Files
Angelica/gl_functions.csv

82 KiB

1glTexEnviv(intintint[])GL11
2glTexGeni(intintint)GL11
3glRasterPos4sv(ShortBuffer)GL11
4glVertex2iv(int[])GL11
5glDrawPixels(intintintintshort[])GL11
6glBindTexture(intint)GL11
7glIndexPointer(intintlong)GL11
8glVertex4f(floatfloatfloatfloat)GL11
9glRasterPos3i(intintint)GL11
10glCopyTexImage1D(intintintintintintint)GL11
11glRasterPos3dv(double[])GL11
12glRasterPos3sv(short[])GL11
13glReadPixels(intintintintintintshort[])GL11
14glTexEnvf(intintfloat)GL11
15glTexImage1D(intintintintintintintByteBuffer)GL11
16glVertex3i(intintint)GL11
17glCallList(int)GL11
18glTexSubImage2D(intintintintintintintintByteBuffer)GL11
19glRectd(doubledoubledoubledouble)GL11
20glEnable(int)GL11
21glEvalCoord2fv(FloatBuffer)GL11
22glPixelStorei(intint)GL11
23glTexCoordPointer(intintintlong)GL11
24glStencilFunc(intintint)GL11
25glNormalPointer(intintIntBuffer)GL11
26glTexSubImage1D(intintintintintintshort[])GL11
27glMaterialiv(intintint[])GL11
28glTexGeniv(intintint[])GL11
29glLoadIdentity()GL11
30glMap2d(intdoubledoubleintintdoubledoubleintintdouble[])GL11
31glColor4dv(double[])GL11
32glTexCoord4f(floatfloatfloatfloat)GL11
33glTexParameterfv(intintFloatBuffer)GL11
34glTexImage2D(intintintintintintintintByteBuffer)GL11
35glFogfv(intFloatBuffer)GL11
36glClearColor(floatfloatfloatfloat)GL11
37glGetMaterialfv(intintfloat[])GL11
38glCopyTexSubImage1D(intintintintintint)GL11
39glGetIntegerv(intIntBuffer)GL11
40glVertex4d(doubledoubledoubledouble)GL11
41glGetTexGenfv(intintfloat[])GL11
42glEvalCoord2f(floatfloat)GL11
43glNormal3s(shortshortshort)GL11
44glMapGrid1f(intfloatfloat)GL11
45glEvalPoint1(int)GL11
46glGetMapiv(intintint[])GL11
47glIndexfv(float[])GL11
48glTexCoord2fv(FloatBuffer)GL11
49glIndexPointer(intShortBuffer)GL11
50glGetTexGeni(intint)GL11
51glEvalCoord1dv(double[])GL11
52glCopyTexImage2D(intintintintintintintint)GL11
53glRasterPos4dv(DoubleBuffer)GL11
54glLighti(intintint)GL11
55glGetPixelMapusv(intshort[])GL11
56glVertex2dv(DoubleBuffer)GL11
57glShadeModel(int)GL11
58glIndexPointer(intIntBuffer)GL11
59glColor4s(shortshortshortshort)GL11
60glFogi(intint)GL11
61glColor4b(bytebytebytebyte)GL11
62glColor3iv(IntBuffer)GL11
63glGetTexImage(intintintintdouble[])GL11
64glTexImage2D(intintintintintintintintDoubleBuffer)GL11
65glGetTexImage(intintintintint[])GL11
66glIndexd(double)GL11
67glColor4fv(FloatBuffer)GL11
68glColor4usv(short[])GL11
69glGetFloatv(intfloat[])GL11
70glGetTexEnvfv(intintFloatBuffer)GL11
71glMaterialfv(intintfloat[])GL11
72glEdgeFlagv(ByteBuffer)GL11
73glTexCoord1i(int)GL11
74glLoadMatrixf(float[])GL11
75glVertex2iv(IntBuffer)GL11
76glColorMaterial(intint)GL11
77glTexCoord1iv(int[])GL11
78glNormal3dv(double[])GL11
79glTexSubImage2D(intintintintintintintintIntBuffer)GL11
80glRectf(floatfloatfloatfloat)GL11
81glLightModeliv(intIntBuffer)GL11
82glRasterPos4sv(short[])GL11
83glVertex3f(floatfloatfloat)GL11
84glTexCoord3s(shortshortshort)GL11
85glLightfv(intintfloat[])GL11
86glPopMatrix()GL11
87glGetLightfv(intintfloat[])GL11
88glFogf(intfloat)GL11
89glFogiv(intIntBuffer)GL11
90glColor4ub(bytebytebytebyte)GL11
91glPopClientAttrib()GL11
92glDrawPixels(intintintintByteBuffer)GL11
93glRenderMode(int)GL11
94glIndexi(int)GL11
95glInterleavedArrays(intintlong)GL11
96glTexCoord3sv(ShortBuffer)GL11
97glScaled(doubledoubledouble)GL11
98glRasterPos3d(doubledoubledouble)GL11
99glTexCoordPointer(intintintFloatBuffer)GL11
100glGetPolygonStipple(long)GL11
101glTexCoord1fv(float[])GL11
102glVertexPointer(intintintShortBuffer)GL11
103glGenTextures(int[])GL11
104glGetBooleanv(intByteBuffer)GL11
105glEvalCoord1fv(FloatBuffer)GL11
106glVertex2f(floatfloat)GL11
107glNormal3sv(short[])GL11
108glGetMapf(intint)GL11
109glPopAttrib()GL11
110glColor3f(floatfloatfloat)GL11
111glRectdv(double[]double[])GL11
112glTexCoord4d(doubledoubledoubledouble)GL11
113glEvalCoord1d(double)GL11
114glTexGend(intintdouble)GL11
115glRasterPos2iv(int[])GL11
116glTexCoord4sv(ShortBuffer)GL11
117glIsList(int)GL11
118glNormal3i(intintint)GL11
119glGetMaterialiv(intintIntBuffer)GL11
120glColor4us(shortshortshortshort)GL11
121glInterleavedArrays(intintByteBuffer)GL11
122glLightModelfv(intFloatBuffer)GL11
123glColor3sv(short[])GL11
124glTexCoord4sv(short[])GL11
125glGetTexImage(intintintintIntBuffer)GL11
126glRasterPos3iv(IntBuffer)GL11
127glClear(int)GL11
128glColorPointer(intintintlong)GL11
129glGetMapfv(intintFloatBuffer)GL11
130glVertex3dv(double[])GL11
131glGenLists(int)GL11
132glColor4usv(ShortBuffer)GL11
133glGetMapiv(intintIntBuffer)GL11
134glVertex3fv(float[])GL11
135glViewport(intintintint)GL11
136glRasterPos2f(floatfloat)GL11
137glTexCoord4dv(double[])GL11
138glGetPixelMapfv(intlong)GL11
139glPointSize(float)GL11
140glPushAttrib(int)GL11
141glTexImage1D(intintintintintintintShortBuffer)GL11
142glAreTexturesResident(int[]ByteBuffer)GL11
143glIndexMask(int)GL11
144glOrtho(doubledoubledoubledoubledoubledouble)GL11
145glColorPointer(intintintIntBuffer)GL11
146glFogfv(intfloat[])GL11
147glRasterPos4fv(float[])GL11
148glTexSubImage2D(intintintintintintintintFloatBuffer)GL11
149glVertexPointer(intintintFloatBuffer)GL11
150glIndexsv(short[])GL11
151glTexSubImage1D(intintintintintintIntBuffer)GL11
152glLightiv(intintIntBuffer)GL11
153glGetTexGenfv(intintFloatBuffer)GL11
154glMultMatrixd(double[])GL11
155glIndexPointer(intintByteBuffer)GL11
156glRectsv(short[]short[])GL11
157glPixelMapfv(intintlong)GL11
158glVertex3iv(int[])GL11
159glTexImage2D(intintintintintintintintint[])GL11
160glGetString(int)GL11
161glTexSubImage2D(intintintintintintintintdouble[])GL11
162glDepthRange(doubledouble)GL11
163glGetTexEnviv(intintIntBuffer)GL11
164glTexImage2D(intintintintintintintintshort[])GL11
165glScalef(floatfloatfloat)GL11
166glInterleavedArrays(intintfloat[])GL11
167glPolygonMode(intint)GL11
168glNormal3b(bytebytebyte)GL11
169glTexCoordPointer(intintintByteBuffer)GL11
170glTexCoord3i(intintint)GL11
171glTexCoord2dv(double[])GL11
172glDrawPixels(intintintintIntBuffer)GL11
173glTexCoord4iv(int[])GL11
174glEdgeFlagPointer(intByteBuffer)GL11
175glMap1d(intdoubledoubleintintDoubleBuffer)GL11
176glEvalMesh1(intintint)GL11
177glDrawBuffer(int)GL11
178glReadPixels(intintintintintintIntBuffer)GL11
179glGetTexImage(intintintintlong)GL11
180glEvalCoord2fv(float[])GL11
181glDeleteTextures(IntBuffer)GL11
182glIndexubv(ByteBuffer)GL11
183glTexImage1D(intintintintintintintIntBuffer)GL11
184glTexCoord2sv(ShortBuffer)GL11
185glLoadMatrixd(DoubleBuffer)GL11
186glClearStencil(int)GL11
187glGetLightiv(intintIntBuffer)GL11
188glReadPixels(intintintintintintFloatBuffer)GL11
189glGetTexParameteriv(intintint[])GL11
190glTexCoord2dv(DoubleBuffer)GL11
191glGetPointer(int)GL11
192glGetMapi(intint)GL11
193glTexImage2D(intintintintintintintintlong)GL11
194glMapGrid2f(intfloatfloatintfloatfloat)GL11
195glGetTexGeniv(intintIntBuffer)GL11
196glColor4sv(ShortBuffer)GL11
197glGetTexGendv(intintDoubleBuffer)GL11
198glGetPixelMapuiv(intint[])GL11
199glTexCoord2iv(int[])GL11
200glGenTextures()GL11
201glListBase(int)GL11
202glTexCoord1dv(double[])GL11
203glGetTexLevelParameterf(intintint)GL11
204glTexImage1D(intintintintintintintfloat[])GL11
205glIndexdv(double[])GL11
206glRasterPos4fv(FloatBuffer)GL11
207glNormal3sv(ShortBuffer)GL11
208glIndexfv(FloatBuffer)GL11
209glTexCoord3f(floatfloatfloat)GL11
210glVertex3s(shortshortshort)GL11
211glLightfv(intintFloatBuffer)GL11
212glRectdv(DoubleBufferDoubleBuffer)GL11
213glGetLightiv(intintint[])GL11
214glLightModeliv(intint[])GL11
215glGetLightfv(intintFloatBuffer)GL11
216glTexImage2D(intintintintintintintintfloat[])GL11
217glVertex2fv(FloatBuffer)GL11
218glReadPixels(intintintintintintShortBuffer)GL11
219glBitmap(intintfloatfloatfloatfloatByteBuffer)GL11
220glRasterPos3fv(FloatBuffer)GL11
221glDrawElements(intintintlong)GL11
222glTexEnviv(intintIntBuffer)GL11
223glPixelMapuiv(intintlong)GL11
224glTexCoord4dv(DoubleBuffer)GL11
225glTexSubImage2D(intintintintintintintintfloat[])GL11
226glNewList(intint)GL11
227glGetTexParameterfv(intintFloatBuffer)GL11
228glVertex3fv(FloatBuffer)GL11
229glRasterPos2fv(FloatBuffer)GL11
230glMatrixMode(int)GL11
231glColor4i(intintintint)GL11
232glRasterPos4iv(IntBuffer)GL11
233glVertex4iv(IntBuffer)GL11
234glTexSubImage2D(intintintintintintintintDoubleBuffer)GL11
235glTexCoord4s(shortshortshortshort)GL11
236glAreTexturesResident(intByteBuffer)GL11
237glTexImage1D(intintintintintintintdouble[])GL11
238glFinish()GL11
239glColorPointer(intintintByteBuffer)GL11
240glVertex4fv(float[])GL11
241glColor4iv(IntBuffer)GL11
242glTranslated(doubledoubledouble)GL11
243glTexParameterfv(intintfloat[])GL11
244glEvalCoord2dv(DoubleBuffer)GL11
245glTexCoord4i(intintintint)GL11
246glBegin(int)GL11
247glColor3usv(short[])GL11
248glTexCoord3iv(IntBuffer)GL11
249glGetPixelMapuiv(intlong)GL11
250glGetMapfv(intintfloat[])GL11
251glNormal3d(doubledoubledouble)GL11
252glAlphaFunc(intfloat)GL11
253glGetClipPlane(intDoubleBuffer)GL11
254glTexCoord1s(short)GL11
255glGetPixelMapfv(intFloatBuffer)GL11
256glGetPixelMapusv(intShortBuffer)GL11
257glTexImage1D(intintintintintintintshort[])GL11
258glTexImage1D(intintintintintintintFloatBuffer)GL11
259glPrioritizeTextures(IntBufferFloatBuffer)GL11
260glVertex2i(intint)GL11
261glArrayElement(int)GL11
262glVertex4fv(FloatBuffer)GL11
263glGetTexEnviv(intintint[])GL11
264glTexGenfv(intintfloat[])GL11
265glNormal3f(floatfloatfloat)GL11
266glTexImage1D(intintintintintintintlong)GL11
267glRectfv(FloatBufferFloatBuffer)GL11
268glColor4uiv(int[])GL11
269glColor3d(doubledoubledouble)GL11
270glTexSubImage2D(intintintintintintintintShortBuffer)GL11
271glRasterPos4iv(int[])GL11
272glVertexPointer(intintintByteBuffer)GL11
273glPixelMapfv(intFloatBuffer)GL11
274glDrawElements(intShortBuffer)GL11
275glGetTexGenf(intint)GL11
276glGetDoublev(intdouble[])GL11
277glGetClipPlane(intdouble[])GL11
278glColor4iv(int[])GL11
279glGetBoolean(int)GL11
280glGetTexEnvi(intint)GL11
281glClipPlane(intdouble[])GL11
282glGetTexLevelParameteriv(intintintIntBuffer)GL11
283glCopyTexSubImage2D(intintintintintintintint)GL11
284glRecti(intintintint)GL11
285glClipPlane(intDoubleBuffer)GL11
286glMateriali(intintint)GL11
287glTexCoord3dv(DoubleBuffer)GL11
288glStencilMask(int)GL11
289glMap2f(intfloatfloatintintfloatfloatintintFloatBuffer)GL11
