Files
Applied-Energistics-2-Unoff…/src/main/java/appeng/parts/automation/PartAdvancedLevelEmitter.java
T

681 lines
23 KiB
Java

package appeng.parts.automation;
import java.util.Random;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.common.util.ForgeDirection;
import org.jetbrains.annotations.NotNull;
import appeng.api.config.BooleanOperation;
import appeng.api.config.Settings;
import appeng.api.features.LevelItemInfo;
import appeng.api.features.LevelState;
import appeng.api.networking.IGridNode;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.storage.IStackWatcher;
import appeng.api.networking.ticking.TickRateModulation;
import appeng.api.networking.ticking.TickingRequest;
import appeng.api.parts.IAdvancedLevelEmitter;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.StorageName;
import appeng.api.storage.data.IAEStack;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AECableType;
import appeng.api.util.IConfigManager;
import appeng.client.texture.CableBusTextures;
import appeng.core.AEConfig;
import appeng.core.sync.GuiBridge;
import appeng.helpers.Reflected;
import appeng.me.GridAccessException;
import appeng.tile.inventory.IAEStackInventory;
import appeng.util.Platform;
import appeng.util.SettingsFrom;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class PartAdvancedLevelEmitter extends PartUpgradeable implements IAdvancedLevelEmitter {
private static final int FLAG_ON = 8;
private static final int SLOTS = SLOT_COUNT;
private static final double RED = 255 / 255d;
private static final double GREEN = 4 / 255d;
private static final double BLUE = 211 / 255d;
private final IAEStackInventory config = new IAEStackInventory(this, SLOTS, StorageName.CONFIG);
private final boolean[] slotActive = new boolean[SLOTS];
private final boolean[] slotInverted = new boolean[SLOTS];
private final long[] amount = new long[SLOTS];
private final long[] lastReportedValue = new long[SLOTS];
private boolean prevState = false;
private IStackWatcher myWatcher;
private double centerX;
private double centerY;
private double centerZ;
private int lastWorkingTick = 0;
private boolean delayedUpdatesQueued = false;
@Reflected
public PartAdvancedLevelEmitter(final ItemStack is) {
super(is);
this.getConfigManager().registerSetting(Settings.ADVANCED_LEVEL_EMITTER_LOGIC, BooleanOperation.OR);
// Workaround the emitter randomly breaking on world load
if (MinecraftServer.getServer() != null) {
delayedUpdatesQueued = true;
lastWorkingTick = MinecraftServer.getServer().getTickCounter();
}
}
@Override
protected int getUpgradeSlots() {
return 0;
}
@Override
public long getReportingValue(final int slot) {
return this.amount[slot];
}
@Override
public void setReportingValue(final int slot, final long v) {
this.amount[slot] = v;
this.getHost().markForSave();
this.updateState();
}
@Override
public long getStoredAmount(final int slot) {
return this.lastReportedValue[slot];
}
@Override
public boolean isSlotActive(final int slot) {
return this.slotActive[slot];
}
@Override
public void setSlotActive(final int slot, final boolean active) {
this.slotActive[slot] = active;
this.getHost().markForSave();
this.updateState();
}
@Override
public boolean isSlotInverted(final int slot) {
return this.slotInverted[slot];
}
@Override
public void setSlotInverted(final int slot, final boolean inverted) {
this.slotInverted[slot] = inverted;
this.getHost().markForSave();
this.updateState();
}
public BooleanOperation getLogicMode() {
return (BooleanOperation) this.getConfigManager().getSetting(Settings.ADVANCED_LEVEL_EMITTER_LOGIC);
}
@MENetworkEventSubscribe
