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https://github.com/GTNewHorizons/AE2FluidCraft-Rework.git
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config file
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@@ -1,6 +1,7 @@
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package com.glodblock.github;
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import appeng.api.AEApi;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.common.storage.FluidCellHandler;
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import com.glodblock.github.inventory.InventoryHandler;
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import com.glodblock.github.loader.*;
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@@ -31,6 +32,7 @@ public class FluidCraft {
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@Mod.EventHandler
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public static void preInit(FMLPreInitializationEvent event) {
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Config.run();
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(new ChannelLoader()).run();
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proxy.preInit(event);
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}
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@@ -0,0 +1,31 @@
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package com.glodblock.github.common;
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import cpw.mods.fml.relauncher.FMLInjectionData;
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import net.minecraftforge.common.config.Configuration;
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import java.io.File;
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public class Config {
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private static final Configuration Config = new Configuration(new File(new File((File) FMLInjectionData.data()[6], "config"), "ae2fc.cfg"));
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public static boolean fluidCells;
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public static boolean noFluidPacket;
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public static void run() {
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loadCategory();
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loadProperty();
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}
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private static void loadProperty() {
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fluidCells = Config.getBoolean("Enable Fluid Storage Cell", "Fluid Craft for AE2", true, "Enable this to generate the fluid storage cells. If you are playing with EC2, you can turn it off.");
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noFluidPacket = Config.getBoolean("No Fluid Packet", "Fluid Craft for AE2", false, "Enable this to make normal ME Interface can emit fluid with fluid pattern, like the Fluid Interface.");
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if (Config.hasChanged())
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Config.save();
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}
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private static void loadCategory() {
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Config.addCustomCategoryComment("Fluid Craft for AE2", "Settings for AE2FC.");
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}
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}
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@@ -18,6 +18,7 @@ import appeng.items.contents.CellUpgrades;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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import com.glodblock.github.FluidCraft;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.common.storage.CellType;
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import com.glodblock.github.common.storage.IFluidCellInventory;
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import com.glodblock.github.common.storage.IFluidCellInventoryHandler;
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@@ -323,6 +324,7 @@ public class ItemBasicFluidStorageCell extends AEBaseItem implements IStorageFlu
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}
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public ItemBasicFluidStorageCell register() {
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if (!Config.fluidCells) return null;
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GameRegistry.registerItem(this, NameConst.ITEM_FLUID_STORAGE + this.totalBytes / 1024 , FluidCraft.MODID);
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return this;
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}
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@@ -1,6 +1,7 @@
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package com.glodblock.github.common.item;
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import com.glodblock.github.FluidCraft;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.util.NameConst;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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@@ -57,6 +58,7 @@ public class ItemBasicFluidStoragePart extends Item {
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}
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public ItemBasicFluidStoragePart register() {
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if (!Config.fluidCells) return null;
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GameRegistry.registerItem(this, NameConst.ITEM_FLUID_PART, FluidCraft.MODID);
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return this;
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}
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@@ -5,6 +5,7 @@ import appeng.tile.networking.TileCableBus;
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import appeng.util.InventoryAdaptor;
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import appeng.util.inv.IInventoryDestination;
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import appeng.util.inv.ItemSlot;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.common.item.ItemFluidPacket;
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import com.glodblock.github.common.parts.PartFluidInterface;
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import com.glodblock.github.common.tile.TileFluidInterface;
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@@ -29,7 +30,7 @@ public class FluidConvertingInventoryAdaptor extends InventoryAdaptor {
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// sometimes i wish 1.7.10 has cap system.