290glCallLists(IntBuffer)GL11
291glGetTexImage(intintintintfloat[])GL11
292glDepthMask(boolean)GL11
293glInterleavedArrays(intintdouble[])GL11
294glIndexsv(ShortBuffer)GL11
295glCopyPixels(intintintintint)GL11
296glGetTexImage(intintintintshort[])GL11
297glPixelStoref(intfloat)GL11
298glReadBuffer(int)GL11
299glPixelMapusv(intintlong)GL11
300glDrawElements(intintByteBuffer)GL11
301glColor3sv(ShortBuffer)GL11
302glColor4dv(DoubleBuffer)GL11
303glGetMapdv(intintDoubleBuffer)GL11
304glTexCoord2d(doubledouble)GL11
305glMaterialiv(intintIntBuffer)GL11
306glRasterPos2fv(float[])GL11
307glDisableClientState(int)GL11
308glRasterPos2dv(double[])GL11
309glLoadName(int)GL11
310glScissor(intintintint)GL11
311glEnableClientState(int)GL11
312glRasterPos4dv(double[])GL11
313glGetPixelMapusv(intlong)GL11
314glTexGeniv(intintIntBuffer)GL11
315glSelectBuffer(IntBuffer)GL11
316glEvalCoord1fv(float[])GL11
317glVertex2s(shortshort)GL11
318glInterleavedArrays(intintIntBuffer)GL11
319glEvalCoord2d(doubledouble)GL11
320glRasterPos2sv(ShortBuffer)GL11
321glMap1f(intfloatfloatintintFloatBuffer)GL11
322glEvalPoint2(intint)GL11
323glMaterialf(intintfloat)GL11
324glGetDouble(int)GL11
325glColor3s(shortshortshort)GL11
326glVertex4dv(double[])GL11
327glGetTexLevelParameterfv(intintintfloat[])GL11
328glTexCoord3d(doubledoubledouble)GL11
329glVertex2dv(double[])GL11
330glIsTexture(int)GL11
331glColor3i(intintint)GL11
332glGetTexLevelParameterfv(intintintFloatBuffer)GL11
333glRotated(doubledoubledoubledouble)GL11
334glColor4ui(intintintint)GL11
335glDrawPixels(intintintintShortBuffer)GL11
336glRasterPos4d(doubledoubledoubledouble)GL11
337glTexParameterf(intintfloat)GL11
338glNormal3fv(float[])GL11
339glTexSubImage1D(intintintintintintfloat[])GL11
340glLightf(intintfloat)GL11
341glColor3fv(float[])GL11
342glEvalCoord2dv(double[])GL11
343glColor3bv(ByteBuffer)GL11
344glGetFloatv(intFloatBuffer)GL11
345glNormal3iv(int[])GL11
346glIndexPointer(intByteBuffer)GL11
347glGetLighti(intint)GL11
348glColor4bv(ByteBuffer)GL11
349glGetTexEnvf(intint)GL11
350glRectsv(ShortBufferShortBuffer)GL11
351glTexCoord1sv(ShortBuffer)GL11
352glClearIndex(float)GL11
353glGetPixelMapuiv(intIntBuffer)GL11
354glTexParameteriv(intintIntBuffer)GL11
355glVertex4sv(short[])GL11
356glTexCoord3fv(float[])GL11
357glNormalPointer(intintFloatBuffer)GL11
358glEvalCoord1dv(DoubleBuffer)GL11
359glVertex2sv(ShortBuffer)GL11
360glInterleavedArrays(intintShortBuffer)GL11
361glGetMapd(intint)GL11
362glGetTexGeniv(intintint[])GL11
363glTranslatef(floatfloatfloat)GL11
364glTexImage2D(intintintintintintintintIntBuffer)GL11
365glEnd()GL11
366glLightiv(intintint[])GL11
367glGetTexImage(intintintintByteBuffer)GL11
368glGetTexGend(intint)GL11
369glColor3ub(bytebytebyte)GL11
370glColor3us(shortshortshort)GL11
371glTexGendv(intintdouble[])GL11
372glColor3dv(double[])GL11
373glRasterPos3iv(int[])GL11
374glFrustum(doubledoubledoubledoubledoubledouble)GL11
375glPushMatrix()GL11
376glRasterPos4f(floatfloatfloatfloat)GL11
377glColor3b(bytebytebyte)GL11
378glTexCoord4fv(float[])GL11
379glTexImage1D(intintintintintintintint[])GL11
380glVertex3sv(short[])GL11
381glVertex4i(intintintint)GL11
382glDrawPixels(intintintintfloat[])GL11
383glGetTexLevelParameteri(intintint)GL11
384glVertex3iv(IntBuffer)GL11
385glGetPixelMapfv(intfloat[])GL11
386glMultMatrixf(FloatBuffer)GL11
387glTexSubImage1D(intintintintintintDoubleBuffer)GL11
388glRasterPos3fv(float[])GL11
389glTexSubImage1D(intintintintintintShortBuffer)GL11
390glTexCoord4iv(IntBuffer)GL11
391glInterleavedArrays(intintshort[])GL11
392glTexCoord2iv(IntBuffer)GL11
393glCallLists(ByteBuffer)GL11
394glTexCoord1dv(DoubleBuffer)GL11
395glCallLists(intByteBuffer)GL11
396glIndexdv(DoubleBuffer)GL11
397glInitNames()GL11
398glTexSubImage2D(intintintintintintintintint[])GL11
399glGetMaterialiv(intintint[])GL11
400glTexSubImage1D(intintintintintintFloatBuffer)GL11
401glColor3usv(ShortBuffer)GL11
402glDisable(int)GL11
403glMaterialfv(intintFloatBuffer)GL11
404glAccum(intfloat)GL11
405glColor3iv(int[])GL11
406glPixelMapfv(intfloat[])GL11
407glMapGrid1d(intdoubledouble)GL11
408glGetTexParameterfv(intintfloat[])GL11
409glDrawElements(intIntBuffer)GL11
410glSelectBuffer(int[])GL11
411glTexGendv(intintDoubleBuffer)GL11
412glInterleavedArrays(intintFloatBuffer)GL11
413glIndexf(float)GL11
414glGetError()GL11
415glPixelZoom(floatfloat)GL11
416glRectfv(float[]float[])GL11
417glEdgeFlag(boolean)GL11
418glColorPointer(intintintFloatBuffer)GL11
419glFeedbackBuffer(intfloat[])GL11
420glDeleteTextures(int)GL11
421glTexCoord3fv(FloatBuffer)GL11
422glPixelMapusv(intShortBuffer)GL11
423glTexCoord1sv(short[])GL11
424glColor3ui(intintint)GL11
425glGetTexImage(intintintintFloatBuffer)GL11
426glGetTexParameteriv(intintIntBuffer)GL11
427glTexGenf(intintfloat)GL11
428glColorMask(booleanbooleanbooleanboolean)GL11
429glIsEnabled(int)GL11
430glGetMapdv(intintdouble[])GL11
431glLightModelf(intfloat)GL11
432glTexCoordPointer(intintintIntBuffer)GL11
433glTexCoord2f(floatfloat)GL11
434glClearAccum(floatfloatfloatfloat)GL11
435glGetLightf(intint)GL11
436glVertex4s(shortshortshortshort)GL11
437glInterleavedArrays(intintDoubleBuffer)GL11
438glTexSubImage2D(intintintintintintintintshort[])GL11
439glColor4uiv(IntBuffer)GL11
440glTexCoord4fv(FloatBuffer)GL11
441glTexSubImage1D(intintintintintintByteBuffer)GL11
442glGetInteger(int)GL11
443glHint(intint)GL11
444glDrawElements(intByteBuffer)GL11
445glTexCoord2s(shortshort)GL11
446glGetTexParameteri(intint)GL11
447glTexParameteri(intintint)GL11
448glGetTexParameterf(intint)GL11
449glReadPixels(intintintintintintlong)GL11
450glTexCoord3dv(double[])GL11
451glTexSubImage1D(intintintintintintlong)GL11
452glMapGrid2d(intdoubledoubleintdoubledouble)GL11
453glMultMatrixf(float[])GL11
454glMap2d(intdoubledoubleintintdoubledoubleintintDoubleBuffer)GL11
455glReadPixels(intintintintintintint[])GL11
456glPrioritizeTextures(int[]float[])GL11
457glTexCoord2i(intint)GL11
458glRasterPos3sv(ShortBuffer)GL11
459glRasterPos3f(floatfloatfloat)GL11
460glRasterPos3s(shortshortshort)GL11
461glCullFace(int)GL11
462glPassThrough(float)GL11
463glEvalCoord1f(float)GL11
464glGetTexImage(intintintintDoubleBuffer)GL11
465glVertex2d(doubledouble)GL11
466glVertex3sv(ShortBuffer)GL11
467glTexImage1D(intintintintintintintDoubleBuffer)GL11
468glRasterPos2dv(DoubleBuffer)GL11
469glPolygonOffset(floatfloat)GL11
470glFeedbackBuffer(intFloatBuffer)GL11
471glVertex4dv(DoubleBuffer)GL11
472glPolygonStipple(ByteBuffer)GL11
473glPixelMapuiv(intint[])GL11
474glLogicOp(int)GL11
475glMap1f(intfloatfloatintintfloat[])GL11
476glTexEnvfv(intintfloat[])GL11
477glClearDepth(double)GL11
478glPixelMapusv(intshort[])GL11
479glReadPixels(intintintintintintByteBuffer)GL11
480glLightModeli(intint)GL11
481glTexEnvi(intintint)GL11
482glEdgeFlagPointer(intlong)GL11
483glVertex3d(doubledoubledouble)GL11
484glRects(shortshortshortshort)GL11
485glDrawPixels(intintintintint[])GL11
486glTexCoord2sv(short[])GL11
487glInterleavedArrays(intintint[])GL11
488glDrawPixels(intintintintlong)GL11
489glAreTexturesResident(IntBufferByteBuffer)GL11
490glMap2f(intfloatfloatintintfloatfloatintintfloat[])GL11
491glRasterPos4i(intintintint)GL11
492glGetTexEnvfv(intintfloat[])GL11
493glTexImage2D(intintintintintintintintShortBuffer)GL11
494glColor3ubv(ByteBuffer)GL11
495glPopName()GL11
496glFrontFace(int)GL11
497glTexCoordPointer(intintintShortBuffer)GL11
498glLoadMatrixd(double[])GL11
499glTexCoord1fv(FloatBuffer)GL11
500glGetDoublev(intDoubleBuffer)GL11
501glVertexPointer(intintintIntBuffer)GL11
502glVertexPointer(intintintlong)GL11
503glRotatef(floatfloatfloatfloat)GL11
504glPixelMapuiv(intIntBuffer)GL11
505glNormal3iv(IntBuffer)GL11
506glCallLists(ShortBuffer)GL11
507glTexGenfv(intintFloatBuffer)GL11
508glPushClientAttrib(int)GL11
509glLineStipple(intshort)GL11
510glNormal3fv(FloatBuffer)GL11
511glLoadMatrixf(FloatBuffer)GL11
512glVertex2fv(float[])GL11
513glFlush()GL11
514glGetTexImage(intintintintShortBuffer)GL11
515glLineWidth(float)GL11
516glVertex3dv(DoubleBuffer)GL11
517glDepthFunc(int)GL11
518glGetMaterialfv(intintFloatBuffer)GL11
519glMap1d(intdoubledoubleintintdouble[])GL11
520glStencilOp(intintint)GL11
521glRasterPos3dv(DoubleBuffer)GL11
522glTexEnvfv(intintFloatBuffer)GL11
523glTexImage2D(intintintintintintintintdouble[])GL11
524glIndexs(short)GL11
525glFogiv(intint[])GL11
526glDrawPixels(intintintintFloatBuffer)GL11
527glColor3fv(FloatBuffer)GL11
528glTexCoord1f(float)GL11
529glColorPointer(intintintShortBuffer)GL11
530glGenTextures(IntBuffer)GL11
531glVertex4iv(int[])GL11
532glRasterPos2s(shortshort)GL11
533glRasterPos2sv(short[])GL11
534glColor4d(doubledoubledoubledouble)GL11
535glTexCoord3sv(short[])GL11
536glTexCoord2fv(float[])GL11
537glTexSubImage1D(intintintintintintint[])GL11
538glLightModelfv(intfloat[])GL11
539glEndList()GL11
540glTexSubImage2D(intintintintintintintintlong)GL11
541glNormalPointer(intintlong)GL11
542glDeleteLists(intint)GL11
543glNormalPointer(intintShortBuffer)GL11
544glTexParameteriv(intintint[])GL11
545glGetIntegerv(intint[])GL11
546glTexSubImage1D(intintintintintintdouble[])GL11
547glIndexiv(int[])GL11
548glReadPixels(intintintintintintfloat[])GL11
549glRasterPos2i(intint)GL11
550glColor4ubv(ByteBuffer)GL11
551glPixelTransferi(intint)GL11
552glPixelTransferf(intfloat)GL11
553glColor3uiv(IntBuffer)GL11
554glVertex4sv(ShortBuffer)GL11
555glRasterPos2iv(IntBuffer)GL11
556glDeleteTextures(int[])GL11
557glColor4sv(short[])GL11
558glNormal3bv(ByteBuffer)GL11
559glNormalPointer(intintByteBuffer)GL11
560glColor4fv(float[])GL11
561glRasterPos2d(doubledouble)GL11
562glGetPointerv(intPointerBuffer)GL11
563glColor4f(floatfloatfloatfloat)GL11
564glGetFloat(int)GL11
565glIndexub(byte)GL11
566glBitmap(intintfloatfloatfloatfloatlong)GL11
567glEvalMesh2(intintintintint)GL11
568glPolygonStipple(long)GL11
569glColor3dv(DoubleBuffer)GL11
570glTexImage2D(intintintintintintintintFloatBuffer)GL11
571glIndexiv(IntBuffer)GL11
572glTexCoord3iv(int[])GL11
573glRectiv(int[]int[])GL11
574glDrawArrays(intintint)GL11
575glMultMatrixd(DoubleBuffer)GL11
576glRasterPos4s(shortshortshortshort)GL11
577glGetPolygonStipple(ByteBuffer)GL11
578glNormal3dv(DoubleBuffer)GL11
579glVertex2sv(short[])GL11