public void powerChanged(final MENetworkPowerStatusChange c) {
this.updateState();
}
@MENetworkEventSubscribe
public void channelChanged(final MENetworkChannelsChanged c) {
this.configureWatchers();
}
private void updateState() {
final boolean isOn = this.isLevelEmitterOn();
if (this.prevState != isOn) {
this.getHost().markForUpdate();
final TileEntity te = this.getHost().getTile();
this.prevState = isOn;
Platform.notifyBlocksOfNeighbors(te.getWorldObj(), te.xCoord, te.yCoord, te.zCoord);
Platform.notifyBlocksOfNeighbors(
te.getWorldObj(),
te.xCoord + this.getSide().offsetX,
te.yCoord + this.getSide().offsetY,
te.zCoord + this.getSide().offsetZ);
}
}
private boolean isLevelEmitterOn() {
if (Platform.isClient()) {
return (this.getClientFlags() & FLAG_ON) == FLAG_ON;
}
if (!this.getProxy().isActive()) {
return false;
}
final BooleanOperation mode = this.getLogicMode();
boolean result = mode == BooleanOperation.AND;
boolean sawActive = false;
for (int slot = 0; slot < SLOTS; slot++) {
if (!this.slotActive[slot]) {
continue;
}
final IAEStack<?> stack = this.config.getAEStackInSlot(slot);
if (stack == null) {
continue;
}
sawActive = true;
final boolean slotState = this.slotInverted[slot] ? this.lastReportedValue[slot] < this.amount[slot]
: this.lastReportedValue[slot] >= this.amount[slot];
result = mode == BooleanOperation.AND ? result && slotState : result || slotState;
}
return sawActive && result;
}
@Override
protected int populateFlags(final int cf) {
return cf | (this.prevState ? FLAG_ON : 0);
}
@Override
public IIcon getBreakingTexture() {
return this.getItemStack().getIconIndex();
}
@Override
public void updateWatcher(final IStackWatcher newWatcher) {
this.myWatcher = newWatcher;
this.configureWatchers();
}
private void configureWatchers() {
if (this.myWatcher != null) {
this.myWatcher.clear();
for (int slot = 0; slot < SLOTS; slot++) {
final IAEStack<?> stack = this.config.getAEStackInSlot(slot);
if (stack != null) {
this.myWatcher.add(stack);
}
}
}
this.updateAllReportingValues();
}
private void updateAllReportingValues() {
for (int slot = 0; slot < SLOTS; slot++) {
this.updateReportingValueForSlot(slot);
}
this.updateState();
}
private void updateReportingValueForSlot(final int slot) {
final IAEStack<?> myStack = this.config.getAEStackInSlot(slot);
if (myStack == null) {
this.lastReportedValue[slot] = 0;
return;
}
try {
final IMEMonitor monitor = this.getProxy().getStorage().getMEMonitor(myStack.getStackType());
if (monitor == null) {
this.lastReportedValue[slot] = 0;
return;
}
final IAEStack<?> r = monitor.getStorageList().findPrecise((IAEStack) myStack);
this.lastReportedValue[slot] = r == null ? 0 : r.getStackSize();
} catch (final GridAccessException e) {
// >.>
}
}
@Override
public void onStackChange(final IItemList o, final IAEStack fullStack, final IAEStack diffStack,
final BaseActionSource src, final StorageChannel chan) {
boolean changed = false;
for (int slot = 0; slot < SLOTS; slot++) {
final IAEStack<?> myStack = this.config.getAEStackInSlot(slot);
if (myStack != null && fullStack.equals(myStack)) {
this.lastReportedValue[slot] = fullStack.getStackSize();
changed = true;
}
}
if (changed) {
this.updateState();
}
}
@Override
public TickingRequest getTickingRequest(final IGridNode node) {
return new TickingRequest(
AEConfig.instance.levelEmitterDelay / 2,
AEConfig.instance.levelEmitterDelay,
!delayedUpdatesQueued,
true);
}
private boolean canDoWork() {
final int currentTick = MinecraftServer.getServer().getTickCounter();
return (currentTick - lastWorkingTick) > AEConfig.instance.levelEmitterDelay;
}
@Override
public TickRateModulation tickingRequest(final IGridNode node, final int ticksSinceLastCall) {
