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Angelica/scripts/flyby-scenes/opencomputers-textfade.txt
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# OpenComputers screen text fade scene, for a shader pack run. ~ is the flight start; ground-standing level is ~-2. Yaw 0 faces south (+z).
# Use with FLYBY_ORIGIN=x,z,-21 SMOKE_PITCH=15 SMOKE_WARMUP_TICKS=300. Shot 4 (north) holds all three walls.
define BUFFER_3X2 {width:24,height:8,depth:1,buffer:["ANGELICA TESR FLYBY TEST","RED GREEN BLUE YELLOW ok","0123456789ABCDEF01234567","========================","abcdefghijklmnopqrstuvwx","The quick brown fox jump","+-*/=<>#%&!?.+-*/=<>#%&!","screen1 3x2 16 color pal"],color:[11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,3599,3599,3599,2063,1295,1295,1295,1295,1295,2063,783,783,783,783,2063,1039,1039,1039,1039,1039,1039,2063,2063,2063,7,263,519,775,1031,1287,1543,1807,2055,2311,2567,2823,3079,3335,3591,3847,7,263,519,775,1031,1287,1543,1807,3840,3840,3841,3842,3842,3843,3844,3844,3845,3846,3846,3847,3848,3848,3849,3850,3850,3851,3852,3852,3853,3854,3854,3855,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1039,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,1295,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266,266]}
# setup
gamerule doMobSpawning false
gamerule doFireTick false
difficulty 1
# south: test ISBRH
setblock ~0 ~-2 ~5 angelica:test_isbrh
# north, near: full text
setblock ~-2 ~-2 ~-7 OpenComputers:caseCreative
setblock ~-5 ~-2 ~-7 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~-4 ~-2 ~-7 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~-3 ~-2 ~-7 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~-5 ~-1 ~-7 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~-4 ~-1 ~-7 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~-3 ~-1 ~-7 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
# north, mid: fading text
setblock ~2 ~-2 ~-26 OpenComputers:caseCreative
setblock ~-1 ~-2 ~-26 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~0 ~-2 ~-26 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~1 ~-2 ~-26 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~-1 ~-1 ~-26 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~0 ~-1 ~-26 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~1 ~-1 ~-26 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
# north, far: no text
setblock ~10 ~-2 ~-32 OpenComputers:caseCreative
setblock ~7 ~-2 ~-32 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~8 ~-2 ~-32 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~9 ~-2 ~-32 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~7 ~-1 ~-32 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~8 ~-1 ~-32 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}
setblock ~9 ~-1 ~-32 OpenComputers:screen1 0 replace {buffer:${BUFFER_3X2}}