Fix campfire backport animations (#224)

* Mark animations of crossed squares

Fixes Angelica's equivalent of https://github.com/GTNewHorizons/Hodgepodge/issues/264
Fixes Campfire Backport campfire flames not animating (but the embers and the
mixed NEI flames are still broken)

* Add Campfire Backport compatibility to animation speedup

Fixes Angelica's equivalent of https://github.com/GTNewHorizons/Hodgepodge/issues/204
Fixes embers and NEI mixed flames not animating
This commit is contained in:
makamys authored and GitHub committed 2024-01-21 09:12:30 -08:00
1 parent 0d79f5e193
commit 3755e2595f
5 files changed
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@@ -85,6 +85,7 @@ dependencies {
compileOnly("com.github.GTNewHorizons:NotEnoughIds-Legacy:1.4.7:dev") // ASM Version
compileOnly("com.github.GTNewHorizons:Jabba:1.3.1:dev")
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
// HMMMMM
compileOnly(rfg.deobf("curse.maven:journeymap-32274:2367915"))
@@ -194,6 +194,11 @@ public enum Mixins {
"angelica.animation.MixinRenderBlockFluid",
"angelica.animation.MixinWorldRenderer",
"angelica.animation.MixinRenderItem")),
SPEEDUP_CAMPFIRE_BACKPORT_ANIMATIONS(new Builder("Add animation speedup support to Campfire Backport").setPhase(Phase.LATE)
.addTargetedMod(TargetedMod.CAMPFIRE_BACKPORT).setSide(Side.CLIENT)
.setApplyIf(() -> AngelicaConfig.speedupAnimations)
.addMixinClasses("client.campfirebackport.MixinRenderBlockCampfire")),
IC2_FLUID_RENDER_FIX(new Builder("IC2 Fluid Render Fix").setPhase(Phase.EARLY).setSide(Side.CLIENT)
.addTargetedMod(TargetedMod.IC2).setApplyIf(() -> AngelicaConfig.speedupAnimations)
@@ -9,6 +9,7 @@ public enum TargetedMod {
, OPTIFINE("Optifine", "optifine.OptiFineForgeTweaker", "Optifine")
, ARCHAICFIX("ArchaicFix", "org.embeddedt.archaicfix.ArchaicCore", "archaicfix")
, BOTANIA("Botania", null, "Botania")
, CAMPFIRE_BACKPORT("CampfireBackport", null, "campfirebackport")
, CHICKENCHUNKS("ChickenChunks", null, "ChickenChunks")
, COFHCORE("CoFHCore", "cofh.asm.LoadingPlugin", "CoFHCore")
, DYNAMIC_SURROUNDINGS_MIST("Dynamic Surroundings", "org.blockartistry.mod.DynSurround.mixinplugin.DynamicSurroundingsEarlyMixins", "dsurround")
@@ -66,6 +66,14 @@ public class MixinRenderBlocks implements ITexturesCache {
return icon;
}
@Inject(method = "drawCrossedSquares", at = @At("HEAD"))
public void angelica$markCrossedSquaresAnimationForUpdate(IIcon icon, double p_147765_2_, double p_147765_4_, double p_147765_6_, float p_147765_8_,
CallbackInfo ci) {
AnimationsRenderUtils.markBlockTextureForUpdate(icon, blockAccess);
this.renderedSprites.add(icon);
}
@Override
public Set<IIcon> getRenderedTextures() {
@@ -0,0 +1,35 @@
package com.gtnewhorizons.angelica.mixins.late.client.campfirebackport;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArgs;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.invoke.arg.Args;
import com.gtnewhorizons.angelica.mixins.interfaces.ITexturesCache;
import com.gtnewhorizons.angelica.utils.AnimationsRenderUtils;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.util.IIcon;
@Mixin(targets = "connor135246.campfirebackport.client.rendering.RenderBlockCampfire", remap = false)
public class MixinRenderBlockCampfire {
@Inject(method = "renderFace", at = @At("HEAD"))
private static void angelica$beforeRenderFace(double x, double y, double z, Block block, RenderBlocks renderer, IIcon icon, int side, CallbackInfo ci) {
AnimationsRenderUtils.markBlockTextureForUpdate(icon, renderer.blockAccess);
((ITexturesCache)renderer).getRenderedTextures().add(icon);
}
@ModifyArgs(method = "renderFire", at = @At(value = "INVOKE", target = "Lconnor135246/campfirebackport/client/rendering/RenderBlockCampfire;drawCrossedSquaresTwoIcons(Lnet/minecraft/util/IIcon;Lnet/minecraft/util/IIcon;DDDF)V"))
private static void angelica$onDrawCrossedSquaresTwoIcons(Args args, double x, double y, double z, Block block, RenderBlocks renderer, boolean mix) {
IIcon icon1 = (IIcon)args.get(0);
AnimationsRenderUtils.markBlockTextureForUpdate(icon1, renderer.blockAccess);
((ITexturesCache)renderer).getRenderedTextures().add(icon1);
IIcon icon2 = (IIcon)args.get(1);
AnimationsRenderUtils.markBlockTextureForUpdate(icon2, renderer.blockAccess);
((ITexturesCache)renderer).getRenderedTextures().add(icon2);
}
}