580glPushName(int)GL11
581glBlendFunc(intint)GL11
582glGetTexGendv(intintdouble[])GL11
583glGetTexLevelParameteriv(intintintint[])GL11
584glRectiv(IntBufferIntBuffer)GL11
585glTexCoord1iv(IntBuffer)GL11
586glColor3uiv(int[])GL11
587glTexCoord1d(double)GL11
588glTexImage3D(intintintintintintintintintfloat[])GL12
589glDrawRangeElements(intintintByteBuffer)GL12
590glDrawRangeElements(intintintintByteBuffer)GL12
591glTexSubImage3D(intintintintintintintintintintshort[])GL12
592glCopyTexSubImage3D(intintintintintintintintint)GL12
593glTexSubImage3D(intintintintintintintintintintFloatBuffer)GL12
594glTexImage3D(intintintintintintintintintByteBuffer)GL12
595glTexSubImage3D(intintintintintintintintintintint[])GL12
596glTexImage3D(intintintintintintintintintDoubleBuffer)GL12
597glTexSubImage3D(intintintintintintintintintintDoubleBuffer)GL12
598glTexImage3D(intintintintintintintintintdouble[])GL12
599glTexImage3D(intintintintintintintintintlong)GL12
600glTexSubImage3D(intintintintintintintintintintlong)GL12
601glTexSubImage3D(intintintintintintintintintintfloat[])GL12
602glDrawRangeElements(intintintShortBuffer)GL12
603glDrawRangeElements(intintintIntBuffer)GL12
604glTexSubImage3D(intintintintintintintintintintIntBuffer)GL12
605glTexImage3D(intintintintintintintintintshort[])GL12
606glTexSubImage3D(intintintintintintintintintintdouble[])GL12
607glDrawRangeElements(intintintintintlong)GL12
608glTexImage3D(intintintintintintintintintShortBuffer)GL12
609glTexImage3D(intintintintintintintintintIntBuffer)GL12
610glTexSubImage3D(intintintintintintintintintintShortBuffer)GL12
611glTexSubImage3D(intintintintintintintintintintByteBuffer)GL12
612glTexImage3D(intintintintintintintintintFloatBuffer)GL12
613glTexImage3D(intintintintintintintintintint[])GL12
614glMultiTexCoord4iv(intint[])GL13
615glSampleCoverage(floatboolean)GL13
616glMultiTexCoord2i(intintint)GL13
617glMultiTexCoord4iv(intIntBuffer)GL13
618glMultiTexCoord4sv(intShortBuffer)GL13
619glMultiTexCoord2iv(intint[])GL13
620glMultiTexCoord1dv(intdouble[])GL13
621glLoadTransposeMatrixd(DoubleBuffer)GL13
622glMultiTexCoord2sv(intshort[])GL13
623glMultiTexCoord3f(intfloatfloatfloat)GL13
624glMultiTexCoord4fv(intFloatBuffer)GL13
625glMultiTexCoord1f(intfloat)GL13
626glCompressedTexSubImage3D(intintintintintintintintintintlong)GL13
627glMultiTexCoord1fv(intFloatBuffer)GL13
628glMultiTexCoord2dv(intdouble[])GL13
629glMultiTexCoord3s(intshortshortshort)GL13
630glMultiTexCoord3d(intdoubledoubledouble)GL13
631glMultiTexCoord4sv(intshort[])GL13
632glMultTransposeMatrixf(FloatBuffer)GL13
633glCompressedTexSubImage3D(intintintintintintintintintByteBuffer)GL13
634glMultiTexCoord2s(intshortshort)GL13
635glGetCompressedTexImage(intintByteBuffer)GL13
636glMultiTexCoord3i(intintintint)GL13
637glMultiTexCoord1d(intdouble)GL13
638glCompressedTexImage3D(intintintintintintintintlong)GL13
639glLoadTransposeMatrixf(FloatBuffer)GL13
640glClientActiveTexture(int)GL13
641glCompressedTexImage2D(intintintintintintByteBuffer)GL13
642glMultiTexCoord1s(intshort)GL13
643glMultiTexCoord3sv(intShortBuffer)GL13
644glMultiTexCoord1sv(intshort[])GL13
645glMultiTexCoord1sv(intShortBuffer)GL13
646glMultiTexCoord2iv(intIntBuffer)GL13
647glCompressedTexSubImage1D(intintintintintintlong)GL13
648glMultiTexCoord4s(intshortshortshortshort)GL13
649glMultiTexCoord2fv(intfloat[])GL13
650glLoadTransposeMatrixd(double[])GL13
651glMultiTexCoord4d(intdoubledoubledoubledouble)GL13
652glMultiTexCoord3iv(intIntBuffer)GL13
653glMultiTexCoord3iv(intint[])GL13
654glMultiTexCoord1iv(intIntBuffer)GL13
655glMultiTexCoord4fv(intfloat[])GL13
656glMultiTexCoord1iv(intint[])GL13
657glMultTransposeMatrixd(DoubleBuffer)GL13
658glCompressedTexSubImage1D(intintintintintByteBuffer)GL13
659glMultiTexCoord2sv(intShortBuffer)GL13
660glMultiTexCoord1dv(intDoubleBuffer)GL13
661glMultiTexCoord4f(intfloatfloatfloatfloat)GL13
662glMultiTexCoord4dv(intdouble[])GL13
663glMultiTexCoord2f(intfloatfloat)GL13
664glMultiTexCoord2fv(intFloatBuffer)GL13
665glCompressedTexImage2D(intintintintintintintlong)GL13
666glMultiTexCoord3dv(intdouble[])GL13
667glCompressedTexImage3D(intintintintintintintByteBuffer)GL13
668glMultiTexCoord3fv(intfloat[])GL13
669glMultiTexCoord1fv(intfloat[])GL13
670glMultiTexCoord2dv(intDoubleBuffer)GL13
671glGetCompressedTexImage(intintlong)GL13
672glMultiTexCoord3fv(intFloatBuffer)GL13
673glMultiTexCoord1i(intint)GL13
674glCompressedTexImage1D(intintintintintintlong)GL13
675glActiveTexture(int)GL13
676glCompressedTexSubImage2D(intintintintintintintintlong)GL13
677glMultTransposeMatrixd(double[])GL13
678glLoadTransposeMatrixf(float[])GL13
679glMultiTexCoord4i(intintintintint)GL13
680glMultiTexCoord3dv(intDoubleBuffer)GL13
681glCompressedTexImage1D(intintintintintByteBuffer)GL13
682glMultiTexCoord3sv(intshort[])GL13
683glMultiTexCoord2d(intdoubledouble)GL13
684glMultTransposeMatrixf(float[])GL13
685glCompressedTexSubImage2D(intintintintintintintByteBuffer)GL13
686glMultiTexCoord4dv(intDoubleBuffer)GL13
687glSecondaryColor3uiv(IntBuffer)GL14
688glWindowPos2sv(ShortBuffer)GL14
689glWindowPos2fv(float[])GL14
690glSecondaryColor3bv(ByteBuffer)GL14
691glFogCoorddv(double[])GL14
692glSecondaryColor3sv(ShortBuffer)GL14
693glBlendColor(floatfloatfloatfloat)GL14
694glPointParameterf(intfloat)GL14
695glFogCoordPointer(intintShortBuffer)GL14
696glWindowPos2iv(int[])GL14
697glMultiDrawElements(intint[]intPointerBuffer)GL14
698glSecondaryColorPointer(intintintlong)GL14
699glSecondaryColor3sv(short[])GL14
700glSecondaryColorPointer(intintintShortBuffer)GL14
701glWindowPos2i(intint)GL14
702glFogCoordf(float)GL14
703glSecondaryColor3b(bytebytebyte)GL14
704glPointParameterfv(intfloat[])GL14
705glSecondaryColor3s(shortshortshort)GL14
706glSecondaryColorPointer(intintintByteBuffer)GL14
707glWindowPos2d(doubledouble)GL14
708glWindowPos3sv(ShortBuffer)GL14
709glWindowPos2f(floatfloat)GL14
710glWindowPos3dv(DoubleBuffer)GL14
711glSecondaryColor3usv(ShortBuffer)GL14
712glWindowPos3iv(int[])GL14
713glFogCoordPointer(intintFloatBuffer)GL14
714glFogCoordfv(FloatBuffer)GL14
715glSecondaryColor3iv(IntBuffer)GL14
716glFogCoordPointer(intintByteBuffer)GL14
717glFogCoorddv(DoubleBuffer)GL14
718glPointParameteri(intint)GL14
719glWindowPos3s(shortshortshort)GL14
720glWindowPos2dv(double[])GL14
721glWindowPos3iv(IntBuffer)GL14
722glSecondaryColor3i(intintint)GL14
723glSecondaryColor3uiv(int[])GL14
724glWindowPos3sv(short[])GL14
725glSecondaryColor3dv(double[])GL14
726glFogCoordd(double)GL14
727glBlendFuncSeparate(intintintint)GL14
728glPointParameteriv(intIntBuffer)GL14
729glSecondaryColor3ub(bytebytebyte)GL14
730glPointParameterfv(intFloatBuffer)GL14
731glWindowPos2fv(FloatBuffer)GL14
732glWindowPos2s(shortshort)GL14
733glSecondaryColor3ubv(ByteBuffer)GL14
734glSecondaryColor3ui(intintint)GL14
735glWindowPos3fv(FloatBuffer)GL14
736glSecondaryColor3fv(float[])GL14
737glWindowPos3d(doubledoubledouble)GL14
738glWindowPos3dv(double[])GL14
739glWindowPos3i(intintint)GL14
740glBlendEquation(int)GL14
741glWindowPos2iv(IntBuffer)GL14
742glWindowPos2sv(short[])GL14
743glSecondaryColor3dv(DoubleBuffer)GL14
744glWindowPos2dv(DoubleBuffer)GL14
745glSecondaryColor3f(floatfloatfloat)GL14
746glSecondaryColor3us(shortshortshort)GL14
747glMultiDrawArrays(intint[]int[])GL14
748glPointParameteriv(intint[])GL14
749glSecondaryColor3iv(int[])GL14
750glFogCoordPointer(intintlong)GL14
751glWindowPos3f(floatfloatfloat)GL14
752glWindowPos3fv(float[])GL14
753glMultiDrawArrays(intIntBufferIntBuffer)GL14
754glSecondaryColor3fv(FloatBuffer)GL14
755glSecondaryColor3d(doubledoubledouble)GL14
756glSecondaryColorPointer(intintintIntBuffer)GL14
757glMultiDrawElements(intIntBufferintPointerBuffer)GL14
758glSecondaryColor3usv(short[])GL14
759glSecondaryColorPointer(intintintFloatBuffer)GL14
760glFogCoordfv(float[])GL14
761glDeleteBuffers(int)GL15
762glGetQueryObjectuiv(intintlong)GL15
763glDeleteBuffers(IntBuffer)GL15
764glUnmapBuffer(int)GL15
765glBufferData(intdouble[]int)GL15
766glGenBuffers(int[])GL15
767glDeleteBuffers(int[])GL15
768glBufferData(intlongint)GL15
769glBufferData(intByteBufferint)GL15
770glBufferSubData(intlongint[])GL15
771glMapBuffer(intintlongByteBuffer)GL15
772glBufferData(intDoubleBufferint)GL15
773glGetQueryObjectiv(intintlong)GL15
774glGetBufferSubData(intlongfloat[])GL15
775glBufferData(intIntBufferint)GL15
776glBufferSubData(intlongFloatBuffer)GL15
777glGetBufferParameteri(intint)GL15
778glGetBufferSubData(intlongByteBuffer)GL15
779glBufferSubData(intlongShortBuffer)GL15
780glGenQueries()GL15
781glMapBuffer(intintByteBuffer)GL15
782glBufferSubData(intlongDoubleBuffer)GL15
783glBufferData(intFloatBufferint)GL15
784glGetBufferParameteriv(intintint[])GL15
785glGenBuffers()GL15
786glBufferSubData(intlongIntBuffer)GL15
787glGetQueryObjecti(intint)GL15
788glDeleteQueries(int)GL15
789glBindBuffer(intint)GL15
790glBufferSubData(intlongdouble[])GL15
791glGetBufferSubData(intlongIntBuffer)GL15
792glGetQueryiv(intintint[])GL15
793glGetQueryObjectuiv(intintint[])GL15
794glGetBufferSubData(intlonglong[])GL15
795glBufferSubData(intlongByteBuffer)GL15
796glBufferSubData(intlonglong[])GL15
797glIsQuery(int)GL15
798glGetBufferSubData(intlongDoubleBuffer)GL15
799glGetBufferSubData(intlongdouble[])GL15
800glGetBufferSubData(intlongFloatBuffer)GL15
801glBufferData(intlong[]int)GL15
802glGetBufferSubData(intlongshort[])GL15
803glGetBufferSubData(intlongint[])GL15
804glBeginQuery(intint)GL15
805glGetQueryObjectuiv(intintIntBuffer)GL15
806glGetBufferSubData(intlongShortBuffer)GL15
807glBufferSubData(intlongLongBuffer)GL15
808glGetQueryObjectiv(intintint[])GL15
809glBufferData(intShortBufferint)GL15
810glDeleteQueries(IntBuffer)GL15
811glGetBufferPointerv(intintPointerBuffer)GL15
812glBufferData(intLongBufferint)GL15
813glGenQueries(int[])GL15
814glGenBuffers(IntBuffer)GL15
815glGetQueryObjectui(intint)GL15
816glBufferData(intint[]int)GL15
817glBufferSubData(intlongshort[])GL15
818glIsBuffer(int)GL15
819glBufferData(intshort[]int)GL15
820glGetBufferPointer(intint)GL15
821glGetQueryObjectiv(intintIntBuffer)GL15
822glGetQueryiv(intintIntBuffer)GL15
823glBufferSubData(intlongfloat[])GL15
824glEndQuery(int)GL15
825glGetQueryi(intint)GL15
826glMapBuffer(intint)GL15
827glGetBufferParameteriv(intintIntBuffer)GL15
