Fix FontRenderer intel issue (#456)

This commit is contained in:
Raven Szewczyk authored and GitHub committed 2024-04-30 17:55:03 +00:00
1 parent 203b552993
commit d96023f36c
1 file changed
+3 -2
@@ -258,7 +258,6 @@ public class BatchingFontRenderer {
GLStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
GLStateManager.glShadeModel(GL_FLAT);
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glTexCoordPointer(2, 0, batchVtxTexCoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, batchVtxColors);
@@ -289,7 +288,9 @@ public class BatchingFontRenderer {
glDrawElements(GL_TRIANGLES, batchIndices);
}
glPopClientAttrib();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
if (isTextureEnabledBefore) {
GLStateManager.glEnable(GL11.GL_TEXTURE_2D);