:51:39 -07:00
Jason Mitchell
3b4ebcf611
Update Celeritas ( #2087 )
2.2.13
2026-09-09 08:31:31 -07:00
Jason Mitchell
2845c9e078
FPS pacer work ( #2086 )
2026-09-08 23:01:21 -07:00
danyadev
6f054a09a9
properly clear PBRAtlasTexture ( #2085 )
2026-09-08 17:38:54 -07:00
Eldrinn Elantey
37a10eee3f
Fix tile entity pass markers skipped on newer class files ( #2075 )
2.2.12
2026-09-06 16:03:08 -07:00
Caedis
744c1f971f
Replace natural texture rotation hash ( #2073 )
2026-09-06 10:29:28 -07:00
Philip Xu
32d1c27b9c
Fix for texture being mistakenly turned off by Iris ( #2072 )
2026-09-06 09:53:49 -07:00
Philip Xu
f180894da7
Fixes TESR texts (travel anchors) depth test bug ( #2071 )
2026-09-06 09:44:29 -07:00
danyadev
bb67f82701
optimize resource reload ( #2070 )
2026-09-06 09:43:18 -07:00
danyadev
73f5556595
support custom fonts on macos ( #2066 )
2.2.11
2026-09-05 21:09:41 -07:00
Jarnexis
19bc7cbaed
Add Ukrainian (uk_UA) localization and translate documentation ( #1990 )
2026-09-06 03:40:54 +00:00
danyadev
d189a644e2
Fix custom font rendering on BetterLoadingScreen splash ( #2063 )
2026-09-04 16:03:43 -07:00
danyadev
94ba40ae4d
Activate FFP when enabling with program 0 ( #2064 )
2026-09-04 16:03:13 -07:00
Jason Mitchell
961b23fd2d
Fix tests ( #2065 )
2026-09-04 15:45:27 -07:00
Nick Smith
61b5301f1a
CTM Transitions - neighbor detection and influence ( #2047 )
2.2.10
2026-09-03 22:33:18 -07:00
Jakob Erber
0e539ae034
Synchronize CubicChunks tile entity mutations ( #2031 )
2026-09-03 22:32:49 -07:00
Chitak 985
e581326641
Fix animate-only-visible-textures setting ( #2054 )
2026-09-03 22:32:14 -07:00
kurrycat
c707cc51f1
Use bound texture instead of hardcoded vanilla textures for cached vanilla model rendering ( #2037 )
2026-09-03 22:31:41 -07:00
Nick Smith
7d890bf3e7
Enable CTM mining/breaking overlays ( #2052 )
2026-09-03 22:30:39 -07:00
Eclipse-Sol and Jason Mitchell
ffc324bab6
POM Support ( #1927 )
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Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-09-03 22:28:20 -07:00
Jason Mitchell
0dfffca88e
Flyby and OSX improvements ( #2061 )
2026-09-03 22:27:35 -07:00
Alexdoru
a66db1517a
fix world client leaks in bop fog handlers ( #2056 )
2.2.9
2026-09-02 11:15:25 -07:00
Jason Mitchell
269b7245d3
Make dynamic lights config less heavy ( #2051 )
2026-08-30 13:02:07 -07:00
Wokafishh
67f2484976
Blockrotations/Natural Textures ( #2020 )
2026-08-30 11:16:21 -07:00
KAMKEEL and Jason Mitchell
1c8687e6fd
Add Secondary Color Support to Angelica ( #2046 )
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Co-authored-by: Jason Mitchell <mitchej+github@gmail.com >
2026-08-30 10:26:08 -07:00
Jason Mitchell
e6bbd155da
Stop hardcoding some translations ( #2049 )
2026-08-30 09:40:27 -07:00
Ranzu
2f64fef6a6
Fix color leak getting into guis (Broken ColorUtils) ( #2045 )
2026-08-27 14:19:55 -07:00
boubou19
b0fd1ea46e
Fix some CTM Allocations ( #2044 )
2026-08-27 11:59:02 -07:00
ah-OOG-ah
6d8cbf9c2f
Add a flag to StateAwareTesselator for per-quad directional shading ( #1989 )
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* Add a flag for no directional shading
* Mark StateAwareTessellator as an API
* Reset internal state better
2.2.8
2026-08-19 18:16:04 +00:00
boubou19
096dd01446
Avoid rescanning atlas for each CTM tile ( #2029 )
2026-08-19 09:32:42 -07:00
Eclipse-Sol and Martin Robertz
22c9479946
Many bug fixes ( #2017 )
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Co-authored-by: Martin Robertz <dream-master@gmx.net >
2026-08-19 08:55:43 -07:00
Jason Mitchell
b2f597a73a
SDL presenter fixes and frame pacer adjustments ( #2025 )
2.2.7
2026-08-16 17:59:33 -07:00
Jason Mitchell
553dec5b6d
Mark tiles at transform time instead of using reflection ( #2024 )
2026-08-16 16:05:04 -07:00
Jason Mitchell
bc8116006c
Tracy 0.14 ( #2019 )
2.2.6
2026-08-15 19:09:36 -07:00
Jason Mitchell
bf9492dffb
Defer ticking on TEs we eagerly create until they get a description packet ( #2018 )
2026-08-15 17:04:50 -07:00
Jason Mitchell
69aed42b89
Sign Fix ( #2016 )
2026-08-15 14:32:50 -07:00
KAMKEEL and Jason Mitchell
ffe54f61b9
Fixes World Lighting to Text Rendering so its not Fullbright ( #1976 )
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* Fixes World Lighting to Text Rendering so its not Fullbright
* Carry lightmap state per text segment
* Text lighting: per-segment lightmap uniform, fix GL_RESCALE_NORMAL
* per segment uniform instead of stride increase
* Shade text based on GL light state
* fix u_NormalScale
* GL_LIGHT > 1 usage warnings (not currently handled)
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Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2.2.5
2026-08-14 21:34:58 -07:00
Jason Mitchell
c86e1de9f6
TE and world access thread safety for rendering, and remesh on first TE update packet. ( #2014 )
2026-08-14 20:21:13 -07:00
brandyn
6af401c834
fix starminer rotation & optimize starminer rotateCorpseByGravity ( #2005 )
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* fix starminer rotation & optimize starminer rotateCorpseByGravity
fixes #487
* remove Object[] allocation
* add shared helper, fix NPEs, fallbacks
2026-08-13 11:27:43 -07:00
Jason Mitchell
b17bb42c49
vsync adjustments: on/mailbox/off + windows input lag fix + glsl parsing optimizations ( #2009 )
2.2.4
2026-08-12 21:20:10 -07:00
Jason Mitchell
3659b59db9
Adjust vsync and fps limiters, and fix WSR with player models ( #2002 )
2.2.3
2026-08-09 20:06:53 -07:00
Jason Mitchell
8c31eec525
SDL followup fixes ( #2001 )
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* Deploy fixes
* Narrow transformer exclusions for Legends mods, and mixin priority for CustomNPC
* Journeymap 6 stencil/depth fix
* OpenLTW swizzle workaround
2026-08-09 13:43:46 -07:00