828glGetBufferSubData(intlongLongBuffer)GL15
829glDeleteQueries(int[])GL15
830glBufferData(intfloat[]int)GL15
831glGenQueries(IntBuffer)GL15
832glVertexAttrib2dv(intDoubleBuffer)GL20
833glGetProgramiv(intintIntBuffer)GL20
834glCreateProgram()GL20
835glVertexAttrib4uiv(intint[])GL20
836glVertexAttribPointer(intintintbooleanintlong)GL20
837glVertexAttrib4sv(intshort[])GL20
838glVertexAttrib1dv(intdouble[])GL20
839glDeleteProgram(int)GL20
840glUniform1iv(intIntBuffer)GL20
841glVertexAttrib2s(intshortshort)GL20
842glUniform4fv(intFloatBuffer)GL20
843glVertexAttrib3sv(intshort[])GL20
844glVertexAttribPointer(intintintbooleanintFloatBuffer)GL20
845glVertexAttrib1sv(intShortBuffer)GL20
846glValidateProgram(int)GL20
847glGetShaderi(intint)GL20
848glUniformMatrix2fv(intbooleanfloat[])GL20
849glUniform2iv(intint[])GL20
850glUniform2f(intfloatfloat)GL20
851glGetShaderSource(intint)GL20
852glVertexAttribPointer(intintintbooleanintShortBuffer)GL20
853glGetUniformiv(intintIntBuffer)GL20
854glGetShaderSource(int)GL20
855glDetachShader(intint)GL20
856glVertexAttribPointer(intintintbooleanintIntBuffer)GL20
857glVertexAttrib2sv(intshort[])GL20
858glUniform4i(intintintintint)GL20
859glUniform2i(intintint)GL20
860glUniform3f(intfloatfloatfloat)GL20
861glUniformMatrix4fv(intbooleanFloatBuffer)GL20
862glGetShaderInfoLog(intint[]ByteBuffer)GL20
863glGetShaderInfoLog(int)GL20
864glUniform1fv(intFloatBuffer)GL20
865glShaderSource(intPointerBufferIntBuffer)GL20
866glVertexAttrib4bv(intByteBuffer)GL20
867glUniform4iv(intint[])GL20
868glUniform3fv(intfloat[])GL20
869glVertexAttrib3s(intshortshortshort)GL20
870glVertexAttrib1d(intdouble)GL20
871glVertexAttrib3dv(intDoubleBuffer)GL20
872glBlendEquationSeparate(intint)GL20
873glGetActiveUniform(intintint[]int[]int[]ByteBuffer)GL20
874glUniform1fv(intfloat[])GL20
875glVertexAttrib4dv(intdouble[])GL20
876glGetUniformf(intint)GL20
877glVertexAttrib3fv(intfloat[])GL20
878glVertexAttrib4iv(intIntBuffer)GL20
879glUniformMatrix2fv(intbooleanFloatBuffer)GL20
880glUniform4f(intfloatfloatfloatfloat)GL20
881glGetVertexAttribfv(intintfloat[])GL20
882glIsProgram(int)GL20
883glGetActiveAttrib(intintint[]int[]int[]ByteBuffer)GL20
884glVertexAttrib4fv(intfloat[])GL20
885glAttachShader(intint)GL20
886glEnableVertexAttribArray(int)GL20
887glVertexAttrib2d(intdoubledouble)GL20
888glGetProgrami(intint)GL20
889glGetShaderSource(intIntBufferByteBuffer)GL20
890glVertexAttrib1s(intshort)GL20
891glGetVertexAttribPointer(intint)GL20
892glVertexAttrib4d(intdoubledoubledoubledouble)GL20
893glVertexAttrib4fv(intFloatBuffer)GL20
894glVertexAttrib1fv(intFloatBuffer)GL20
895glVertexAttrib3fv(intFloatBuffer)GL20
896glUniform3iv(intint[])GL20
897glGetProgramInfoLog(intint)GL20
898glGetActiveUniform(intintintIntBufferIntBuffer)GL20
899glVertexAttrib4uiv(intIntBuffer)GL20
900glGetVertexAttribfv(intintFloatBuffer)GL20
901glUniform1f(intfloat)GL20
902glUniform2fv(intfloat[])GL20
903glGetVertexAttribdv(intintdouble[])GL20
904glVertexAttrib4usv(intshort[])GL20
905glBindAttribLocation(intintByteBuffer)GL20
906glCreateShader(int)GL20
907glGetShaderInfoLog(intint)GL20
908glGetAttribLocation(intByteBuffer)GL20
909glVertexAttrib1dv(intDoubleBuffer)GL20
910glVertexAttrib4Nusv(intShortBuffer)GL20
911glVertexAttrib4Nbv(intByteBuffer)GL20
912glUseProgram(int)GL20
913glDeleteShader(int)GL20
914glGetUniformLocation(intCharSequence)GL20
915glVertexAttrib4Nsv(intshort[])GL20
916glStencilFuncSeparate(intintintint)GL20
917glVertexAttrib2fv(intFloatBuffer)GL20
918glVertexAttrib4f(intfloatfloatfloatfloat)GL20
919glVertexAttrib4usv(intShortBuffer)GL20
920glGetUniformfv(intintFloatBuffer)GL20
921glGetAttachedShaders(intint[]int[])GL20
922glVertexAttrib4Niv(intint[])GL20
923glGetShaderSource(intint[]ByteBuffer)GL20
924glUniform1i(intint)GL20
925glUniform4iv(intIntBuffer)GL20
926glVertexAttrib3sv(intShortBuffer)GL20
927glGetUniformiv(intintint[])GL20
928glGetActiveAttrib(intintintIntBufferIntBuffer)GL20
929glVertexAttrib4Nubv(intByteBuffer)GL20
930glStencilMaskSeparate(intint)GL20
931glCompileShader(int)GL20
932glUniform3i(intintintint)GL20
933glVertexAttrib4Niv(intIntBuffer)GL20
934glVertexAttrib4ubv(intByteBuffer)GL20
935glUniform3iv(intIntBuffer)GL20
936glGetVertexAttribdv(intintDoubleBuffer)GL20
937glUniformMatrix3fv(intbooleanfloat[])GL20
938glGetAttachedShaders(intIntBufferIntBuffer)GL20
939glVertexAttrib4Nuiv(intint[])GL20
940glUniform1iv(intint[])GL20
941glVertexAttrib4Nub(intbytebytebytebyte)GL20
942glDrawBuffers(int)GL20
943glGetShaderiv(intintint[])GL20
944glVertexAttrib3f(intfloatfloatfloat)GL20
945glLinkProgram(int)GL20
946glUniform2fv(intFloatBuffer)GL20
947glUniform3fv(intFloatBuffer)GL20
948glVertexAttrib2dv(intdouble[])GL20
949glGetProgramiv(intintint[])GL20
950glUniformMatrix4fv(intbooleanfloat[])GL20
951glVertexAttrib4Nusv(intshort[])GL20
952glVertexAttribPointer(intintintbooleanintByteBuffer)GL20
953glShaderSource(intPointerBufferint[])GL20
954glVertexAttrib3dv(intdouble[])GL20
955glStencilOpSeparate(intintintint)GL20
956glGetAttribLocation(intCharSequence)GL20
957glVertexAttrib4iv(intint[])GL20
958glVertexAttrib1f(intfloat)GL20
959glGetUniformfv(intintfloat[])GL20
960glVertexAttrib2fv(intfloat[])GL20
961glUniform4fv(intfloat[])GL20
962glDisableVertexAttribArray(int)GL20
963glGetVertexAttribPointerv(intintPointerBuffer)GL20
964glGetActiveAttrib(intintIntBufferIntBuffer)GL20
965glGetUniformi(intint)GL20
966glGetActiveUniform(intintIntBufferIntBufferIntBufferByteBuffer)GL20
967glGetUniformLocation(intByteBuffer)GL20
968glBindAttribLocation(intintCharSequence)GL20
969glDrawBuffers(int[])GL20
970glUniform2iv(intIntBuffer)GL20
971glGetActiveUniform(intintIntBufferIntBuffer)GL20
972glVertexAttrib4Nuiv(intIntBuffer)GL20
973glShaderSource(intCharSequence)GL20
974glVertexAttrib1fv(intfloat[])GL20
975glVertexAttrib4dv(intDoubleBuffer)GL20
976glVertexAttrib2f(intfloatfloat)GL20
977glVertexAttrib3d(intdoubledoubledouble)GL20
978glDrawBuffers(IntBuffer)GL20
979glGetVertexAttribi(intint)GL20
980glVertexAttrib2sv(intShortBuffer)GL20
981glVertexAttrib4Nsv(intShortBuffer)GL20
982glVertexAttrib4s(intshortshortshortshort)GL20
983glUniformMatrix3fv(intbooleanFloatBuffer)GL20
984glGetShaderInfoLog(intIntBufferByteBuffer)GL20
985glGetVertexAttribiv(intintIntBuffer)GL20
986glGetVertexAttribiv(intintint[])GL20
987glGetProgramInfoLog(intint[]ByteBuffer)GL20
988glGetProgramInfoLog(int)GL20
989glVertexAttrib1sv(intshort[])GL20
990glGetActiveAttrib(intintIntBufferIntBufferIntBufferByteBuffer)GL20
991glVertexAttrib4sv(intShortBuffer)GL20
992glGetShaderiv(intintIntBuffer)GL20
993glIsShader(int)GL20
994glGetProgramInfoLog(intIntBufferByteBuffer)GL20
995glUniformMatrix3x2fv(intbooleanfloat[])GL21
996glUniformMatrix2x3fv(intbooleanfloat[])GL21
997glUniformMatrix4x3fv(intbooleanFloatBuffer)GL21
998glUniformMatrix3x2fv(intbooleanFloatBuffer)GL21
999glUniformMatrix4x3fv(intbooleanfloat[])GL21
1000glUniformMatrix4x2fv(intbooleanfloat[])GL21
1001glUniformMatrix3x4fv(intbooleanfloat[])GL21
1002glUniformMatrix2x4fv(intbooleanFloatBuffer)GL21
1003glUniformMatrix2x4fv(intbooleanfloat[])GL21
1004glUniformMatrix2x3fv(intbooleanFloatBuffer)GL21
1005glUniformMatrix4x2fv(intbooleanFloatBuffer)GL21
1006glUniformMatrix3x4fv(intbooleanFloatBuffer)GL21
1007glDeleteVertexArrays(int)GL30
1008glGenerateMipmap(int)GL30
1009glClearBufferuiv(intintint[])GL30
1010glGenVertexArrays(int[])GL30
1011glVertexAttribI3uiv(intint[])GL30
1012glIsFramebuffer(int)GL30
1013glGenRenderbuffers()GL30
1014glGetFramebufferAttachmentParameteriv(intintintIntBuffer)GL30
1015glVertexAttribI4bv(intByteBuffer)GL30
1016glColorMaski(intbooleanbooleanbooleanboolean)GL30
1017glVertexAttribI4ui(intintintintint)GL30
1018glGetIntegeri_v(intintIntBuffer)GL30
1019glGetTransformFeedbackVarying(intintIntBufferIntBuffer)GL30
1020glVertexAttribIPointer(intintintintByteBuffer)GL30
1021glTexParameterIuiv(intintint[])GL30
1022glVertexAttribI1iv(intIntBuffer)GL30
1023glGetBooleani_v(intintByteBuffer)GL30
1024glUniform3ui(intintintint)GL30
1025glVertexAttribI3ui(intintintint)GL30
1026glUniform1uiv(intint[])GL30
1027glVertexAttribI2iv(intIntBuffer)GL30
1028glClearBufferfi(intintfloatint)GL30
1029glVertexAttribI1uiv(intint[])GL30
1030glMapBufferRange(intlonglongintByteBuffer)GL30
1031glBeginConditionalRender(intint)GL30
1032glDeleteRenderbuffers(int)GL30
1033glUniform4uiv(intint[])GL30
1034glBindBufferRange(intintintlonglong)GL30
1035glGetRenderbufferParameteriv(intintint[])GL30
1036glGetTexParameterIiv(intintint[])GL30
1037glVertexAttribI3iv(intint[])GL30
1038glVertexAttribIPointer(intintintintIntBuffer)GL30
1039glGenVertexArrays(IntBuffer)GL30
1040glGenFramebuffers(IntBuffer)GL30
1041glUniform3uiv(intint[])GL30
1042glClearBufferiv(intintint[])GL30
1043glIsVertexArray(int)GL30
1044glBindVertexArray(int)GL30
1045glBindFramebuffer(intint)GL30
1046glTransformFeedbackVaryings(intCharSequence[]int)GL30
1047glGetVertexAttribIiv(intintIntBuffer)GL30
1048glTexParameterIuiv(intintIntBuffer)GL30
1049glBindFragDataLocation(intintCharSequence)GL30
1050glGetUniformuiv(intintint[])GL30
1051glMapBufferRange(intlonglongint)GL30
1052glGetTexParameterIuiv(intintint[])GL30
1053glClampColor(intint)GL30
1054glDeleteFramebuffers(int)GL30
1055glTransformFeedbackVaryings(intCharSequenceint)GL30
1056glGetTexParameterIi(intint)GL30
1057glDeleteVertexArrays(int[])GL30
1058glVertexAttribI4usv(intShortBuffer)GL30
1059glCheckFramebufferStatus(int)GL30
1060glFlushMappedBufferRange(intlonglong)GL30
1061glGenFramebuffers()GL30
1062glGetTexParameterIui(intint)GL30
1063glGetTexParameterIiv(intintIntBuffer)GL30
1064glGetStringi(intint)GL30
1065glEndTransformFeedback()GL30
1066glBlitFramebuffer(intintintintintintintintintint)GL30
1067glVertexAttribI4uiv(intIntBuffer)GL30
1068glGetTexParameterIuiv(intintIntBuffer)GL30
1069glGetVertexAttribIuiv(intintIntBuffer)GL30
1070glUniform1uiv(intIntBuffer)GL30
1071glVertexAttribI2uiv(intint[])GL30
1072glDeleteFramebuffers(IntBuffer)GL30
1073glVertexAttribI1i(intint)GL30
1074glIsEnabledi(intint)GL30
1075glGenRenderbuffers(int[])GL30
1076glTexParameterIiv(intintIntBuffer)GL30
1077glGetTransformFeedbackVarying(intintint[]int[]int[]ByteBuffer)GL30
1078glGetFragDataLocation(intByteBuffer)GL30
1079glVertexAttribI2ui(intintint)GL30
