fix cube faces rendering order (#22)

* fix cube faces rendering order

Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>

* spotless

Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>

* address review

Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>

---------

Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
This commit is contained in:
Glease authored and GitHub committed 2023-07-13 22:05:35 +02:00
1 parent 23312198a6
commit 8309567076
3 files changed
+193 -22

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@@ -0,0 +1,165 @@
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+2
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@@ -32,3 +32,5 @@ The project is developed using IDEA. Please manually configure the build to not
Due to me adding in ItemStackMap, which was derived from code from CodeChicken's LGPL mod NEI. This mod is effectively considered Due to me adding in ItemStackMap, which was derived from code from CodeChicken's LGPL mod NEI. This mod is effectively considered
licensed under LGPL in its entirety since commit ebef584b8c518f8202cfe0984fb28a6d23e52b3d or any squash commit containing it, e.g. licensed under LGPL in its entirety since commit ebef584b8c518f8202cfe0984fb28a6d23e52b3d or any squash commit containing it, e.g.
609e50428ee4e293f65f67f554a70b9fcfae97c4. 609e50428ee4e293f65f67f554a70b9fcfae97c4.
Note while the LICENSE.txt is added by a much later commit, all code on previous commits are covered by this as well.
@@ -46,7 +46,6 @@ public class ClientProxy extends CommonProxy {
*/ */
private static final List<HintGroup> allGroups = new ArrayList<>(); private static final List<HintGroup> allGroups = new ArrayList<>();
public static int HOLOGRAM_LIFETIME = 200;
/** /**
* Current batch of hints. Belongs to the same logical multiblock. * Current batch of hints. Belongs to the same logical multiblock.
*/ */
@@ -335,26 +334,32 @@ public class ClientProxy extends CommonProxy {
double X = (x - eyeXint) + 0.25; double X = (x - eyeXint) + 0.25;
double Y = (y - eyeYint) + 0.25; double Y = (y - eyeYint) + 0.25;
double Z = (z - eyeZint) + 0.25; double Z = (z - eyeZint) + 0.25;
double worldX = x + 0.25;
double worldY = y + 0.25;
double worldZ = z + 0.25;
for (int i = 0; i < 6; i++) { // this rendering code is independently written by glee8e on July 10th, 2023
if (icons[i] == null) continue; // and is released as part of StructureLib under LGPL terms, just like everything else in this project
// cube is a very special model. its facings can be rendered correctly by viewer distance without using
// surface normals and view vector
// here we do a 2 pass render.
// first pass we draw obstructed faces (i.e. faces that are further away from player)
// second pass we draw unobstructed faces
for (int j = 0; j < 2; j++) {
boolean unobstructedPass = j == 1;
for (int i = 0; i < 6; i++) {
if (icons[i] == null) continue;
markTextureUsed(icons[i]); markTextureUsed(icons[i]);
double u = icons[i].getMinU(); double u = icons[i].getMinU();
double U = icons[i].getMaxU(); double U = icons[i].getMaxU();
double v = icons[i].getMinV(); double v = icons[i].getMinV();
double V = icons[i].getMaxV(); double V = icons[i].getMaxV();
// cube is a very special model. its facings can be rendered correctly by viewer distance without using
// surface normals and view vector
// here we do a 2 pass render.
