[ci skip] upgraded build system

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Raven Szewczyk committed 2024-02-04 19:57:12 +00:00
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# ExampleMod tag to use as Blowdryer (Spotless, etc.) settings version, leave empty to disable.
# LOCAL to test local config updates.
gtnh.settings.blowdryerTag = 0.2.0
# Human-readable mod name, available for mcmod.info population.
modName = Blood Magic: Alchemical Wizardry modName = Blood Magic: Alchemical Wizardry
# This is a case-sensitive string to identify your mod. Convention is to use lower case. # Case-sensitive identifier string, available for mcmod.info population and used for automatic mixin JSON generation.
# Conventionally lowercase.
modId = AWWayofTime modId = AWWayofTime
# Root package of the mod, used to find various classes in other properties,
# mcmod.info substitution, enabling assertions in run tasks, etc.
modGroup = WayofTime.alchemicalWizardry modGroup = WayofTime.alchemicalWizardry
# WHY is there no version field? # Whether to use modGroup as the maven publishing group.
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the # Due to a history of using JitPack, the default is com.github.GTNewHorizons for all mods.
# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/ useModGroupForPublishing = false
# Will update your build.gradle automatically whenever an update is available # Updates your build.gradle and settings.gradle automatically whenever an update is available.
autoUpdateBuildScript = false autoUpdateBuildScript = false
# Version of Minecraft to target
minecraftVersion = 1.7.10 minecraftVersion = 1.7.10
# Version of Minecraft Forge to target
forgeVersion = 10.13.4.1614 forgeVersion = 10.13.4.1614
# Select a username for testing your mod with breakpoints. You may leave this empty for a random user name each time you # Specify an MCP channel for dependency deobfuscation and the deobfParams task.
# restart Minecraft in development. Choose this dependent on your mod: channel = stable
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty # Specify an MCP mappings version for dependency deobfuscation and the deobfParams task.
mappingsVersion = 12
# Defines other MCP mappings for dependency deobfuscation.
remoteMappings = https://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
# Select a default username for testing your mod. You can always override this per-run by running
# `./gradlew runClient --username=AnotherPlayer`, or configuring this command in your IDE.
developmentEnvironmentUserName = "Developer" developmentEnvironmentUserName = "Developer"
# Enables using modern Java syntax (up to version 17) via Jabel, while still targeting JVM 8.
# See https://github.com/bsideup/jabel for details on how this works.
enableModernJavaSyntax = false
# Generate a class with String fields for the mod id, name, version and group name named with the fields below # Enables injecting missing generics into the decompiled source code for a better coding experience.
generateGradleTokenClass =WayofTime.alchemicalWizardry.Tags # Turns most publicly visible List, Map, etc. into proper List<E>, Map<K, V> types.
gradleTokenModId = enableGenericInjection = false
gradleTokenModName =
# Generate a class with a String field for the mod version named as defined below.
# If generateGradleTokenClass is empty or not missing, no such class will be generated.
# If gradleTokenVersion is empty or missing, the field will not be present in the class.
generateGradleTokenClass = WayofTime.alchemicalWizardry.Tags
# Name of the token containing the project's current version to generate/replace.
gradleTokenVersion = VERSION gradleTokenVersion = VERSION
gradleTokenGroupName =
# [DEPRECATED] Mod ID replacement token.
gradleTokenModId =
# [DEPRECATED] Mod name replacement token.
gradleTokenModName =
# [DEPRECATED] # [DEPRECATED]
# Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java # Multiple source files can be defined here by providing a comma-separated list: Class1.java,Class2.java,Class3.java
# public static final String VERSION = "GRADLETOKEN_VERSION"; # public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's # The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...]) # version in @Mod([...], version = VERSION, [...]).
# Leave these properties empty to skip individual token replacements # Leave these properties empty to skip individual token replacements.
replaceGradleTokenInFile = replaceGradleTokenInFile =
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can # In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
# leave this property empty. # leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api # Example value: (apiPackage = api) + (modGroup = com.myname.mymodid) -> com.myname.mymodid.api
apiPackage = api apiPackage = api
# Specify the configuration file for Forge's access transformers here. I must be placed into /src/main/resources/META-INF/ # Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
# Example value: mymodid_at.cfg # There can be multiple files in a space-separated list.
# Example value: mymodid_at.cfg nei_at.cfg
accessTransformersFile = NEI_at.cfg accessTransformersFile = NEI_at.cfg
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled! # Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = false usesMixins = false
# Adds some debug arguments like verbose output and class export.
usesMixinDebug = false
# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise. # Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
mixinPlugin = mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail! # Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage = mixinsPackage =
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin! # Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
# This parameter is for legacy compatability only # This parameter is for legacy compatibility only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin # Example value: (coreModClass = asm.FMLPlugin) + (modGroup = com.myname.mymodid) -> com.myname.mymodid.asm.FMLPlugin
coreModClass = coreModClass =
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class # If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false! # that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
containsMixinsAndOrCoreModOnly = false containsMixinsAndOrCoreModOnly = false
# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your # Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
# responsibility check the licence and request permission for distribution, if required. forceEnableMixins = false
# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated into your jar. It is your
# responsibility to check the license and request permission for distribution if required.
usesShadowedDependencies = false usesShadowedDependencies = false
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older # If disabled, won't remove unused classes from shadowed dependencies. Some libraries use reflection to access
# their own classes, making the minimization unreliable.
minimizeShadowedDependencies = true
# If disabled, won't rename the shadowed classes.
relocateShadowedDependencies = true
# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories.
includeWellKnownRepositories = true
# Change these to your Maven coordinates if you want to publish to a custom Maven repository instead of the default GTNH Maven.
