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* Speed up tests and run SDL-GPU device tests on CI * Arch rules share one ASM scan instead of ArchUnit * Tests needing an SDL GPU device fail without one instead of skipping * Replace checkstyle's wildcard-import check with a test * Use the runner's preinstalled Temurin JDKs * Cache build/rfg so the Minecraft decompile chain can be skipped * Unpack LWJGL natives before tests * Pin the shared workflow commit