Jason Mitchell
2a8c8756d3
Add renderer selection to video settings - ( #2215 )
2026-10-04 15:16:51 -07:00
Jason Mitchell
6c888a634a
Cut per-frame allocations in rendering mixins ( #2182 )
2026-10-02 15:15:18 -07:00
Jason Mitchell
8da561d3b6
SDL GPU backend, TESR Batching/caching API, Tracy Integration ( #1993 )
2026-08-08 15:53:58 -07:00
ah-OOG-ah
4fa8cfe3e4
Bump Gradle and 3ify dep ( #1986 )
2026-08-04 05:05:23 +00:00
Jason Mitchell
edccf63b66
Bump glsl-transformation-lib and buildscript ( #1865 )
2026-06-14 18:09:05 -07:00
Jason Mitchell
ec278d3d7a
Upload fewer things ( #1811 )
2026-06-04 13:11:59 -07:00
Jason Mitchell
70cfa2ae90
Swappable RenderBackend
...
* Adds Lwjgl2GLRenderBackend & Lwjgl3GLRenderBackend
* Lwjgl3GLRenderBackend uses lwjgl3 natively w/o lwjgl3ify
* GLSMRedirector now redirects LWJGL3 methods as well for mods with a hard dep on lwjgl3 (distant horizons standalone)
* GLSM uses RENDER_BACKEND instead of GL directly
2026-03-21 10:56:19 -07:00
Jason Mitchell
37717bd4db
GLSM Extraction ( #1527 )
2026-03-19 22:53:47 -07:00
Raven Szewczyk
c085af35bd
Update buildscript with latest lwjgl3ify fixes ( #1456 )
2026-03-05 11:00:53 -08:00
Jason Mitchell
d7d2228a6c
Target OpenGL 3.3 core profile ( #1412 )
2026-03-02 22:18:11 -08:00
Jason Mitchell
b19d023c11
Bump gtnhgradle
2026-02-01 09:26:19 -08:00
Jason Mitchell
08f4c0f9db
Make feature flag defines available in shader.properties preprocessing ( #1303 )
2026-01-24 10:10:13 -08:00
Jason Mitchell
e9257b8739
Fixes ( #1251 )
2026-01-10 15:20:19 -08:00
Jason Mitchell
be90a01725
Angelica 2.0
...
* GLStateManagerService & RenderSystemService
* Wire up Celeritas
* Iris working
* Dynamic lights working
* Goodbye Sodium 0.2
* Add Multi-Threading for check meshing again
2026-01-07 13:22:16 -08:00
Jason Mitchell
e5e8250d44
JVMDG
2026-01-07 13:22:16 -08:00
Jason Mitchell
d3366ad31a
Update Buildscript ( #1199 )
2025-12-23 19:56:48 -08:00