Files
ThaumicTinkerer/gradle.properties
T
Jason Mitchell acbc864d76 Infused fire (#31)
* BS + SA

* Intellij Cleanups

* Add missing overrides

* Cleanup fire code

* Less allocations

* Get rid of BlockTuple -> Far fewer allocations (It was only used for Ordo Fire which isn't very useful for NH)
Neuter Ordo fire (will be reworked once we figure out what it should do)
Mixin to fix fire rendering on water -- call the subclass's canCatchFire instead of the base class
Properly tether the fire spread to 15 blocks from the source, which never burns out.

* rm

* Spotless
2023-09-10 07:17:59 -07:00

67 lines
3.4 KiB
Properties

modName = Thaumic Tinkerer
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
modId = ThaumicTinkerer
modGroup = thaumic.tinkerer
# WHY is there no version field?
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
# Will update your build.gradle automatically whenever an update is available
autoUpdateBuildScript = false
minecraftVersion = 1.7.10
forgeVersion = 10.13.4.1614
# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
developmentEnvironmentUserName = Developer
# Define a source file of your project with:
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
replaceGradleTokenInFile = LibMisc.java
gradleTokenModId =
gradleTokenModName =
gradleTokenVersion = GRADLETOKEN_VERSION
gradleTokenGroupName =
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
apiPackage = api
# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
# Example value: mymodid_at.cfg
accessTransformersFile = ThaumicTinkerer_at.cfg
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = true
# Adds some debug arguments like verbose output and export
usesMixinDebug = true
# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage = mixins
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
# This parameter is for legacy compatibility only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
coreModClass = preloader.ThaumicTLoaderContainer
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
containsMixinsAndOrCoreModOnly = false
# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.
usesShadowedDependencies = false
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
# projects. New projects should not use this parameter.
#customArchiveBaseName =