if (delayedUpdatesQueued && canDoWork()) {
delayedUpdatesQueued = false;
lastWorkingTick = MinecraftServer.getServer().getTickCounter();
this.updateAllReportingValues();
}
return delayedUpdatesQueued ? TickRateModulation.IDLE : TickRateModulation.SLEEP;
}
@Override
public AECableType getCableConnectionType(final ForgeDirection dir) {
return AECableType.SMART;
}
@Override
public void getBoxes(final IPartCollisionHelper bch) {
bch.addBox(7, 7, 11, 9, 9, 16);
}
@Override
@SideOnly(Side.CLIENT)
public void renderInventory(final IPartRenderHelper rh, final RenderBlocks renderer) {
rh.setTexture(this.getItemStack().getIconIndex());
final Tessellator tess = Tessellator.instance;
tess.startDrawingQuads();
this.renderTorchAtAngle(0, -0.5, 0);
tess.draw();
}
private void renderTorchAtAngle(double baseX, double baseY, double baseZ) {
final boolean isOn = this.isLevelEmitterOn();
final IIcon offTexture = this.getItemStack().getIconIndex();
final IIcon icon = isOn ? CableBusTextures.AdvancedLevelEmitterTorchOn.getIcon() : offTexture;
this.centerX = baseX + 0.5;
this.centerY = baseY + 0.5;
this.centerZ = baseZ + 0.5;
baseY += 7.0 / 16.0;
final float var16 = icon.getMinU();
final float var17 = icon.getMaxU();
final float var18 = icon.getMinV();
final float var19 = icon.getMaxV();
final double var20b = offTexture.getInterpolatedU(7.0D);
final double var24b = offTexture.getInterpolatedU(9.0D);
final double var20 = icon.getInterpolatedU(7.0D);
final double var24 = icon.getInterpolatedU(9.0D);
final double var22 = icon.getInterpolatedV(6.0D + (isOn ? 0 : 1.0D));
final double var26 = icon.getInterpolatedV(8.0D + (isOn ? 0 : 1.0D));
final double var28 = icon.getInterpolatedU(7.0D);
final double var30 = icon.getInterpolatedV(13.0D);
final double var32 = icon.getInterpolatedU(9.0D);
final double var34 = icon.getInterpolatedV(15.0D);
final double var22b = icon.getInterpolatedV(9.0D);
final double var26b = icon.getInterpolatedV(11.0D);
baseX += 0.5D;
baseZ += 0.5D;
final double var36 = baseX - 0.5D;
final double var38 = baseX + 0.5D;
final double var40 = baseZ - 0.5D;
final double var42 = baseZ + 0.5D;
double toff = 0.0d;
if (!isOn) {
toff = 1.0d / 16.0d;
}
final Tessellator var12 = Tessellator.instance;
if (isOn) {
var12.setColorOpaque_F(1.0F, 1.0F, 1.0F);
var12.setBrightness(11 << 20 | 11 << 4);
}
final double torchLen = 0.625D;
final double var44 = 0.0625D;
final double zero = 0;
final double par10 = 0;
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) - var44,
baseY + torchLen - toff,
baseZ + par10 * (1.0D - torchLen) - var44,
var20,
var22);
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) - var44,
baseY + torchLen - toff,
baseZ + par10 * (1.0D - torchLen) + var44,
var20,
var26);
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) + var44,
baseY + torchLen - toff,
baseZ + par10 * (1.0D - torchLen) + var44,
var24,
var26);
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) + var44,
baseY + torchLen - toff,
baseZ + par10 * (1.0D - torchLen) - var44,
var24,
var22);
final double var422 = 0.1915D + 1.0 / 16.0;
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) + var44,
baseY + var422,
baseZ + par10 * (1.0D - torchLen) - var44,
var24b,
var22b);
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) + var44,
baseY + var422,
baseZ + par10 * (1.0D - torchLen) + var44,
var24b,
var26b);
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) - var44,
baseY + var422,
baseZ + par10 * (1.0D - torchLen) + var44,
var20b,
var26b);
this.addVertexWithUV(
baseX + zero * (1.0D - torchLen) - var44,
baseY + var422,
