4 Commits
Author SHA1 Message Date
Jason Mitchell 482dece0f7 Expand SDL-GPU's GLSM redirector to GLSM and remove unredirected GL workarounds and move action back to master (#2268) 2026-10-17 17:58:50 -07:00
Jason Mitchell 85d0641a73 Speed up tests and run SDL-GPU device tests on CI (#2253)
* Speed up tests and run SDL-GPU device tests on CI
* Arch rules share one ASM scan instead of ArchUnit
* Tests needing an SDL GPU device fail without one instead of skipping
* Replace checkstyle's wildcard-import check with a test
* Use the runner's preinstalled Temurin JDKs
* Cache build/rfg so the Minecraft decompile chain can be skipped
* Unpack LWJGL natives before tests
* Pin the shared workflow commit
2026-10-12 13:26:28 -07:00
Jason Mitchell 4b21bc77b6 A few fixes (#1994) 2026-08-08 18:29:26 -07:00
Jason Mitchell 8da561d3b6 SDL GPU backend, TESR Batching/caching API, Tracy Integration (#1993) 2026-08-08 15:53:58 -07:00