* Add configuration option to hide Traveller's gear accessories from displaying on player model
* Make Translucency I and II enchantments from WG work properly with traveler's accessories (must enchant from book for now)
* Update src/main/java/tconstruct/armor/ArmorProxyClient.java
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
* Implement suggested style changes
* spotless fix
* Implement fix from adventure backpacks mod to allow glove and belt to be infused properly with the WG enchants
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
* Add configuration option to hide Traveller's gear accessories from displaying on player model
* Make Translucency I and II enchantments from WG work properly with traveler's accessories (must enchant from book for now)
* Update src/main/java/tconstruct/armor/ArmorProxyClient.java
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
* Implement suggested style changes
* spotless fix
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
* Implement AoE exclusion list for Tinkers' Construct tools
- Created AoEExclusionList class in tconstruct.library.util package
- Added config file loading for tool-specific block exclusions
- Modified AOEHarvestTool class to check exclusions before breaking blocks
- Updated Hammer class to use new exclusion system
- Added debug logging for troubleshooting
This change allows users to specify blocks that should not be broken by the AoE effect of tools like the Hammer, while still allowing the targeted block to be broken.
* Implement AoE exclusion list for Tinkers' Construct tools
- Created AoEExclusionList class in tconstruct.library.util package
- Added config file loading for tool-specific block exclusions
- Modified AOEHarvestTool class to check exclusions before breaking blocks
- Updated Hammer class to use new exclusion system
- Added debug logging for troubleshooting
This change allows users to specify blocks that should not be broken by the AoE effect of tools like the Hammer, while still allowing the targeted block to be broken.
* Update README.md
* Removed/Commented debug.
* Gradle Clean
* Removed missed debug message
Added example formatting for config file.
Inlined Variable
* Added the license back, oops
* Removed redundant variable
* Brought back toolName, used proper getAOEToolName variable, intended for caching the name instead of calling the method later on.
Changed function call to simply toolName in relation to this.
* Removed now redundant if statements.
* Spotless Apply
* Changed to use Set<String> instead of Map<String>, and other appropriate changes made so other parts still work properly
& SpotlesApply
* Reinstated original README
* Changed to include metadata (optionally) in the blacklist.
* Changed to include metadata (optionally) in the blacklist.
* Removed bad import.
* .