1080glFramebufferTexture2D(intintintintint)GL30
1081glGetFragDataLocation(intCharSequence)GL30
1082glDeleteVertexArrays(IntBuffer)GL30
1083glVertexAttribI1ui(intint)GL30
1084glVertexAttribI4uiv(intint[])GL30
1085glVertexAttribI3i(intintintint)GL30
1086glGenFramebuffers(int[])GL30
1087glRenderbufferStorageMultisample(intintintintint)GL30
1088glBeginTransformFeedback(int)GL30
1089glClearBufferfv(intintFloatBuffer)GL30
1090glFramebufferTextureLayer(intintintintint)GL30
1091glVertexAttribI4iv(intIntBuffer)GL30
1092glGetIntegeri_v(intintint[])GL30
1093glGetBooleani(intint)GL30
1094glIsRenderbuffer(int)GL30
1095glFramebufferRenderbuffer(intintintint)GL30
1096glGetTransformFeedbackVarying(intintintIntBufferIntBuffer)GL30
1097glTexParameterIiv(intintint[])GL30
1098glGetRenderbufferParameteri(intint)GL30
1099glVertexAttribI3iv(intIntBuffer)GL30
1100glVertexAttribIPointer(intintintintlong)GL30
1101glVertexAttribI2uiv(intIntBuffer)GL30
1102glBindRenderbuffer(intint)GL30
1103glClearBufferuiv(intintIntBuffer)GL30
1104glUniform3uiv(intIntBuffer)GL30
1105glVertexAttribI4sv(intShortBuffer)GL30
1106glGenRenderbuffers(IntBuffer)GL30
1107glVertexAttribI4iv(intint[])GL30
1108glUniform4uiv(intIntBuffer)GL30
1109glVertexAttribI1uiv(intIntBuffer)GL30
1110glVertexAttribI4ubv(intByteBuffer)GL30
1111glTexParameterIi(intintint)GL30
1112glDeleteRenderbuffers(int[])GL30
1113glDisablei(intint)GL30
1114glGetVertexAttribIuiv(intintint[])GL30
1115glFramebufferTexture3D(intintintintintint)GL30
1116glUniform2uiv(intIntBuffer)GL30
1117glVertexAttribIPointer(intintintintShortBuffer)GL30
1118glVertexAttribI4i(intintintintint)GL30
1119glVertexAttribI1iv(intint[])GL30
1120glGetIntegeri(intint)GL30
1121glVertexAttribI2i(intintint)GL30
1122glUniform2uiv(intint[])GL30
1123glVertexAttribI4usv(intshort[])GL30
1124glGetVertexAttribIiv(intintint[])GL30
1125glGetUniformuiv(intintIntBuffer)GL30
1126glUniform1ui(intint)GL30
1127glVertexAttribI3uiv(intIntBuffer)GL30
1128glEnablei(intint)GL30
1129glVertexAttribI2iv(intint[])GL30
1130glTransformFeedbackVaryings(intPointerBufferint)GL30
1131glFramebufferTexture1D(intintintintint)GL30
1132glGetUniformui(intint)GL30
1133glVertexAttribI4sv(intshort[])GL30
1134glRenderbufferStorage(intintintint)GL30
1135glGetTransformFeedbackVarying(intintIntBufferIntBufferIntBufferByteBuffer)GL30
1136glTexParameterIui(intintint)GL30
1137glDeleteFramebuffers(int[])GL30
1138glDeleteRenderbuffers(IntBuffer)GL30
1139glClearBufferfv(intintfloat[])GL30
1140glGetRenderbufferParameteriv(intintIntBuffer)GL30
1141glGetVertexAttribIi(intint)GL30
1142glBindFragDataLocation(intintByteBuffer)GL30
1143glUniform4ui(intintintintint)GL30
1144glClearBufferiv(intintIntBuffer)GL30
1145glGetFramebufferAttachmentParameteri(intintint)GL30
1146glGenVertexArrays()GL30
1147glGetFramebufferAttachmentParameteriv(intintintint[])GL30
1148glUniform2ui(intintint)GL30
1149glGetVertexAttribIui(intint)GL30
1150glBindBufferBase(intintint)GL30
1151glEndConditionalRender()GL30
1152glDrawElementsInstanced(intByteBufferint)GL31
1153glGetActiveUniformsiv(intint[]intint[])GL31
1154glGetActiveUniformName(intint)GL31
1155glDrawArraysInstanced(intintintint)GL31
1156glDrawElementsInstanced(intIntBufferint)GL31
1157glGetActiveUniformBlockiv(intintintIntBuffer)GL31
1158glGetUniformIndices(intPointerBufferIntBuffer)GL31
1159glGetUniformIndices(intPointerBufferint[])GL31
1160glDrawElementsInstanced(intShortBufferint)GL31
1161glGetActiveUniformName(intintint)GL31
1162glCopyBufferSubData(intintlonglonglong)GL31
1163glGetActiveUniformName(intintIntBufferByteBuffer)GL31
1164glGetActiveUniformBlocki(intintint)GL31
1165glGetActiveUniformBlockiv(intintintint[])GL31
1166glGetUniformBlockIndex(intByteBuffer)GL31
1167glDrawElementsInstanced(intintByteBufferint)GL31
1168glPrimitiveRestartIndex(int)GL31
1169glGetActiveUniformBlockName(intint)GL31
1170glGetActiveUniformsi(intintint)GL31
1171glGetUniformBlockIndex(intCharSequence)GL31
1172glGetUniformIndices(intCharSequence)GL31
1173glGetUniformIndices(intCharSequence[]IntBuffer)GL31
1174glGetActiveUniformsiv(intIntBufferintIntBuffer)GL31
1175glUniformBlockBinding(intintint)GL31
1176glGetActiveUniformBlockName(intintIntBufferByteBuffer)GL31
1177glDrawElementsInstanced(intintintlongint)GL31
1178glGetActiveUniformBlockName(intintint)GL31
1179glGetActiveUniformBlockName(intintint[]ByteBuffer)GL31
1180glTexBuffer(intintint)GL31
1181glGetActiveUniformName(intintint[]ByteBuffer)GL31
1182glDrawElementsBaseVertex(intintintlongint)GL32
1183glDrawElementsInstancedBaseVertex(intShortBufferintint)GL32
1184glDrawElementsInstancedBaseVertex(intintByteBufferintint)GL32
1185glGetBufferParameteri64v(intintlong[])GL32
1186glWaitSync(longintlong)GL32
1187glGetSynci(longintIntBuffer)GL32
1188glGetSynciv(longintIntBufferIntBuffer)GL32
1189glGetInteger64i(intint)GL32
1190glGetInteger64v(intLongBuffer)GL32
1191glDrawElementsInstancedBaseVertex(intByteBufferintint)GL32
1192glDrawRangeElementsBaseVertex(intintintShortBufferint)GL32
1193glDrawRangeElementsBaseVertex(intintintIntBufferint)GL32
1194glGetInteger64v(intlong[])GL32
1195glDrawElementsInstancedBaseVertex(intintintlongintint)GL32
1196glGetMultisamplef(intint)GL32
1197glIsSync(long)GL32
1198glProvokingVertex(int)GL32
1199glGetMultisamplefv(intintFloatBuffer)GL32
1200glMultiDrawElementsBaseVertex(intint[]intPointerBufferint[])GL32
1201glDrawElementsBaseVertex(intintByteBufferint)GL32
1202glMultiDrawElementsBaseVertex(intIntBufferintPointerBufferIntBuffer)GL32
1203glFenceSync(intint)GL32
1204glDrawElementsBaseVertex(intIntBufferint)GL32
1205glTexImage3DMultisample(intintintintintintboolean)GL32
1206glGetInteger64i_v(intintlong[])GL32
1207glDrawElementsBaseVertex(intShortBufferint)GL32
1208glGetInteger64(int)GL32
1209glClientWaitSync(longintlong)GL32
1210glGetInteger64i_v(intintLongBuffer)GL32
1211glDrawElementsBaseVertex(intByteBufferint)GL32
1212glDrawRangeElementsBaseVertex(intintintintintlongint)GL32
1213glFramebufferTexture(intintintint)GL32
1214glGetSynciv(longintint[]int[])GL32
1215glSampleMaski(intint)GL32
1216glGetMultisamplefv(intintfloat[])GL32
1217glDrawRangeElementsBaseVertex(intintintByteBufferint)GL32
1218glGetBufferParameteri64(intint)GL32
1219glDeleteSync(long)GL32
1220glDrawRangeElementsBaseVertex(intintintintByteBufferint)GL32
1221glTexImage2DMultisample(intintintintintboolean)GL32
1222glGetBufferParameteri64v(intintLongBuffer)GL32
1223glDrawElementsInstancedBaseVertex(intIntBufferintint)GL32
1224glVertexP4uiv(intIntBuffer)GL33
1225glNormalP3uiv(intint[])GL33
1226glGetQueryObjectui64v(intintlong)GL33
1227glVertexP2ui(intint)GL33
1228glMultiTexCoordP3uiv(intintint[])GL33
1229glSamplerParameterIuiv(intintIntBuffer)GL33
1230glGenSamplers(IntBuffer)GL33
1231glColorP4uiv(intIntBuffer)GL33
1232glGetQueryObjecti64v(intintLongBuffer)GL33
1233glMultiTexCoordP4ui(intintint)GL33
1234glGetSamplerParameterIui(intint)GL33
1235glVertexP3uiv(intIntBuffer)GL33
1236glColorP3uiv(intIntBuffer)GL33
1237glSamplerParameterIiv(intintIntBuffer)GL33
1238glSamplerParameterfv(intintfloat[])GL33
1239glSamplerParameteri(intintint)GL33
1240glVertexAttribP4ui(intintbooleanint)GL33
1241glMultiTexCoordP2ui(intintint)GL33
1242glMultiTexCoordP2uiv(intintint[])GL33
1243glVertexAttribP1uiv(intintbooleanIntBuffer)GL33
1244glVertexAttribP3uiv(intintbooleanIntBuffer)GL33
1245glGetSamplerParameterIiv(intintint[])GL33
1246glColorP4ui(intint)GL33
1247glTexCoordP4uiv(intIntBuffer)GL33
1248glTexCoordP3uiv(intint[])GL33
1249glVertexP4uiv(intint[])GL33
1250glTexCoordP1ui(intint)GL33
1251glGetSamplerParameterIi(intint)GL33
1252glGetFragDataIndex(intByteBuffer)GL33
1253glGenSamplers(int[])GL33
1254glIsSampler(int)GL33
1255glSamplerParameterfv(intintFloatBuffer)GL33
1256glMultiTexCoordP4uiv(intintint[])GL33
1257glSecondaryColorP3uiv(intIntBuffer)GL33
1258glGetSamplerParameteriv(intintIntBuffer)GL33
1259glVertexAttribP1ui(intintbooleanint)GL33
1260glVertexP3uiv(intint[])GL33
1261glDeleteSamplers(int)GL33
1262glGetSamplerParameteriv(intintint[])GL33
1263glSamplerParameteriv(intintint[])GL33
1264glVertexAttribP3uiv(intintbooleanint[])GL33
1265glSamplerParameterIiv(intintint[])GL33
1266glGetSamplerParameterIuiv(intintint[])GL33
1267glTexCoordP2uiv(intIntBuffer)GL33
1268glVertexP3ui(intint)GL33
1269glMultiTexCoordP3ui(intintint)GL33
1270glGenSamplers()GL33
1271glVertexAttribP2ui(intintbooleanint)GL33
1272glGetQueryObjecti64v(intintlong[])GL33
1273glGetSamplerParameterIuiv(intintIntBuffer)GL33
1274glBindFragDataLocationIndexed(intintintByteBuffer)GL33
1275glDeleteSamplers(int[])GL33
1276glTexCoordP2ui(intint)GL33
1277glTexCoordP3uiv(intIntBuffer)GL33
1278glNormalP3uiv(intIntBuffer)GL33
1279glGetSamplerParameterf(intint)GL33
1280glGetSamplerParameterfv(intintfloat[])GL33
1281glTexCoordP3ui(intint)GL33
1282glGetFragDataIndex(intCharSequence)GL33
1283glVertexAttribP3ui(intintbooleanint)GL33
1284glMultiTexCoordP1uiv(intintIntBuffer)GL33
1285glColorP3uiv(intint[])GL33
1286glBindSampler(intint)GL33
1287glGetQueryObjectui64(intint)GL33
1288glSamplerParameterIuiv(intintint[])GL33
1289glGetSamplerParameterIiv(intintIntBuffer)GL33
1290glVertexP2uiv(intIntBuffer)GL33
1291glGetSamplerParameteri(intint)GL33
1292glVertexAttribDivisor(intint)GL33
1293glVertexAttribP2uiv(intintbooleanint[])GL33
1294glVertexAttribP4uiv(intintbooleanIntBuffer)GL33
1295glVertexAttribP2uiv(intintbooleanIntBuffer)GL33
1296glSecondaryColorP3ui(intint)GL33
1297glTexCoordP2uiv(intint[])GL33
1298glSamplerParameterf(intintfloat)GL33
1299glTexCoordP1uiv(intint[])GL33
1300glVertexP2uiv(intint[])GL33
1301glMultiTexCoordP3uiv(intintIntBuffer)GL33
1302glDeleteSamplers(IntBuffer)GL33
1303glTexCoordP4uiv(intint[])GL33
1304glTexCoordP1uiv(intIntBuffer)GL33
1305glBindFragDataLocationIndexed(intintintCharSequence)GL33
1306glSecondaryColorP3uiv(intint[])GL33
1307glVertexAttribP1uiv(intintbooleanint[])GL33
1308glMultiTexCoordP2uiv(intintIntBuffer)GL33
1309glGetQueryObjectui64v(intintlong[])GL33
1310glTexCoordP4ui(intint)GL33
1311glVertexAttribP4uiv(intintbooleanint[])GL33
1312glMultiTexCoordP4uiv(intintIntBuffer)GL33
1313glMultiTexCoordP1uiv(intintint[])GL33
1314glNormalP3ui(intint)GL33
1315glQueryCounter(intint)GL33
1316glSamplerParameteriv(intintIntBuffer)GL33
1317glColorP3ui(intint)GL33
1318glColorP4uiv(intint[])GL33