// first pass we draw obstructed faces (i.e. faces that are further away from player)
// second pass we draw unobstructed faces
for (int j = 0; j < 2; j++) {
switch (i) { // {DOWN, UP, NORTH, SOUTH, WEST, EAST} switch (i) { // {DOWN, UP, NORTH, SOUTH, WEST, EAST}
case 0: case 0:
if ((Y >= eyeY) != (j == 1)) continue; // all these ifs is in form if ((is face unobstructed) != (is in unobstructred pass))
if ((worldY >= eyeY) != unobstructedPass) continue;
tes.setNormal(0, -1, 0); tes.setNormal(0, -1, 0);
tes.addVertexWithUV(X, Y, Z + size, u, V); tes.addVertexWithUV(X, Y, Z + size, u, V);
tes.addVertexWithUV(X, Y, Z, u, v); tes.addVertexWithUV(X, Y, Z, u, v);
@@ -364,7 +369,7 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y, Z + size, u, V); tes.addVertexWithUV(X, Y, Z + size, u, V);
break; break;
case 1: case 1:
if ((Y + size <= eyeY) != (j == 1)) continue; if ((worldY + size <= eyeY) != unobstructedPass) continue;
tes.setNormal(0, 1, 0); tes.setNormal(0, 1, 0);
tes.addVertexWithUV(X, Y + size, Z, u, v); tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, V); tes.addVertexWithUV(X, Y + size, Z + size, u, V);
@@ -374,7 +379,7 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y + size, Z, u, v); tes.addVertexWithUV(X, Y + size, Z, u, v);
break; break;
case 2: case 2:
if ((Z >= eyeZ) != (j == 1)) continue; if ((worldZ >= eyeZ) != unobstructedPass) continue;
tes.setNormal(0, 0, -1); tes.setNormal(0, 0, -1);
tes.addVertexWithUV(X, Y, Z, U, V); tes.addVertexWithUV(X, Y, Z, U, V);
tes.addVertexWithUV(X, Y + size, Z, U, v); tes.addVertexWithUV(X, Y + size, Z, U, v);
@@ -384,7 +389,7 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y, Z, U, V); tes.addVertexWithUV(X, Y, Z, U, V);
break; break;
case 3: case 3:
if ((Z <= eyeZ) != (j == 1)) continue; if ((worldZ + size <= eyeZ) != unobstructedPass) continue;
tes.setNormal(0, 0, 1); tes.setNormal(0, 0, 1);
tes.addVertexWithUV(X + size, Y, Z + size, U, V); tes.addVertexWithUV(X + size, Y, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, v); tes.addVertexWithUV(X + size, Y + size, Z + size, U, v);
@@ -394,7 +399,7 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X + size, Y, Z + size, U, V); tes.addVertexWithUV(X + size, Y, Z + size, U, V);
break; break;
case 4: case 4:
if ((X >= eyeX) != (j == 1)) continue; if ((worldX >= eyeX) != unobstructedPass) continue;
tes.setNormal(-1, 0, 0); tes.setNormal(-1, 0, 0);
tes.addVertexWithUV(X, Y, Z + size, U, V); tes.addVertexWithUV(X, Y, Z + size, U, V);
tes.addVertexWithUV(X, Y + size, Z + size, U, v); tes.addVertexWithUV(X, Y + size, Z + size, U, v);
@@ -404,7 +409,7 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y, Z + size, U, V); tes.addVertexWithUV(X, Y, Z + size, U, V);
break; break;
case 5: case 5:
if ((X + size <= eyeX) != (j == 1)) continue; if ((worldX + size <= eyeX) != unobstructedPass) continue;
tes.setNormal(1, 0, 0); tes.setNormal(1, 0, 0);
tes.addVertexWithUV(X + size, Y, Z, U, V); tes.addVertexWithUV(X + size, Y, Z, U, V);
tes.addVertexWithUV(X + size, Y + size, Z, U, v); tes.addVertexWithUV(X + size, Y + size, Z, U, v);
@@ -550,7 +555,6 @@ public class ClientProxy extends CommonProxy {
tes.draw(); tes.draw();
tes.startDrawing(GL11.GL_TRIANGLES); tes.startDrawing(GL11.GL_TRIANGLES);
} }
// TODO verify if we need to add eyeHeight
hint.draw(tes, d0, d1, d2, i0, i1, i2); hint.draw(tes, d0, d1, d2, i0, i1, i2);
} }
p.endStartSection("Draw"); p.endStartSection("Draw");