baseZ + par10 * (1.0D - torchLen) - var44,
var20b,
var22b);
this.addVertexWithUV(baseX + var44 + zero, baseY, baseZ - var44 + par10, var32, var30);
this.addVertexWithUV(baseX + var44 + zero, baseY, baseZ + var44 + par10, var32, var34);
this.addVertexWithUV(baseX - var44 + zero, baseY, baseZ + var44 + par10, var28, var34);
this.addVertexWithUV(baseX - var44 + zero, baseY, baseZ - var44 + par10, var28, var30);
this.addVertexWithUV(baseX - var44, baseY + 1.0D, var40, var16, var18);
this.addVertexWithUV(baseX - var44 + zero, baseY + 0.0D, var40 + par10, var16, var19);
this.addVertexWithUV(baseX - var44 + zero, baseY + 0.0D, var42 + par10, var17, var19);
this.addVertexWithUV(baseX - var44, baseY + 1.0D, var42, var17, var18);
this.addVertexWithUV(baseX + var44, baseY + 1.0D, var42, var16, var18);
this.addVertexWithUV(baseX + zero + var44, baseY + 0.0D, var42 + par10, var16, var19);
this.addVertexWithUV(baseX + zero + var44, baseY + 0.0D, var40 + par10, var17, var19);
this.addVertexWithUV(baseX + var44, baseY + 1.0D, var40, var17, var18);
this.addVertexWithUV(var36, baseY + 1.0D, baseZ + var44, var16, var18);
this.addVertexWithUV(var36 + zero, baseY + 0.0D, baseZ + var44 + par10, var16, var19);
this.addVertexWithUV(var38 + zero, baseY + 0.0D, baseZ + var44 + par10, var17, var19);
this.addVertexWithUV(var38, baseY + 1.0D, baseZ + var44, var17, var18);
this.addVertexWithUV(var38, baseY + 1.0D, baseZ - var44, var16, var18);
this.addVertexWithUV(var38 + zero, baseY + 0.0D, baseZ - var44 + par10, var16, var19);
this.addVertexWithUV(var36 + zero, baseY + 0.0D, baseZ - var44 + par10, var17, var19);
this.addVertexWithUV(var36, baseY + 1.0D, baseZ - var44, var17, var18);
}
private void addVertexWithUV(double x, double y, double z, final double u, final double v) {
final Tessellator var12 = Tessellator.instance;
x -= this.centerX;
y -= this.centerY;
z -= this.centerZ;
if (this.getSide() == ForgeDirection.DOWN) {
y = -y;
z = -z;
}
if (this.getSide() == ForgeDirection.EAST) {
final double m = x;
x = y;
y = m;
y = -y;
}
if (this.getSide() == ForgeDirection.WEST) {
final double m = x;
x = -y;
y = m;
}
if (this.getSide() == ForgeDirection.SOUTH) {
final double m = z;
z = y;
y = m;
y = -y;
}
if (this.getSide() == ForgeDirection.NORTH) {
final double m = z;
z = -y;
y = m;
}
x += this.centerX;
y += this.centerY;
z += this.centerZ;
var12.addVertexWithUV(x, y, z, u, v);
}
@Override
@SideOnly(Side.CLIENT)
public void renderStatic(final int x, final int y, final int z, final IPartRenderHelper rh,
final RenderBlocks renderer) {
rh.setTexture(this.getItemStack().getIconIndex());
renderer.renderAllFaces = true;
final Tessellator tess = Tessellator.instance;
tess.setBrightness(rh.getBlock().getMixedBrightnessForBlock(this.getRenderWorld(rh), x, y, z));
tess.setColorOpaque_F(1.0F, 1.0F, 1.0F);
this.renderTorchAtAngle(x, y, z);
renderer.renderAllFaces = false;
rh.setBounds(7, 7, 11, 9, 9, 12);
this.renderLights(x, y, z, rh, renderer);
}
@Override
public int isProvidingStrongPower() {
return this.prevState ? 15 : 0;
}
@Override
public int isProvidingWeakPower() {
return this.prevState ? 15 : 0;
}
@Override
public void randomDisplayTick(final World world, final int x, final int y, final int z, final Random r) {
if (this.isLevelEmitterOn()) {
final ForgeDirection d = this.getSide();
final double d0 = d.offsetX * 0.45F + (r.nextFloat() - 0.5F) * 0.2D;
final double d1 = d.offsetY * 0.45F + (r.nextFloat() - 0.5F) * 0.2D;
final double d2 = d.offsetZ * 0.45F + (r.nextFloat() - 0.5F) * 0.2D;
world.spawnParticle("reddust", 0.5 + x + d0, 0.5 + y + d1, 0.5 + z + d2, RED, GREEN, BLUE);
}
}
@Override