1319glGetSamplerParameterfv(intintFloatBuffer)GL33
1320glGetQueryObjectui64v(intintLongBuffer)GL33
1321glMultiTexCoordP1ui(intintint)GL33
1322glVertexP4ui(intint)GL33
1323glGetQueryObjecti64(intint)GL33
1324glGetQueryObjecti64v(intintlong)GL33
1325glUniform3dv(intDoubleBuffer)GL40
1326glBlendFuncSeparatei(intintintintint)GL40
1327glDrawArraysIndirect(intIntBuffer)GL40
1328glGetActiveSubroutineName(intintint)GL40
1329glPatchParameterfv(intfloat[])GL40
1330glGetSubroutineIndex(intintByteBuffer)GL40
1331glGenTransformFeedbacks(IntBuffer)GL40
1332glGetQueryIndexediv(intintintIntBuffer)GL40
1333glUniformSubroutinesuiv(intint[])GL40
1334glUniformMatrix2x3dv(intbooleandouble[])GL40
1335glBlendEquationSeparatei(intintint)GL40
1336glGenTransformFeedbacks(int[])GL40
1337glDeleteTransformFeedbacks(int)GL40
1338glDrawTransformFeedbackStream(intintint)GL40
1339glGetSubroutineIndex(intintCharSequence)GL40
1340glBindTransformFeedback(intint)GL40
1341glUniformMatrix2x4dv(intbooleanDoubleBuffer)GL40
1342glUniformMatrix2x4dv(intbooleandouble[])GL40
1343glUniformSubroutinesuiv(intIntBuffer)GL40
1344glUniformMatrix4x3dv(intbooleanDoubleBuffer)GL40
1345glUniformMatrix4dv(intbooleanDoubleBuffer)GL40
1346glResumeTransformFeedback()GL40
1347glUniform2dv(intDoubleBuffer)GL40
1348glBlendEquationi(intint)GL40
1349glGetProgramStagei(intintint)GL40
1350glBlendFunci(intintint)GL40
1351glGetUniformSubroutineuiv(intintIntBuffer)GL40
1352glDrawArraysIndirect(intint[])GL40
1353glGetUniformSubroutineui(intint)GL40
1354glUniform1d(intdouble)GL40
1355glGetActiveSubroutineName(intintintint)GL40
1356glDrawArraysIndirect(intlong)GL40
1357glUniformSubroutinesui(intint)GL40
1358glUniformMatrix4x2dv(intbooleandouble[])GL40
1359glDrawElementsIndirect(intintByteBuffer)GL40
1360glDrawElementsIndirect(intintlong)GL40
1361glGetActiveSubroutineName(intintintIntBufferByteBuffer)GL40
1362glPatchParameteri(intint)GL40
1363glGetActiveSubroutineUniformName(intintintIntBufferByteBuffer)GL40
1364glGetUniformdv(intintdouble[])GL40
1365glUniform3d(intdoubledoubledouble)GL40
1366glUniform2d(intdoubledouble)GL40
1367glGetActiveSubroutineUniformName(intintintint)GL40
1368glUniform1dv(intDoubleBuffer)GL40
1369glUniformMatrix4x3dv(intbooleandouble[])GL40
1370glGetProgramStageiv(intintintIntBuffer)GL40
1371glGetActiveSubroutineUniformi(intintintint)GL40
1372glUniformMatrix2dv(intbooleanDoubleBuffer)GL40
1373glPauseTransformFeedback()GL40
1374glUniformMatrix2x3dv(intbooleanDoubleBuffer)GL40
1375glGetActiveSubroutineUniformName(intintintint[]ByteBuffer)GL40
1376glGetSubroutineUniformLocation(intintByteBuffer)GL40
1377glDeleteTransformFeedbacks(int[])GL40
1378glGetActiveSubroutineUniformName(intintint)GL40
1379glUniformMatrix3dv(intbooleandouble[])GL40
1380glUniformMatrix2dv(intbooleandouble[])GL40
1381glUniform4d(intdoubledoubledoubledouble)GL40
1382glDrawTransformFeedback(intint)GL40
1383glGetActiveSubroutineUniformiv(intintintintIntBuffer)GL40
1384glUniformMatrix4x2dv(intbooleanDoubleBuffer)GL40
1385glUniformMatrix4dv(intbooleandouble[])GL40
1386glUniform1dv(intdouble[])GL40
1387glDrawElementsIndirect(intintint[])GL40
1388glBeginQueryIndexed(intintint)GL40
1389glPatchParameterfv(intFloatBuffer)GL40
1390glEndQueryIndexed(intint)GL40
1391glGetUniformd(intint)GL40
1392glUniformMatrix3x4dv(intbooleandouble[])GL40
1393glGetUniformSubroutineuiv(intintint[])GL40
1394glUniformMatrix3x2dv(intbooleandouble[])GL40
1395glUniformMatrix3x2dv(intbooleanDoubleBuffer)GL40
1396glIsTransformFeedback(int)GL40
1397glGenTransformFeedbacks()GL40
1398glDrawArraysIndirect(intByteBuffer)GL40
1399glMinSampleShading(float)GL40
1400glUniformMatrix3dv(intbooleanDoubleBuffer)GL40
1401glGetProgramStageiv(intintintint[])GL40
1402glGetUniformdv(intintDoubleBuffer)GL40
1403glGetActiveSubroutineUniformiv(intintintintint[])GL40
1404glGetQueryIndexedi(intintint)GL40
1405glDrawElementsIndirect(intintIntBuffer)GL40
1406glUniform2dv(intdouble[])GL40
1407glGetSubroutineUniformLocation(intintCharSequence)GL40
1408glGetActiveSubroutineName(intintintint[]ByteBuffer)GL40
1409glUniform4dv(intDoubleBuffer)GL40
1410glUniform3dv(intdouble[])GL40
1411glDeleteTransformFeedbacks(IntBuffer)GL40
1412glUniform4dv(intdouble[])GL40
1413glGetQueryIndexediv(intintintint[])GL40
1414glUniformMatrix3x4dv(intbooleanDoubleBuffer)GL40
1415glProgramUniformMatrix4x3fv(intintbooleanfloat[])GL41
1416glProgramUniformMatrix4dv(intintbooleandouble[])GL41
1417glGetVertexAttribLdv(intintdouble[])GL41
1418glProgramUniform1fv(intintFloatBuffer)GL41
1419glProgramUniformMatrix3x4dv(intintbooleandouble[])GL41
1420glProgramUniformMatrix3x2dv(intintbooleanDoubleBuffer)GL41
1421glGetProgramPipelineInfoLog(intint[]ByteBuffer)GL41
1422glProgramUniformMatrix3dv(intintbooleanDoubleBuffer)GL41
1423glProgramUniform3fv(intintfloat[])GL41
1424glGetProgramPipelineInfoLog(intIntBufferByteBuffer)GL41
1425glProgramUniform3uiv(intintint[])GL41
1426glProgramUniformMatrix3dv(intintbooleandouble[])GL41
1427glUseProgramStages(intintint)GL41
1428glProgramUniform1d(intintdouble)GL41
1429glViewportIndexedfv(intfloat[])GL41
1430glProgramUniform1i(intintint)GL41
1431glGetShaderPrecisionFormat(intintint[]int[])GL41
1432glProgramUniformMatrix3x4fv(intintbooleanfloat[])GL41
1433glDepthRangeArrayv(intdouble[])GL41
1434glProgramUniform1iv(intintint[])GL41
1435glProgramUniform4fv(intintfloat[])GL41
1436glGetDoublei_v(intintdouble[])GL41
1437glProgramUniformMatrix4x3dv(intintbooleanDoubleBuffer)GL41
1438glScissorIndexedv(intint[])GL41
1439glGetFloati(intint)GL41
1440glProgramUniform3uiv(intintIntBuffer)GL41
1441glProgramUniformMatrix2x3fv(intintbooleanFloatBuffer)GL41
1442glScissorIndexed(intintintintint)GL41
1443glActiveShaderProgram(intint)GL41
1444glProgramUniform2fv(intintfloat[])GL41
1445glVertexAttribL3d(intdoubledoubledouble)GL41
1446glProgramUniform1f(intintfloat)GL41
1447glVertexAttribL3dv(intDoubleBuffer)GL41
1448glProgramUniformMatrix2x3dv(intintbooleanDoubleBuffer)GL41
1449glProgramUniformMatrix4fv(intintbooleanFloatBuffer)GL41
1450glDeleteProgramPipelines(int[])GL41
1451glBindProgramPipeline(int)GL41
1452glReleaseShaderCompiler()GL41
1453glProgramUniform4fv(intintFloatBuffer)GL41
1454glVertexAttribL2d(intdoubledouble)GL41
1455glProgramUniformMatrix3x4fv(intintbooleanFloatBuffer)GL41
1456glShaderBinary(IntBufferintByteBuffer)GL41
1457glProgramUniform2f(intintfloatfloat)GL41
1458glProgramUniformMatrix4x3fv(intintbooleanFloatBuffer)GL41
1459glProgramBinary(intintByteBuffer)GL41
1460glProgramUniform2iv(intintint[])GL41
1461glProgramUniform1iv(intintIntBuffer)GL41
1462glProgramUniform4uiv(intintIntBuffer)GL41
1463glGetFloati_v(intintfloat[])GL41
1464glProgramUniformMatrix4dv(intintbooleanDoubleBuffer)GL41
1465glGenProgramPipelines(IntBuffer)GL41
1466glScissorArrayv(intIntBuffer)GL41
1467glProgramUniformMatrix3x2dv(intintbooleandouble[])GL41
1468glProgramUniform2iv(intintIntBuffer)GL41
1469glGetVertexAttribLdv(intintDoubleBuffer)GL41
1470glProgramUniform3i(intintintintint)GL41
1471glVertexAttribLPointer(intintintintByteBuffer)GL41
1472glVertexAttribLPointer(intintintintlong)GL41
1473glGetDoublei(intint)GL41
1474glProgramUniformMatrix2x4fv(intintbooleanfloat[])GL41
1475glProgramUniform4dv(intintDoubleBuffer)GL41
1476glDepthRangeIndexed(intdoubledouble)GL41
1477glProgramUniform3iv(intintIntBuffer)GL41
1478glViewportArrayv(intfloat[])GL41
1479glGetProgramBinary(intint[]int[]ByteBuffer)GL41
1480glVertexAttribL4dv(intDoubleBuffer)GL41
1481glGetShaderPrecisionFormat(intintIntBuffer)GL41
1482glProgramUniformMatrix2x3fv(intintbooleanfloat[])GL41
1483glGetProgramPipelineiv(intintIntBuffer)GL41
1484glValidateProgramPipeline(int)GL41
1485glProgramUniform4iv(intintint[])GL41
1486glProgramUniform4f(intintfloatfloatfloatfloat)GL41
1487glVertexAttribL1d(intdouble)GL41
1488glProgramUniformMatrix4x3dv(intintbooleandouble[])GL41
1489glProgramUniformMatrix2x4dv(intintbooleanDoubleBuffer)GL41
1490glProgramUniform4i(intintintintintint)GL41
1491glProgramUniform2i(intintintint)GL41
1492glProgramUniformMatrix2x3dv(intintbooleandouble[])GL41
1493glProgramUniform4iv(intintIntBuffer)GL41
1494glGetProgramPipelineiv(intintint[])GL41
1495glProgramUniform3iv(intintint[])GL41
1496glProgramUniform3f(intintfloatfloatfloat)GL41
1497glGetProgramPipelineInfoLog(intint)GL41
1498glViewportArrayv(intFloatBuffer)GL41
1499glProgramUniform3fv(intintFloatBuffer)GL41
1500glProgramUniformMatrix2x4fv(intintbooleanFloatBuffer)GL41
1501glProgramUniform2dv(intintdouble[])GL41
1502glProgramUniformMatrix4x2fv(intintbooleanFloatBuffer)GL41
1503glGetFloati_v(intintFloatBuffer)GL41
1504glDepthRangeArrayv(intDoubleBuffer)GL41
1505glGetShaderPrecisionFormat(intintIntBufferIntBuffer)GL41
1506glProgramUniformMatrix4x2fv(intintbooleanfloat[])GL41
1507glVertexAttribL3dv(intdouble[])GL41
1508glDepthRangef(floatfloat)GL41
1509glProgramUniform2uiv(intintIntBuffer)GL41
1510glViewportIndexedf(intfloatfloatfloatfloat)GL41
1511glProgramUniformMatrix3x2fv(intintbooleanFloatBuffer)GL41
1512glProgramUniformMatrix2dv(intintbooleanDoubleBuffer)GL41
1513glProgramUniform3dv(intintDoubleBuffer)GL41
1514glDeleteProgramPipelines(IntBuffer)GL41
1515glProgramUniformMatrix4fv(intintbooleanfloat[])GL41
1516glProgramUniformMatrix2x4dv(intintbooleandouble[])GL41
1517glGenProgramPipelines()GL41
1518glProgramUniform1dv(intintDoubleBuffer)GL41
1519glGetProgramBinary(intIntBufferIntBufferByteBuffer)GL41
1520glVertexAttribL2dv(intDoubleBuffer)GL41
1521glGetProgramPipelineInfoLog(int)GL41
1522glProgramUniform3ui(intintintintint)GL41
1523glViewportIndexedfv(intFloatBuffer)GL41
1524glProgramUniformMatrix3fv(intintbooleanFloatBuffer)GL41
1525glProgramUniform4d(intintdoubledoubledoubledouble)GL41
1526glDeleteProgramPipelines(int)GL41
1527glProgramParameteri(intintint)GL41
1528glProgramUniform2d(intintdoubledouble)GL41
1529glProgramUniformMatrix4x2dv(intintbooleandouble[])GL41
1530glProgramUniform3d(intintdoubledoubledouble)GL41
1531glClearDepthf(float)GL41
1532glIsProgramPipeline(int)GL41
1533glVertexAttribL4dv(intdouble[])GL41
1534glProgramUniform1ui(intintint)GL41
1535glVertexAttribLPointer(intintintDoubleBuffer)GL41
1536glProgramUniform1dv(intintdouble[])GL41
1537glProgramUniform1uiv(intintint[])GL41
1538glProgramUniform4uiv(intintint[])GL41
