Jarnexis
19bc7cbaed
Add Ukrainian (uk_UA) localization and translate documentation ( #1990 )
2026-09-06 03:40:54 +00:00
danyadev
d189a644e2
Fix custom font rendering on BetterLoadingScreen splash ( #2063 )
2026-09-04 16:03:43 -07:00
danyadev
94ba40ae4d
Activate FFP when enabling with program 0 ( #2064 )
2026-09-04 16:03:13 -07:00
Jason Mitchell
961b23fd2d
Fix tests ( #2065 )
2026-09-04 15:45:27 -07:00
Nick Smith
61b5301f1a
CTM Transitions - neighbor detection and influence ( #2047 )
2.2.10
2026-09-03 22:33:18 -07:00
Jakob Erber
0e539ae034
Synchronize CubicChunks tile entity mutations ( #2031 )
2026-09-03 22:32:49 -07:00
Chitak 985
e581326641
Fix animate-only-visible-textures setting ( #2054 )
2026-09-03 22:32:14 -07:00
kurrycat
c707cc51f1
Use bound texture instead of hardcoded vanilla textures for cached vanilla model rendering ( #2037 )
2026-09-03 22:31:41 -07:00
Nick Smith
7d890bf3e7
Enable CTM mining/breaking overlays ( #2052 )
2026-09-03 22:30:39 -07:00
Eclipse-Sol and Jason Mitchell
ffc324bab6
POM Support ( #1927 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-09-03 22:28:20 -07:00
Jason Mitchell
0dfffca88e
Flyby and OSX improvements ( #2061 )
2026-09-03 22:27:35 -07:00
Alexdoru
a66db1517a
fix world client leaks in bop fog handlers ( #2056 )
2.2.9
2026-09-02 11:15:25 -07:00
Jason Mitchell
269b7245d3
Make dynamic lights config less heavy ( #2051 )
2026-08-30 13:02:07 -07:00
Wokafishh
67f2484976
Blockrotations/Natural Textures ( #2020 )
2026-08-30 11:16:21 -07:00
KAMKEEL and Jason Mitchell
1c8687e6fd
Add Secondary Color Support to Angelica ( #2046 )
...
Co-authored-by: Jason Mitchell <mitchej+github@gmail.com >
2026-08-30 10:26:08 -07:00
Jason Mitchell
e6bbd155da
Stop hardcoding some translations ( #2049 )
2026-08-30 09:40:27 -07:00
Ranzu
2f64fef6a6
Fix color leak getting into guis (Broken ColorUtils) ( #2045 )
2026-08-27 14:19:55 -07:00
boubou19
b0fd1ea46e
Fix some CTM Allocations ( #2044 )
2026-08-27 11:59:02 -07:00
ah-OOG-ah
6d8cbf9c2f
Add a flag to StateAwareTesselator for per-quad directional shading ( #1989 )
...
* Add a flag for no directional shading
* Mark StateAwareTessellator as an API
* Reset internal state better
2.2.8
2026-08-19 18:16:04 +00:00
boubou19
096dd01446
Avoid rescanning atlas for each CTM tile ( #2029 )
2026-08-19 09:32:42 -07:00
Eclipse-Sol and Martin Robertz
22c9479946
Many bug fixes ( #2017 )
...