public int cableConnectionRenderTo() {
return 16;
}
@Override
public boolean onPartActivate(final EntityPlayer player, final Vec3 pos) {
if (!player.isSneaking()) {
if (Platform.isClient()) {
return true;
}
Platform.openGUI(player, this.getHost().getTile(), this.getSide(), GuiBridge.GUI_ADVANCED_LEVEL_EMITTER);
return true;
}
return false;
}
@Override
public void updateSetting(final IConfigManager manager, final Enum settingName, final Enum newValue) {
this.updateState();
}
@Override
public boolean canConnectRedstone() {
return true;
}
@Override
public void readFromNBT(final NBTTagCompound data) {
super.readFromNBT(data);
this.config.readFromNBT(data, "config");
this.prevState = data.getBoolean("prevState");
final NBTTagList list = data.getTagList("slots", NBT.TAG_COMPOUND);
for (int slot = 0; slot < Math.min(SLOTS, list.tagCount()); slot++) {
final NBTTagCompound tag = list.getCompoundTagAt(slot);
this.slotActive[slot] = tag.getBoolean("active");
this.slotInverted[slot] = tag.getBoolean("inverted");
this.amount[slot] = tag.getLong("amount");
this.lastReportedValue[slot] = tag.getLong("lastReportedValue");
}
}
@Override
public void writeToNBT(final NBTTagCompound data) {
super.writeToNBT(data);
this.config.writeToNBT(data, "config");
data.setBoolean("prevState", this.prevState);
final NBTTagList list = new NBTTagList();
for (int slot = 0; slot < SLOTS; slot++) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setBoolean("active", this.slotActive[slot]);
tag.setBoolean("inverted", this.slotInverted[slot]);
tag.setLong("amount", this.amount[slot]);
tag.setLong("lastReportedValue", this.lastReportedValue[slot]);
list.appendTag(tag);
}
data.setTag("slots", list);
}
@Override
public void uploadSettings(@NotNull final SettingsFrom from, @NotNull final NBTTagCompound compound) {
super.uploadSettings(from, compound);
final NBTTagList list = compound.getTagList("slots", NBT.TAG_COMPOUND);
for (int slot = 0; slot < Math.min(SLOTS, list.tagCount()); slot++) {
final NBTTagCompound tag = list.getCompoundTagAt(slot);
this.slotActive[slot] = tag.getBoolean("active");
this.slotInverted[slot] = tag.getBoolean("inverted");
this.amount[slot] = tag.getLong("amount");
}
this.configureWatchers();
}
@Override
@NotNull
public NBTTagCompound downloadSettings(@NotNull final SettingsFrom from) {
final NBTTagCompound nbt = super.downloadSettings(from);
final NBTTagList list = new NBTTagList();
for (int slot = 0; slot < SLOTS; slot++) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setBoolean("active", this.slotActive[slot]);
tag.setBoolean("inverted", this.slotInverted[slot]);
tag.setLong("amount", this.amount[slot]);
list.appendTag(tag);
}
nbt.setTag("slots", list);
return nbt;
}
@Override
public LevelItemInfo[] getLevelItemInfoList() {
final LevelItemInfo[] result = new LevelItemInfo[SLOTS];
for (int slot = 0; slot < SLOTS; slot++) {
final IAEStack<?> stack = this.config.getAEStackInSlot(slot);
if (stack == null) {
result[slot] = null;
continue;
}
final boolean slotState = this.slotActive[slot]
&& (this.slotInverted[slot] ? this.lastReportedValue[slot] < this.amount[slot]
: this.lastReportedValue[slot] >= this.amount[slot]);
result[slot] = new LevelItemInfo(
stack,
this.getReportingValue(slot),
-1,
slotState ? LevelState.Craft : LevelState.Idle);
}
return result;
}
@Override
public int rowSize() {
return SLOTS;
}
@Override
public void saveAEStackInv() {
this.getHost().markForSave();
this.configureWatchers();
}
@Override
public IAEStackInventory getAEInventoryByName(final StorageName name) {
if (name == StorageName.CONFIG) {
return this.config;
}
return null;
}
}