1539glProgramUniform1fv(intintfloat[])GL41
1540glProgramUniformMatrix3fv(intintbooleanfloat[])GL41
1541glProgramUniform2fv(intintFloatBuffer)GL41
1542glScissorIndexedv(intIntBuffer)GL41
1543glProgramUniform4ui(intintintintintint)GL41
1544glVertexAttribL1dv(intdouble[])GL41
1545glCreateShaderProgramv(intPointerBuffer)GL41
1546glVertexAttribL2dv(intdouble[])GL41
1547glProgramUniformMatrix2fv(intintbooleanfloat[])GL41
1548glVertexAttribL1dv(intDoubleBuffer)GL41
1549glProgramUniform3dv(intintdouble[])GL41
1550glGetDoublei_v(intintDoubleBuffer)GL41
1551glProgramUniform1uiv(intintIntBuffer)GL41
1552glCreateShaderProgramv(intCharSequence)GL41
1553glProgramUniformMatrix4x2dv(intintbooleanDoubleBuffer)GL41
1554glProgramUniform2uiv(intintint[])GL41
1555glVertexAttribL4d(intdoubledoubledoubledouble)GL41
1556glShaderBinary(int[]intByteBuffer)GL41
1557glProgramUniformMatrix2fv(intintbooleanFloatBuffer)GL41
1558glProgramUniform2ui(intintintint)GL41
1559glGetProgramPipelinei(intint)GL41
1560glProgramUniform4dv(intintdouble[])GL41
1561glProgramUniformMatrix2dv(intintbooleandouble[])GL41
1562glProgramUniform2dv(intintDoubleBuffer)GL41
1563glGenProgramPipelines(int[])GL41
1564glScissorArrayv(intint[])GL41
1565glProgramUniformMatrix3x2fv(intintbooleanfloat[])GL41
1566glProgramUniformMatrix3x4dv(intintbooleanDoubleBuffer)GL41
1567glDrawElementsInstancedBaseInstance(intIntBufferintint)GL42
1568glDrawElementsInstancedBaseVertexBaseInstance(intintByteBufferintintint)GL42
1569glDrawElementsInstancedBaseVertexBaseInstance(intIntBufferintintint)GL42
1570glGetActiveAtomicCounterBufferiv(intintintIntBuffer)GL42
1571glDrawElementsInstancedBaseVertexBaseInstance(intShortBufferintintint)GL42
1572glDrawElementsInstancedBaseInstance(intShortBufferintint)GL42
1573glBindImageTexture(intintintbooleanintintint)GL42
1574glDrawElementsInstancedBaseInstance(intintByteBufferintint)GL42
1575glGetActiveAtomicCounterBufferi(intintint)GL42
1576glGetInternalformativ(intintintIntBuffer)GL42
1577glDrawArraysInstancedBaseInstance(intintintintint)GL42
1578glMemoryBarrier(int)GL42
1579glGetActiveAtomicCounterBufferiv(intintintint[])GL42
1580glDrawElementsInstancedBaseVertexBaseInstance(intintintlongintintint)GL42
1581glGetInternalformati(intintint)GL42
1582glDrawElementsInstancedBaseInstance(intByteBufferintint)GL42
1583glDrawTransformFeedbackInstanced(intintint)GL42
1584glTexStorage1D(intintintint)GL42
1585glDrawElementsInstancedBaseInstance(intintintlongintint)GL42
1586glTexStorage2D(intintintintint)GL42
1587glDrawTransformFeedbackStreamInstanced(intintintint)GL42
1588glTexStorage3D(intintintintintint)GL42
1589glDrawElementsInstancedBaseVertexBaseInstance(intByteBufferintintint)GL42
1590glGetInternalformativ(intintintint[])GL42
1591glDebugMessageInsert(intintintintCharSequence)GL43
1592glClearBufferData(intintintintint[])GL43
1593glClearBufferData(intintintintshort[])GL43
1594glClearBufferData(intintintintIntBuffer)GL43
1595glClearBufferData(intintintintByteBuffer)GL43
1596glTexStorage3DMultisample(intintintintintintboolean)GL43
1597glClearBufferData(intintintintFloatBuffer)GL43
1598glClearBufferSubData(intintlonglongintintByteBuffer)GL43
1599glCopyImageSubData(intintintintintintintintintintintintintintint)GL43
1600glInvalidateTexSubImage(intintintintintintintint)GL43
1601glGetProgramResourceName(intintintint[]ByteBuffer)GL43
1602glGetProgramResourceLocationIndex(intintCharSequence)GL43
1603glClearBufferSubData(intintlonglongintintint[])GL43
1604glVertexAttribLFormat(intintintint)GL43
1605glInvalidateSubFramebuffer(intintintintintint)GL43
1606glInvalidateFramebuffer(intint[])GL43
1607glGetInternalformati64(intintint)GL43
1608glClearBufferSubData(intintlonglongintintshort[])GL43
1609glPopDebugGroup()GL43
1610glMultiDrawElementsIndirect(intintByteBufferintint)GL43
1611glInvalidateFramebuffer(intIntBuffer)GL43
1612glGetProgramResourceIndex(intintCharSequence)GL43
1613glInvalidateTexImage(intint)GL43
1614glVertexAttribBinding(intint)GL43
1615glInvalidateSubFramebuffer(intint[]intintintint)GL43
1616glClearBufferSubData(intintlonglongintintIntBuffer)GL43
1617glMultiDrawElementsIndirect(intintlongintint)GL43
1618glDispatchCompute(intintint)GL43
1619glMultiDrawArraysIndirect(intByteBufferintint)GL43
1620glVertexBindingDivisor(intint)GL43
1621glDispatchComputeIndirect(long)GL43
1622glInvalidateBufferSubData(intlonglong)GL43
1623glPushDebugGroup(intintByteBuffer)GL43
1624glFramebufferParameteri(intintint)GL43
1625glMultiDrawArraysIndirect(intlongintint)GL43
1626glGetObjectPtrLabel(long)GL43
1627glObjectLabel(intintByteBuffer)GL43
1628glGetProgramResourceiv(intintintIntBufferIntBufferIntBuffer)GL43
1629glDebugMessageControl(intintintIntBufferboolean)GL43
1630glDebugMessageControl(intintintint[]boolean)GL43
1631glMultiDrawArraysIndirect(intint[]intint)GL43
1632glGetObjectLabel(intintint[]ByteBuffer)GL43
1633glGetProgramInterfaceiv(intintintint[])GL43
1634glInvalidateSubFramebuffer(intIntBufferintintintint)GL43
1635glInvalidateBufferData(int)GL43
1636glClearBufferSubData(intintlonglongintintFloatBuffer)GL43
1637glGetProgramResourceIndex(intintByteBuffer)GL43
1638glVertexAttribIFormat(intintintint)GL43
1639glBindVertexBuffer(intintlongint)GL43
1640glClearBufferSubData(intintlonglongintintfloat[])GL43
1641glGetProgramResourceLocation(intintByteBuffer)GL43
1642glObjectPtrLabel(longCharSequence)GL43
1643glGetFramebufferParameteri(intint)GL43
1644glGetObjectLabel(intint)GL43
1645glGetProgramResourceLocation(intintCharSequence)GL43
1646glDebugMessageControl(intintintintboolean)GL43
1647glObjectLabel(intintCharSequence)GL43
1648glMultiDrawArraysIndirect(intIntBufferintint)GL43
1649glGetObjectPtrLabel(longint[]ByteBuffer)GL43
1650glTexBufferRange(intintintlonglong)GL43
1651glGetFramebufferParameteriv(intintint[])GL43
1652glGetProgramResourceName(intintintint)GL43
1653glClearBufferSubData(intintlonglongintintShortBuffer)GL43
1654glMultiDrawElementsIndirect(intintIntBufferintint)GL43
1655glGetObjectLabel(intintint)GL43
1656glObjectPtrLabel(longByteBuffer)GL43
1657glInvalidateFramebuffer(intint)GL43
1658glGetFramebufferParameteriv(intintIntBuffer)GL43
1659glPushDebugGroup(intintCharSequence)GL43
1660glGetObjectLabel(intintIntBufferByteBuffer)GL43
1661glGetDebugMessageLog(intIntBufferIntBufferIntBufferIntBufferIntBufferByteBuffer)GL43
1662glVertexAttribFormat(intintintbooleanint)GL43
1663glGetDebugMessageLog(intint[]int[]int[]int[]int[]ByteBuffer)GL43
1664glGetProgramInterfaceiv(intintintIntBuffer)GL43
1665glShaderStorageBlockBinding(intintint)GL43
1666glTextureView(intintintintintintintint)GL43
1667glDebugMessageCallback(GLDebugMessageCallbackIlong)GL43
1668glGetObjectPtrLabel(longint)GL43
1669glClearBufferData(intintintintShortBuffer)GL43
1670glDebugMessageInsert(intintintintByteBuffer)GL43
1671glGetProgramResourceiv(intintintint[]int[]int[])GL43
1672glGetProgramResourceName(intintint)GL43
1673glClearBufferData(intintintintfloat[])GL43
1674glGetProgramInterfacei(intintint)GL43
1675glMultiDrawElementsIndirect(intintint[]intint)GL43
1676glGetInternalformati64v(intintintLongBuffer)GL43
1677glGetProgramResourceLocationIndex(intintByteBuffer)GL43
1678glGetInternalformati64v(intintintlong[])GL43
1679glGetProgramResourceName(intintintIntBufferByteBuffer)GL43
1680glGetObjectPtrLabel(longIntBufferByteBuffer)GL43
1681glTexStorage2DMultisample(intintintintintboolean)GL43
1682glClearTexSubImage(intintintintintintintintintintIntBuffer)GL44
1683glClearTexSubImage(intintintintintintintintintintint[])GL44
1684glBufferStorage(intShortBufferint)GL44
1685glClearTexSubImage(intintintintintintintintintintByteBuffer)GL44
1686glClearTexImage(intintintintdouble[])GL44
1687glBufferStorage(intFloatBufferint)GL44
1688glClearTexImage(intintintintByteBuffer)GL44
1689glBufferStorage(intint[]int)GL44
1690glBufferStorage(intDoubleBufferint)GL44
1691glBufferStorage(intshort[]int)GL44
1692glClearTexImage(intintintintIntBuffer)GL44
1693glClearTexSubImage(intintintintintintintintintintshort[])GL44
1694glBufferStorage(intfloat[]int)GL44
1695glClearTexSubImage(intintintintintintintintintintDoubleBuffer)GL44
1696glClearTexImage(intintintintDoubleBuffer)GL44
1697glBindSamplers(intint[])GL44
1698glBindImageTextures(intIntBuffer)GL44
1699glBindBuffersRange(intintIntBufferPointerBufferPointerBuffer)GL44
1700glClearTexSubImage(intintintintintintintintintintFloatBuffer)GL44
1701glClearTexImage(intintintintshort[])GL44
1702glClearTexSubImage(intintintintintintintintintintShortBuffer)GL44
1703glClearTexImage(intintintintShortBuffer)GL44
1704glBindVertexBuffers(intint[]PointerBufferint[])GL44
1705glBufferStorage(intdouble[]int)GL44
1706glBindTextures(intIntBuffer)GL44
1707glClearTexImage(intintintintFloatBuffer)GL44
1708glBindImageTextures(intint[])GL44
1709glBufferStorage(intlongint)GL44
1710glClearTexSubImage(intintintintintintintintintintfloat[])GL44
1711glBindVertexBuffers(intIntBufferPointerBufferIntBuffer)GL44
1712glBindBuffersRange(intintint[]PointerBufferPointerBuffer)GL44
1713glClearTexImage(intintintintint[])GL44
1714glBufferStorage(intByteBufferint)GL44
1715glBindTextures(intint[])GL44
1716glClearTexImage(intintintintfloat[])GL44
1717glClearTexSubImage(intintintintintintintintintintdouble[])GL44
1718glBindBuffersBase(intintIntBuffer)GL44
1719glBindSamplers(intIntBuffer)GL44
1720glBufferStorage(intIntBufferint)GL44
1721glBindBuffersBase(intintint[])GL44
1722glGetTextureParameterfv(intintfloat[])GL45
1723glGetTransformFeedbacki64_v(intintintLongBuffer)GL45
1724glGetTextureLevelParameteriv(intintintint[])GL45
1725glGetnTexImage(intintintintIntBuffer)GL45
1726glGetNamedBufferParameteriv(intintint[])GL45
1727glTextureSubImage3D(intintintintintintintintintintdouble[])GL45
1728glGetNamedBufferSubData(intlongByteBuffer)GL45
1729glGetCompressedTextureImage(intintintlong)GL45
1730glGetVertexArrayIndexediv(intintintIntBuffer)GL45
1731glGetVertexArrayIndexedi(intintint)GL45
1732glCreateFramebuffers()GL45
1733glClipControl(intint)GL45
1734glTextureSubImage3D(intintintintintintintintintintfloat[])GL45
1735glVertexArrayAttribLFormat(intintintintint)GL45
1736glNamedFramebufferDrawBuffers(intIntBuffer)GL45
1737glGetCompressedTextureSubImage(intintintintintintintintFloatBuffer)GL45
1738glCreateQueries(intint[])GL45