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ForgeDirection f = Util.from(face);
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TileEntity inter = capProvider.getWorldObj().getTileEntity(capProvider.xCoord + f.offsetX, capProvider.yCoord + f.offsetY, capProvider.zCoord + f.offsetZ);
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if (!(inter instanceof TileFluidInterface || (inter instanceof TileCableBus && ((TileCableBus) inter).getPart(f.getOpposite()) instanceof PartFluidInterface)))
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if (!Config.noFluidPacket && !(inter instanceof TileFluidInterface || (inter instanceof TileCableBus && ((TileCableBus) inter).getPart(f.getOpposite()) instanceof PartFluidInterface)))
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return InventoryAdaptor.getAdaptor(capProvider, f);
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IInventory item = capProvider instanceof IInventory ? (IInventory) capProvider : null;
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IFluidHandler fluid = capProvider instanceof IFluidHandler ? (IFluidHandler) capProvider : null;
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@@ -1,5 +1,6 @@
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package com.glodblock.github.loader;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.common.block.BlockFluidDiscretizer;
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import com.glodblock.github.common.block.BlockFluidInterface;
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import com.glodblock.github.common.block.BlockFluidPacketDecoder;
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@@ -29,6 +30,7 @@ public class ItemAndBlockHolder {
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public static BlockFluidInterface INTERFACE = new BlockFluidInterface().register();
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public static void loadSetting() {
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if (!Config.fluidCells) return;
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CellType.Cell1kPart.setItemInstance(CELL_PART);
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CellType.Cell4kPart.setItemInstance(CELL_PART);
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CellType.Cell16kPart.setItemInstance(CELL_PART);
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@@ -1,5 +1,6 @@
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package com.glodblock.github.loader;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.common.item.ItemBasicFluidStorageCell;
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import com.glodblock.github.common.storage.CellType;
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import cpw.mods.fml.common.registry.GameRegistry;
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@@ -37,25 +38,27 @@ public class RecipeLoader implements Runnable {
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GameRegistry.addRecipe(new ShapedOreRecipe(ENCODER.stack(), "LPL", "IWI", "III", 'I', "ingotIron", 'L', "blockLapis", 'P', AE2_PROCESS_ENG, 'W', AE2_WORK_BENCH));
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GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
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OreDictionary.registerOre("anyCertusCrystal", AE2_PURE_CERTUS);
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for (ItemStack it : OreDictionary.getOres("crystalCertusQuartz"))
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OreDictionary.registerOre("anyCertusCrystal", it);
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if (Config.fluidCells) {
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OreDictionary.registerOre("anyCertusCrystal", AE2_PURE_CERTUS);
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for (ItemStack it : OreDictionary.getOres("crystalCertusQuartz"))
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OreDictionary.registerOre("anyCertusCrystal", it);
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1kPart.stack(1), "DCD", "CEC", "DCD", 'D', "dyeBlue", 'C', "anyCertusCrystal", 'E', AE2_PROCESS_ENG));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell16kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell4kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell64kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell16kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell256kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell64kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1024kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell256kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4096kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1024kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1kPart.stack(1), "DCD", "CEC", "DCD", 'D', "dyeBlue", 'C', "anyCertusCrystal", 'E', AE2_PROCESS_ENG));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell16kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell4kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell64kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell16kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell256kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell64kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1024kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell256kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4096kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1024kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_LAMP_GLASS));
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ItemBasicFluidStorageCell[] cells = new ItemBasicFluidStorageCell[]{
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CELL1K, CELL4K, CELL16K, CELL64K, CELL256K, CELL1024K, CELL4096K
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};
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ItemBasicFluidStorageCell[] cells = new ItemBasicFluidStorageCell[]{
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CELL1K, CELL4K, CELL16K, CELL64K, CELL256K, CELL1024K, CELL4096K
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};
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for (ItemBasicFluidStorageCell cell : cells) {
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GameRegistry.addRecipe(new ShapedOreRecipe(cell, "GDG", "DCD", "III", 'D', "dustRedstone", 'G', AE2_QUARTZ_GLASS, 'C', cell.getComponent(), 'I', "ingotIron"));
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GameRegistry.addRecipe(new ShapelessOreRecipe(cell, AE2_CELL_HOUSING, cell.getComponent()));
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for (ItemBasicFluidStorageCell cell : cells) {
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GameRegistry.addRecipe(new ShapedOreRecipe(cell, "GDG", "DCD", "III", 'D', "dustRedstone", 'G', AE2_QUARTZ_GLASS, 'C', cell.getComponent(), 'I', "ingotIron"));
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GameRegistry.addRecipe(new ShapelessOreRecipe(cell, AE2_CELL_HOUSING, cell.getComponent()));
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}
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}
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}
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