Files
Applied-Energistics-2-Unoff…/gradle.properties
T
Raven Szewczyk 19676072b8 Enable generics injection & Jabel & code cleanup (#307)
* Enable Jabel and generic injection

* Use RoundingMode enum values

* Use enhanced for loops

* Use diamond operator where appropriate

* Deprecate ChainedIterator

* spotless

* Collapse identical catch blocks

* Use try with resources

* Use List.sort where possible

* Anonymous type->lambda

* Loop -> removeIf

* Simplifiable map operations

* Use enhanced instanceof

* Use enhanced switch

* Use bulk operations

* Use zero-sized arrays in toArray

* Add early exits

* Remove redundant addAll

* Fix missing reflection generic types

* More missed language migration aids

* Redundant type arguments

* Redundant type casts

* Fix compilation errors

* Use Arrays.fill

* Fix some missing generic types
2023-05-02 07:55:33 +02:00

127 lines
6.3 KiB
Properties

modName = Applied Energistics 2
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
modId = appliedenergistics2
modGroup = appeng
# WHY is there no version field?
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
# Will update your build.gradle automatically whenever an update is available
autoUpdateBuildScript = false
minecraftVersion = 1.7.10
forgeVersion = 10.13.4.1614
# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
developmentEnvironmentUserName = Developer
# Enables using modern java syntax (up to version 17) via Jabel, while still targetting JVM 8.
# See https://github.com/bsideup/jabel for details on how this works.
enableModernJavaSyntax = true
# Enables injecting missing generics into the decompiled source code for a better coding experience
# Turns most publically visible List, Map, etc. into proper List<Type>, Map<K, V> types
enableGenericInjection = true
# Generate a class with String fields for the mod id, name, version and group name named with the fields below
generateGradleTokenClass = appeng.core.BuildTags
gradleTokenModId =
gradleTokenModName =
gradleTokenVersion = VERSION
gradleTokenGroupName =
# [DEPRECATED]
# Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
replaceGradleTokenInFile =
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
apiPackage = api
# Specify the configuration file for Forge's access transformers here. I must be placed into /src/main/resources/META-INF/
# Example value: mymodid_at.cfg
accessTransformersFile = appeng_at.cfg
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = false
# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage =
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
# This parameter is for legacy compatibility only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
coreModClass = transformer.AppEngCore
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
containsMixinsAndOrCoreModOnly = false
# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
forceEnableMixins = true
# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.
usesShadowedDependencies = false
# If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access
# their own classes, making the minimization unreliable.
minimizeShadowedDependencies = true
# If disabled, won't rename the shadowed classes.
relocateShadowedDependencies = true
# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories
includeWellKnownRepositories = true
# Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
# The project's ID on Modrinth. Can be either the slug or the ID.
# Leave this empty if you don't want to publish on Modrinth.
modrinthProjectId =
# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
# Syntax: scope1-type1:name1;scope2-type2:name2;...
# Where scope can be one of [required, optional, incompatible, embedded],
# type can be one of [project, version],
# and the name is the Modrinth project or version slug/id of the other mod.
# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
modrinthRelations =
# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
# The project's numeric ID on CurseForge. You can find this in the About Project box.
# Leave this empty if you don't want to publish on CurseForge.
curseForgeProjectId =
# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
# Syntax: type1:name1;type2:name2;...
# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
# and the name is the CurseForge project slug of the other mod.
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
curseForgeRelations =
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
# projects. New projects should not use this parameter.
# customArchiveBaseName =
# Optional parameter to prevent the source code from being published
# noPublishedSources =
# Uncomment this to disable spotless checks
# This should only be uncommented to keep it easier to sync with upstream/other forks.
# That is, if there is no other active fork/upstream, NEVER change this.
# disableSpotless = true