mirror of
https://github.com/GTNewHorizons/TinkersConstruct.git
synced 2026-10-26 14:33:50 +00:00
113 lines
4.7 KiB
Java
113 lines
4.7 KiB
Java
package tconstruct.tools.model;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.world.IBlockAccess;
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import org.lwjgl.opengl.GL11;
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import com.gtnewhorizons.angelica.api.ThreadSafeISBRH;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import tconstruct.tools.TinkerTools;
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@ThreadSafeISBRH(perThread = false)
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public class TableRender implements ISimpleBlockRenderingHandler {
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public static int model = RenderingRegistry.getNextAvailableRenderId();
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
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if (modelID == model) {
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// until we get the new model.. finally...
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if (block == TinkerTools.toolStationWood && metadata >= 5 && metadata <= 9) {
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// pattern chest
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renderer.setRenderBounds(0, 0, 0, 1, 0.875, 1);
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renderStandardInvBlock(renderer, block, metadata);
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return;
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}
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renderer.setRenderBounds(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
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renderStandardInvBlock(renderer, block, metadata);
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renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.25F);
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renderStandardInvBlock(renderer, block, metadata);
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renderer.setRenderBounds(0.75F, 0.0F, 0.0F, 1.0F, 0.75F, 0.25F);
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renderStandardInvBlock(renderer, block, metadata);
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renderer.setRenderBounds(0.0F, 0.0F, 0.75F, 0.25F, 0.75F, 1.0F);
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renderStandardInvBlock(renderer, block, metadata);
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renderer.setRenderBounds(0.75F, 0.0F, 0.75F, 1.0F, 0.75F, 1.0F);
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renderStandardInvBlock(renderer, block, metadata);
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}
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelID,
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RenderBlocks renderer) {
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if (modelID == model) {
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int metadata = world.getBlockMetadata(x, y, z);
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// until we get the new model.. finally...
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if (block == TinkerTools.toolStationWood && metadata >= 5 && metadata <= 9) {
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// pattern chest
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renderer.setRenderBounds(0, 0, 0, 1, 0.875, 1);
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renderer.renderStandardBlock(block, x, y, z);
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return true;
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}
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renderer.setRenderBounds(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.25F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.75F, 0.0F, 0.0F, 1.0F, 0.75F, 0.25F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.0F, 0.0F, 0.75F, 0.25F, 0.75F, 1.0F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.75F, 0.0F, 0.75F, 1.0F, 0.75F, 1.0F);
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renderer.renderStandardBlock(block, x, y, z);
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return true;
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}
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return false;
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}
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@Override
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public boolean shouldRender3DInInventory(int modelID) {
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return true;
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}
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@Override
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public int getRenderId() {
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return model;
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}
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public static void renderStandardInvBlock(RenderBlocks renderblocks, Block block, int meta) {
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Tessellator tessellator = Tessellator.instance;
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1F, 0.0F);
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renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, -1F);
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renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, 1.0F);
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renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1F, 0.0F, 0.0F);
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renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
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tessellator.draw();
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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}
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