16 Commits
Author SHA1 Message Date
Jason Mitchell 2a8c8756d3 Add renderer selection to video settings - (#2215) 2026-10-04 15:16:51 -07:00
Jason Mitchell 6c888a634a Cut per-frame allocations in rendering mixins (#2182) 2026-10-02 15:15:18 -07:00
Jason Mitchell 8da561d3b6 SDL GPU backend, TESR Batching/caching API, Tracy Integration (#1993) 2026-08-08 15:53:58 -07:00
ah-OOG-ah 4fa8cfe3e4 Bump Gradle and 3ify dep (#1986) 2026-08-04 05:05:23 +00:00
Jason Mitchell edccf63b66 Bump glsl-transformation-lib and buildscript (#1865) 2026-06-14 18:09:05 -07:00
Jason Mitchell ec278d3d7a Upload fewer things (#1811) 2026-06-04 13:11:59 -07:00
Jason Mitchell 70cfa2ae90 Swappable RenderBackend
* Adds Lwjgl2GLRenderBackend & Lwjgl3GLRenderBackend
* Lwjgl3GLRenderBackend uses lwjgl3 natively w/o lwjgl3ify
* GLSMRedirector now redirects LWJGL3 methods as well for mods with a hard dep on lwjgl3 (distant horizons standalone)
* GLSM uses RENDER_BACKEND instead of GL directly
2026-03-21 10:56:19 -07:00
Jason Mitchell 37717bd4db GLSM Extraction (#1527) 2026-03-19 22:53:47 -07:00
Raven Szewczyk c085af35bd Update buildscript with latest lwjgl3ify fixes (#1456) 2026-03-05 11:00:53 -08:00
Jason Mitchell d7d2228a6c Target OpenGL 3.3 core profile (#1412) 2026-03-02 22:18:11 -08:00
Jason Mitchell b19d023c11 Bump gtnhgradle 2026-02-01 09:26:19 -08:00
Jason Mitchell 08f4c0f9db Make feature flag defines available in shader.properties preprocessing (#1303) 2026-01-24 10:10:13 -08:00
Jason Mitchell e9257b8739 Fixes (#1251) 2026-01-10 15:20:19 -08:00
Jason Mitchell be90a01725 Angelica 2.0
* GLStateManagerService & RenderSystemService
* Wire up Celeritas
* Iris working
* Dynamic lights working
* Goodbye Sodium 0.2
* Add Multi-Threading for check meshing again
2026-01-07 13:22:16 -08:00
Jason Mitchell e5e8250d44 JVMDG 2026-01-07 13:22:16 -08:00
Jason Mitchell d3366ad31a Update Buildscript (#1199) 2025-12-23 19:56:48 -08:00