# Authenticate with the MAVEN_USER and MAVEN_PASSWORD environment variables.
# If you need a more complex setup disable maven publishing here and add a publishing repository to addon.gradle.
usesMavenPublishing = true
# Maven repository to publish the mod to.
# mavenPublishUrl = https://nexus.gtnewhorizons.com/repository/releases/
# Publishing to Modrinth requires you to set the MODRINTH_TOKEN environment variable to your current Modrinth API token.
#
# The project's ID on Modrinth. Can be either the slug or the ID.
# Leave this empty if you don't want to publish to Modrinth.
modrinthProjectId =
# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
# Syntax: scope1-type1:name1;scope2-type2:name2;...
# Where scope can be one of [required, optional, incompatible, embedded],
# type can be one of [project, version],
# and the name is the Modrinth project or version slug/id of the other mod.
# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
modrinthRelations =
# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
#
# The project's numeric ID on CurseForge. You can find this in the About Project box.
# Leave this empty if you don't want to publish on CurseForge.
curseForgeProjectId =
# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
# Syntax: type1:name1;type2:name2;...
# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
# and the name is the CurseForge project slug of the other mod.
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
# Note: UniMixins is automatically set as a required dependency if usesMixins = true.
curseForgeRelations =
# Optional parameter to customize the produced artifacts. Use this to preserve artifact naming when migrating older
# projects. New projects should not use this parameter. # projects. New projects should not use this parameter.
customArchiveBaseName = BloodMagic customArchiveBaseName = BloodMagic
# TODO: Remove when you modify this repository, it's been put in for automatic buildscript updates # Optional parameter to have the build automatically fail if an illegal version is used.
# This can be useful if you e.g. only want to allow versions in the form of '1.1.xxx'.
# The check is ONLY performed if the version is a git tag.
# Note: the specified string must be escaped, so e.g. 1\\.1\\.\\d+ instead of 1\.1\.\d+
# versionPattern =
# Uncomment to prevent the source code from being published.
# noPublishedSources = true
# Uncomment this to disable Spotless checks.
# This should only be uncommented to keep it easier to sync with upstream/other forks.
# That is, if there is no other active fork/upstream, NEVER change this.
# disableSpotless = true
# Uncomment this to disable Checkstyle checks (currently wildcard import check).
disableCheckstyle = true disableCheckstyle = true
# Override the IDEA build type. Valid values are: "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
# (force use delegated build).
# This is meant to be set in $HOME/.gradle/gradle.properties.
# e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be native build.
# WARNING: If you do use this option, it will overwrite whatever you have in your existing projects. This might not be what you want!
# Usually there is no need to uncomment this here as other developers do not necessarily use the same build type as you.
# ideaOverrideBuildType = idea
# Whether IDEA should run spotless checks when pressing the Build button.
# This is meant to be set in $HOME/.gradle/gradle.properties.
# ideaCheckSpotlessOnBuild = true
# Non-GTNH properties
gradleTokenGroupName =
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@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
networkTimeout=10000 networkTimeout=10000
validateDistributionUrl=true validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
Vendored
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@@ -43,11 +43,11 @@ set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1 %JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute if %ERRORLEVEL% equ 0 goto execute
echo. echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. echo location of your Java installation. 1>&2
goto fail goto fail
@@ -57,11 +57,11 @@ set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute if exist "%JAVA_EXE%" goto execute
echo. echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. echo location of your Java installation. 1>&2
goto fail goto fail
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@@ -6,6 +6,7 @@ pluginManagement {
name "GTNH Maven" name "GTNH Maven"
url "https://nexus.gtnewhorizons.com/repository/public/" url "https://nexus.gtnewhorizons.com/repository/public/"
mavenContent { mavenContent {
includeGroup("com.gtnewhorizons")
includeGroupByRegex("com\\.gtnewhorizons\\..+") includeGroupByRegex("com\\.gtnewhorizons\\..+")
} }
} }
@@ -16,12 +17,7 @@ pluginManagement {
} }
plugins { plugins {
id 'com.diffplug.blowdryerSetup' version '1.7.1' id 'com.gtnewhorizons.gtnhsettingsconvention' version '1.0.8'
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.7.0' // Provides java toolchains
} }
blowdryerSetup {
repoSubfolder 'gtnhShared'
github('GTNewHorizons/ExampleMod1.7.10', 'tag', '0.2.0')
//devLocal '.' // Use this when testing config updates locally
}