Files
TinkersConstruct/src/main/java/tconstruct/tools/model/TableRender.java
T
2024-03-10 20:11:36 +01:00

113 lines
4.7 KiB
Java

package tconstruct.tools.model;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import com.gtnewhorizons.angelica.api.ThreadSafeISBRH;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import tconstruct.tools.TinkerTools;
@ThreadSafeISBRH(perThread = false)
public class TableRender implements ISimpleBlockRenderingHandler {
public static int model = RenderingRegistry.getNextAvailableRenderId();
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
if (modelID == model) {
// until we get the new model.. finally...
if (block == TinkerTools.toolStationWood && metadata >= 5 && metadata <= 9) {
// pattern chest
renderer.setRenderBounds(0, 0, 0, 1, 0.875, 1);
renderStandardInvBlock(renderer, block, metadata);
return;
}
renderer.setRenderBounds(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
renderStandardInvBlock(renderer, block, metadata);
renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.25F);
renderStandardInvBlock(renderer, block, metadata);
renderer.setRenderBounds(0.75F, 0.0F, 0.0F, 1.0F, 0.75F, 0.25F);
renderStandardInvBlock(renderer, block, metadata);
renderer.setRenderBounds(0.0F, 0.0F, 0.75F, 0.25F, 0.75F, 1.0F);
renderStandardInvBlock(renderer, block, metadata);
renderer.setRenderBounds(0.75F, 0.0F, 0.75F, 1.0F, 0.75F, 1.0F);
renderStandardInvBlock(renderer, block, metadata);
}
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelID,
RenderBlocks renderer) {
if (modelID == model) {
int metadata = world.getBlockMetadata(x, y, z);
// until we get the new model.. finally...
if (block == TinkerTools.toolStationWood && metadata >= 5 && metadata <= 9) {
// pattern chest
renderer.setRenderBounds(0, 0, 0, 1, 0.875, 1);
renderer.renderStandardBlock(block, x, y, z);
return true;
}
renderer.setRenderBounds(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.25F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.75F, 0.0F, 0.0F, 1.0F, 0.75F, 0.25F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.0F, 0.0F, 0.75F, 0.25F, 0.75F, 1.0F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.75F, 0.0F, 0.75F, 1.0F, 0.75F, 1.0F);
renderer.renderStandardBlock(block, x, y, z);
return true;
}
return false;
}
@Override
public boolean shouldRender3DInInventory(int modelID) {
return true;
}
@Override
public int getRenderId() {
return model;
}
public static void renderStandardInvBlock(RenderBlocks renderblocks, Block block, int meta) {
Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 0.0F, 0.0F);
renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}