Co-authored-by: Martin Robertz <dream-master@gmx.net >
2026-08-19 08:55:43 -07:00
Jason Mitchell
b2f597a73a
SDL presenter fixes and frame pacer adjustments ( #2025 )
2.2.7
2026-08-16 17:59:33 -07:00
Jason Mitchell
553dec5b6d
Mark tiles at transform time instead of using reflection ( #2024 )
2026-08-16 16:05:04 -07:00
Jason Mitchell
bc8116006c
Tracy 0.14 ( #2019 )
2.2.6
2026-08-15 19:09:36 -07:00
Jason Mitchell
bf9492dffb
Defer ticking on TEs we eagerly create until they get a description packet ( #2018 )
2026-08-15 17:04:50 -07:00
Jason Mitchell
69aed42b89
Sign Fix ( #2016 )
2026-08-15 14:32:50 -07:00
KAMKEEL and Jason Mitchell
ffe54f61b9
Fixes World Lighting to Text Rendering so its not Fullbright ( #1976 )
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* Fixes World Lighting to Text Rendering so its not Fullbright
* Carry lightmap state per text segment
* Text lighting: per-segment lightmap uniform, fix GL_RESCALE_NORMAL
* per segment uniform instead of stride increase
* Shade text based on GL light state
* fix u_NormalScale
* GL_LIGHT > 1 usage warnings (not currently handled)
---------
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2.2.5
2026-08-14 21:34:58 -07:00
Jason Mitchell
c86e1de9f6
TE and world access thread safety for rendering, and remesh on first TE update packet. ( #2014 )
2026-08-14 20:21:13 -07:00
brandyn
6af401c834
fix starminer rotation & optimize starminer rotateCorpseByGravity ( #2005 )
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* fix starminer rotation & optimize starminer rotateCorpseByGravity
fixes #487
* remove Object[] allocation
* add shared helper, fix NPEs, fallbacks
2026-08-13 11:27:43 -07:00
Jason Mitchell
b17bb42c49
vsync adjustments: on/mailbox/off + windows input lag fix + glsl parsing optimizations ( #2009 )
2.2.4
2026-08-12 21:20:10 -07:00
Jason Mitchell
3659b59db9
Adjust vsync and fps limiters, and fix WSR with player models ( #2002 )
2.2.3
2026-08-09 20:06:53 -07:00
Jason Mitchell
8c31eec525
SDL followup fixes ( #2001 )
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* Deploy fixes
* Narrow transformer exclusions for Legends mods, and mixin priority for CustomNPC
* Journeymap 6 stencil/depth fix
* OpenLTW swizzle workaround
2026-08-09 13:43:46 -07:00
Jason Mitchell
166116d692
More fixes ( #1995 )
2.2.2
2026-08-08 23:53:06 -07:00
Jason Mitchell
4b21bc77b6
A few fixes ( #1994 )
2.2.1
2026-08-08 18:29:26 -07:00
Jason Mitchell
8da561d3b6
SDL GPU backend, TESR Batching/caching API, Tracy Integration ( #1993 )
2.2.0
2026-08-08 15:53:58 -07:00
ah-OOG-ah
413df76ad4
Fix compat for the original battlegear 2 ( #1992 )
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* Fix compat for the original battlegear 2
* oops
2.1.61
2026-08-07 15:54:59 -04:00
boubou19
18fe05eda8
Do not concat strings from glCallList when debug is off ( #1988 )
2026-08-04 13:37:17 -07:00
ah-OOG-ah
4fa8cfe3e4
Bump Gradle and 3ify dep ( #1986 )
2026-08-04 05:05:23 +00:00
Eclipse-Sol
b5dd1c04ce
Generalize non-terrain block's material ID setting ( #1981 )
2.1.60
2026-08-02 13:10:38 -07:00
Algent
6c5eedb7c1
Optimize item frame rendering ( #1964 )
2026-08-01 20:16:16 -07:00
Eldrinn-Elantey
9d5eb01091
Remove dead getCharWidth ModifyConstant ( #1983 )
2026-08-01 16:01:10 -07:00
XLin0mu
0d54a65026
Fix Mekanism crash when it cast chunkTileEntityMap to HashMap ( #1982 )
2026-08-01 21:41:28 +00:00
Midnight145
8148d8f927
RenderChunkEvent for fluxloading to avoid mixin ( #1974 )
2026-08-01 14:27:25 -07:00
Jason Mitchell
5c441e4418
Stupid splash thread ( #1973 )
2.1.59
2026-07-28 18:39:27 -07:00
Jason Mitchell
78562f12d9
Do less work ( #1971 )
2.1.58
2026-07-28 15:24:36 -07:00
CRIMSTAL
031456f224
fix(DisplayListVBO): guard against null VAO and zero-count draw during display list replay ( #1969 )
2026-07-28 13:28:59 -07:00
Jason Mitchell
ff35c684ca
Cache a few more things on glsm ( #1970 )
2026-07-28 13:28:25 -07:00
Eclipse-Sol
5c4ef022d5
Make mipmap attribution hook not suck and thread-safe ( #1967 )
2026-07-27 19:14:19 -07:00
Jason Mitchell
4eb837a2c0
Chunk -> world coords ( #1966 )
2026-07-27 10:54:26 -07:00
Jason Mitchell
6570b6a0a5
Properly handle flags removed in core ( #1965 )
2.1.57
2026-07-26 21:46:30 -07:00