Files
Applied-Energistics-2-Unoff…/src/main/java/appeng/hooks/TickHandler.java
T
Martin Robertz f803769490 Dep (#302)
* update dep files

* update bs

* sa
2023-04-27 21:35:27 +02:00

290 lines
10 KiB
Java

/*
* This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
* Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
* Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
* Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
* Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.hooks;
import java.util.*;
import java.util.concurrent.BlockingDeque;
import java.util.concurrent.LinkedBlockingDeque;
import java.util.concurrent.TimeUnit;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.world.World;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import com.google.common.base.Stopwatch;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import appeng.api.AEApi;
import appeng.api.networking.IGridNode;
import appeng.api.networking.crafting.ICraftingJob;
import appeng.api.parts.CableRenderMode;
import appeng.api.util.AEColor;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.CommonHelper;
import appeng.core.sync.packets.PacketPaintedEntity;
import appeng.entity.EntityFloatingItem;
import appeng.me.Grid;
import appeng.me.NetworkList;
import appeng.tile.AEBaseTile;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.Type;
import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;
public class TickHandler {
public static final TickHandler INSTANCE = new TickHandler();
private final Queue<IWorldCallable<?>> serverQueue = new LinkedList<IWorldCallable<?>>();
private final Multimap<World, ICraftingJob> craftingJobs = LinkedListMultimap.create();
private final WeakHashMap<World, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<World, Queue<IWorldCallable<?>>>();
private final HandlerRep server = new HandlerRep();
private final HandlerRep client = new HandlerRep();
private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
private CableRenderMode crm = CableRenderMode.Standard;
// must be a thread safe collection since this can be called from finalizer thread
private final BlockingDeque<Integer> callListToDelete = new LinkedBlockingDeque<>();
public HashMap<Integer, PlayerColor> getPlayerColors() {
if (Platform.isServer()) {
return this.srvPlayerColors;
}
return this.cliPlayerColors;
}
public void scheduleCallListDelete(Integer id) {
callListToDelete.add(id);
}
public void addCallable(final World w, final IWorldCallable<?> c) {
if (w == null) {
this.serverQueue.add(c);
} else {
Queue<IWorldCallable<?>> queue = this.callQueue.get(w);
if (queue == null) {
queue = new LinkedList<IWorldCallable<?>>();
this.callQueue.put(w, queue);
}
queue.add(c);
}
}
public void addInit(final AEBaseTile tile) {
if (Platform.isServer()) // for no there is no reason to care about this on the client...
{
this.getRepo().tiles.add(tile);
}
}
private HandlerRep getRepo() {
if (Platform.isServer()) {
return this.server;
}
return this.client;
}
public void addNetwork(final Grid grid) {
if (Platform.isServer()) // for no there is no reason to care about this on the client...
{
this.getRepo().networks.add(grid);
}
}
public void removeNetwork(final Grid grid) {
if (Platform.isServer()) // for no there is no reason to care about this on the client...
{
this.getRepo().networks.remove(grid);
}
}
public Iterable<Grid> getGridList() {
return this.getRepo().networks;
}
public void shutdown() {
this.getRepo().clear();
}
@SubscribeEvent
public void unloadWorld(final WorldEvent.Unload ev) {
if (Platform.isServer()) // for no there is no reason to care about this on the client...
{
final LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();
for (final Grid g : this.getRepo().networks) {
for (final IGridNode n : g.getNodes()) {
if (n.getWorld() == ev.world) {
toDestroy.add(n);
}
}
}
for (final IGridNode n : toDestroy) {
n.destroy();
}
}
}
@SubscribeEvent
public void onChunkLoad(final ChunkEvent.Load load) {
for (final Object te : load.getChunk().chunkTileEntityMap.values()) {
if (te instanceof AEBaseTile) {
((AEBaseTile) te).onChunkLoad();
}
}
}
@SubscribeEvent
public void onTick(final TickEvent ev) {
if (ev.type == Type.CLIENT && ev.phase == Phase.START) {
this.tickColors(this.cliPlayerColors);
this.deleteCallLists();
EntityFloatingItem.ageStatic = (EntityFloatingItem.ageStatic + 1) % 60000;
final CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
if (currentMode != this.crm) {
this.crm = currentMode;
CommonHelper.proxy.triggerUpdates();
}
}
if (ev.type == Type.WORLD && ev.phase == Phase.END) {
final WorldTickEvent wte = (WorldTickEvent) ev;
synchronized (this.craftingJobs) {
final Collection<ICraftingJob> jobSet = this.craftingJobs.get(wte.world);
if (!jobSet.isEmpty()) {
final int simTime = Math.max(1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size());
final Iterator<ICraftingJob> i = jobSet.iterator();
while (i.hasNext()) {
final ICraftingJob cj = i.next();
if (!cj.simulateFor(simTime)) {
i.remove();
}
}
}
}
}
// for no there is no reason to care about this on the client...
else if (ev.type == Type.SERVER && ev.phase == Phase.END) {
this.tickColors(this.srvPlayerColors);
// ready tiles.
final HandlerRep repo = this.getRepo();
while (!repo.tiles.isEmpty()) {
final AEBaseTile bt = repo.tiles.poll();
if (!bt.isInvalid()) {
bt.onReady();
}
}
// tick networks.
for (final Grid g : this.getRepo().networks) {
g.update();
}
// cross world queue.
this.processQueue(this.serverQueue, null);
}
// world synced queue(s)
if (ev.type == Type.WORLD && ev.phase == Phase.START) {
final World world = ((WorldTickEvent) ev).world;
final Queue<IWorldCallable<?>> queue = this.callQueue.get(world);
this.processQueue(queue, world);
}
}
private void deleteCallLists() {
// we have only one consumer, so this is safe
// even if we missed some, we will delete them next tick.
while (!callListToDelete.isEmpty()) GLAllocation.deleteDisplayLists(callListToDelete.remove());
}
private void tickColors(final HashMap<Integer, PlayerColor> playerSet) {
final Iterator<PlayerColor> i = playerSet.values().iterator();
while (i.hasNext()) {
final PlayerColor pc = i.next();
if (pc.ticksLeft <= 0) {
i.remove();
}
pc.ticksLeft--;
}
}
private void processQueue(final Queue<IWorldCallable<?>> queue, final World world) {
if (queue == null) {
return;
}
final Stopwatch sw = Stopwatch.createStarted();
IWorldCallable<?> c = null;
while ((c = queue.poll()) != null) {
try {
c.call(world);
if (sw.elapsed(TimeUnit.MILLISECONDS) > 50) {
break;
}
} catch (final Exception e) {
AELog.debug(e);
}
}
// long time = sw.elapsed( TimeUnit.MILLISECONDS );
// if ( time > 0 )
// AELog.info( "processQueue Time: " + time + "ms" );
}
public void registerCraftingSimulation(final World world, final ICraftingJob craftingJob) {
synchronized (this.craftingJobs) {
this.craftingJobs.put(world, craftingJob);
}
}
private static class HandlerRep {
private Queue<AEBaseTile> tiles = new LinkedList<AEBaseTile>();
private Collection<Grid> networks = new NetworkList();
private void clear() {
this.tiles = new LinkedList<AEBaseTile>();
this.networks = new NetworkList();
}
}
public static class PlayerColor {
public final AEColor myColor;
private final int myEntity;
private int ticksLeft;
public PlayerColor(final int id, final AEColor col, final int ticks) {
this.myEntity = id;
this.myColor = col;
this.ticksLeft = ticks;
}
public PacketPaintedEntity getPacket() {
return new PacketPaintedEntity(this.myEntity, this.myColor, this.ticksLeft);
}
}
}