1739glCopyTextureSubImage3D(intintintintintintintintint)GL45
1740glCreateFramebuffers(int[])GL45
1741glNamedBufferSubData(intlongdouble[])GL45
1742glCreateBuffers(int[])GL45
1743glGetVertexArrayiv(intintIntBuffer)GL45
1744glGetnUniformdv(intintDoubleBuffer)GL45
1745glTextureStorage3D(intintintintintint)GL45
1746glGetCompressedTextureSubImage(intintintintintintintintDoubleBuffer)GL45
1747glGetTextureImage(intintintintintlong)GL45
1748glCreateSamplers()GL45
1749glNamedFramebufferDrawBuffer(intint)GL45
1750glTextureParameterIui(intintint)GL45
1751glTextureSubImage2D(intintintintintintintintint[])GL45
1752glTextureSubImage2D(intintintintintintintintlong)GL45
1753glGetTransformFeedbacki_v(intintintint[])GL45
1754glNamedBufferStorage(intFloatBufferint)GL45
1755glClearNamedFramebufferfv(intintintFloatBuffer)GL45
1756glCreateBuffers(IntBuffer)GL45
1757glGetnPixelMapfv(intFloatBuffer)GL45
1758glGetGraphicsResetStatus()GL45
1759glTextureParameterIiv(intintint[])GL45
1760glNamedBufferData(intByteBufferint)GL45
1761glTextureSubImage1D(intintintintintintIntBuffer)GL45
1762glTextureSubImage1D(intintintintintintint[])GL45
1763glClearNamedBufferSubData(intintlonglongintintShortBuffer)GL45
1764glInvalidateNamedFramebufferData(intint[])GL45
1765glGetTextureParameteri(intint)GL45
1766glGetNamedBufferParameteriv(intintIntBuffer)GL45
1767glGetnPixelMapuiv(intint[])GL45
1768glGetNamedBufferSubData(intlongDoubleBuffer)GL45
1769glGetTextureImage(intintintintshort[])GL45
1770glTextureParameterIiv(intintIntBuffer)GL45
1771glClearNamedFramebufferuiv(intintintIntBuffer)GL45
1772glGetnColorTable(intintintFloatBuffer)GL45
1773glInvalidateNamedFramebufferSubData(intint[]intintintint)GL45
1774glTextureParameterIuiv(intintint[])GL45
1775glTextureSubImage3D(intintintintintintintintintintIntBuffer)GL45
1776glCreateTransformFeedbacks()GL45
1777glCompressedTextureSubImage1D(intintintintintintlong)GL45
1778glNamedBufferSubData(intlongFloatBuffer)GL45
1779glTextureSubImage1D(intintintintintintByteBuffer)GL45
1780glClearNamedBufferSubData(intintlonglongintintFloatBuffer)GL45
1781glGetnUniformui(intint)GL45
1782glTextureSubImage2D(intintintintintintintintdouble[])GL45
1783glGetQueryBufferObjectiv(intintintlong)GL45
1784glNamedFramebufferDrawBuffers(intint)GL45
1785glGetNamedBufferSubData(intlongshort[])GL45
1786glCreateTransformFeedbacks(IntBuffer)GL45
1787glGetNamedBufferSubData(intlonglong[])GL45
1788glGetnColorTable(intintintByteBuffer)GL45
1789glBlitNamedFramebuffer(intintintintintintintintintintintint)GL45
1790glGetNamedFramebufferAttachmentParameteriv(intintintint[])GL45
1791glGetNamedBufferSubData(intlongIntBuffer)GL45
1792glGetTextureSubImage(intintintintintintintintintintshort[])GL45
1793glGetnColorTable(intintintshort[])GL45
1794glCompressedTextureSubImage2D(intintintintintintintByteBuffer)GL45
1795glNamedBufferData(intIntBufferint)GL45
1796glGetNamedRenderbufferParameteriv(intintint[])GL45
1797glGetTextureSubImage(intintintintintintintintintintFloatBuffer)GL45
1798glNamedBufferSubData(intlongIntBuffer)GL45
1799glCreateTextures(intint[])GL45
1800glGetnSeparableFilter(intintintByteBufferByteBufferByteBuffer)GL45
1801glNamedBufferStorage(intShortBufferint)GL45
1802glGetNamedBufferParameteri(intint)GL45
1803glNamedBufferStorage(intfloat[]int)GL45
1804glInvalidateNamedFramebufferSubData(intIntBufferintintintint)GL45
1805glGetTextureLevelParameteri(intintint)GL45
1806glGetnMapiv(intintIntBuffer)GL45
1807glGetTextureImage(intintintintfloat[])GL45
1808glGetCompressedTextureSubImage(intintintintintintintintint[])GL45
1809glClearNamedBufferSubData(intintlonglongintintIntBuffer)GL45
1810glGetnPolygonStipple(intlong)GL45
1811glNamedBufferStorage(intint[]int)GL45
1812glGetTextureImage(intintintintShortBuffer)GL45
1813glClearNamedFramebufferiv(intintintIntBuffer)GL45
1814glGetnMapf(intint)GL45
1815glGetnUniformi(intint)GL45
1816glGetTextureParameteriv(intintint[])GL45
1817glTextureStorage2DMultisample(intintintintintboolean)GL45
1818glVertexArrayElementBuffer(intint)GL45
1819glGetTextureImage(intintintintByteBuffer)GL45
1820glClearNamedFramebufferfi(intintintfloatint)GL45
1821glGetnTexImage(intintintintshort[])GL45
1822glCreateTextures(int)GL45
1823glGetTextureSubImage(intintintintintintintintintintint[])GL45
1824glGetCompressedTextureImage(intintByteBuffer)GL45
1825glTextureSubImage2D(intintintintintintintintShortBuffer)GL45
1826glNamedBufferStorage(intshort[]int)GL45
1827glNamedFramebufferDrawBuffers(intint[])GL45
1828glCopyTextureSubImage1D(intintintintintint)GL45
1829glVertexArrayVertexBuffers(intintIntBufferPointerBufferIntBuffer)GL45
1830glGetnPixelMapuiv(intIntBuffer)GL45
1831glClearNamedBufferData(intintintintfloat[])GL45
1832glMapNamedBuffer(intintlongByteBuffer)GL45
1833glGetnPolygonStipple(ByteBuffer)GL45
1834glGetNamedBufferSubData(intlongFloatBuffer)GL45
1835glReadnPixels(intintintintintintIntBuffer)GL45
1836glTextureParameteriv(intintIntBuffer)GL45
1837glNamedBufferStorage(intlongint)GL45
1838glGetTextureLevelParameterfv(intintintfloat[])GL45
1839glClearNamedBufferSubData(intintlonglongintintint[])GL45
1840glNamedBufferData(intShortBufferint)GL45
1841glVertexArrayVertexBuffers(intintint[]PointerBufferint[])GL45
1842glVertexArrayAttribFormat(intintintintbooleanint)GL45
1843glGetnColorTable(intintintintlong)GL45
1844glTextureStorage1D(intintintint)GL45
1845glTextureSubImage3D(intintintintintintintintintintShortBuffer)GL45
1846glNamedBufferSubData(intlongShortBuffer)GL45
1847glGetnMapfv(intintfloat[])GL45
1848glGetTextureParameterIi(intint)GL45
1849glTextureSubImage1D(intintintintintintShortBuffer)GL45
1850glGetnUniformfv(intintfloat[])GL45
1851glGetCompressedTextureSubImage(intintintintintintintintIntBuffer)GL45
1852glGetnUniformd(intint)GL45
1853glNamedRenderbufferStorageMultisample(intintintintint)GL45
1854glCopyTextureSubImage2D(intintintintintintintint)GL45
1855glNamedFramebufferParameteri(intintint)GL45
1856glCompressedTextureSubImage3D(intintintintintintintintintintlong)GL45
1857glGetCompressedTextureSubImage(intintintintintintintintintlong)GL45
1858glGetnColorTable(intintintShortBuffer)GL45
1859glGetTextureParameterf(intint)GL45
1860glGetNamedBufferSubData(intlongdouble[])GL45
1861glGetnTexImage(intintintintFloatBuffer)GL45
1862glGetTextureSubImage(intintintintintintintintintintShortBuffer)GL45
1863glCompressedTextureSubImage3D(intintintintintintintintintByteBuffer)GL45
1864glTextureBuffer(intintint)GL45
1865glGetnTexImage(intintintintByteBuffer)GL45
1866glNamedBufferData(intfloat[]int)GL45
1867glNamedBufferStorage(intIntBufferint)GL45
1868glGetnTexImage(intintintintfloat[])GL45
1869glGetnColorTable(intintintIntBuffer)GL45
1870glNamedFramebufferRenderbuffer(intintintint)GL45
1871glTextureParameterfv(intintFloatBuffer)GL45
1872glCopyNamedBufferSubData(intintlonglonglong)GL45
1873glGetnUniformuiv(intintIntBuffer)GL45
1874glUnmapNamedBuffer(int)GL45
1875glGetnSeparableFilter(intintintintlongintlongByteBuffer)GL45
1876glGetTransformFeedbacki64(intintint)GL45
1877glTextureStorage3DMultisample(intintintintintintboolean)GL45
1878glGetTransformFeedbacki(intint)GL45
1879glNamedBufferSubData(intlongshort[])GL45
1880glVertexArrayVertexBuffer(intintintlongint)GL45
1881glTextureParameterIi(intintint)GL45
1882glGetNamedBufferParameteri64v(intintLongBuffer)GL45
1883glCreateRenderbuffers()GL45
1884glTextureSubImage3D(intintintintintintintintintintDoubleBuffer)GL45
1885glTextureSubImage3D(intintintintintintintintintintshort[])GL45
1886glTextureParameterIuiv(intintIntBuffer)GL45
1887glCreateTextures(intIntBuffer)GL45
1888glGetNamedBufferParameteri64(intint)GL45
1889glInvalidateNamedFramebufferData(intIntBuffer)GL45
1890glNamedBufferSubData(intlongDoubleBuffer)GL45
1891glGetnPixelMapfv(intfloat[])GL45
1892glCreateVertexArrays(int[])GL45
1893glGetnTexImage(intintintintintlong)GL45
1894glGetVertexArrayIndexediv(intintintint[])GL45
1895glGetnMinmax(intbooleanintintByteBuffer)GL45
1896glGetTextureImage(intintintintDoubleBuffer)GL45
1897glNamedBufferData(intLongBufferint)GL45
1898glGetTransformFeedbackiv(intintIntBuffer)GL45
1899glTextureStorage2D(intintintintint)GL45
1900glGetnUniformfv(intintFloatBuffer)GL45
1901glGetTransformFeedbackiv(intintint[])GL45
1902glInvalidateNamedFramebufferSubData(intintintintintint)GL45
1903glGetTextureSubImage(intintintintintintintintintintfloat[])GL45
1904glCreateProgramPipelines(IntBuffer)GL45
1905glGetQueryBufferObjectuiv(intintintlong)GL45
1906glGetTextureLevelParameterf(intintint)GL45
1907glCreateFramebuffers(IntBuffer)GL45
1908glReadnPixels(intintintintintintint[])GL45
1909glGetTextureParameterIuiv(intintint[])GL45
1910glGetnTexImage(intintintintdouble[])GL45
1911glGetNamedRenderbufferParameteriv(intintIntBuffer)GL45
1912glClearNamedFramebufferuiv(intintintint[])GL45
1913glCreateSamplers(IntBuffer)GL45
1914glTextureParameteriv(intintint[])GL45
1915glGetnMapfv(intintFloatBuffer)GL45
1916glGetCompressedTextureSubImage(intintintintintintintintfloat[])GL45
1917glCreateVertexArrays(IntBuffer)GL45
1918glCreateQueries(intIntBuffer)GL45
1919glGetnPixelMapusv(intshort[])GL45
1920glTextureSubImage3D(intintintintintintintintintintFloatBuffer)GL45
1921glCompressedTextureSubImage1D(intintintintintByteBuffer)GL45
1922glMapNamedBufferRange(intlonglongint)GL45
1923glTextureSubImage2D(intintintintintintintintIntBuffer)GL45
1924glReadnPixels(intintintintintintShortBuffer)GL45
1925glTextureSubImage2D(intintintintintintintintfloat[])GL45
1926glReadnPixels(intintintintintintintlong)GL45
1927glGetTextureSubImage(intintintintintintintintintintIntBuffer)GL45
1928glNamedBufferSubData(intlonglong[])GL45
1929glNamedBufferStorage(intByteBufferint)GL45
1930glCreateVertexArrays()GL45
1931glNamedBufferData(intshort[]int)GL45
1932glCreateBuffers()GL45
1933glGetnColorTable(intintintfloat[])GL45
1934glGetnCompressedTexImage(intintintlong)GL45
1935glGetNamedBufferSubData(intlongShortBuffer)GL45
1936glReadnPixels(intintintintintintFloatBuffer)GL45
1937glDisableVertexArrayAttrib(intint)GL45
1938glNamedFramebufferReadBuffer(intint)GL45
1939glTextureSubImage2D(intintintintintintintintFloatBuffer)GL45
1940glGetnMapdv(intintDoubleBuffer)GL45
1941glGetNamedFramebufferParameteriv(intintIntBuffer)GL45
1942glTextureSubImage3D(intintintintintintintintintintint[])GL45
1943glCreateTransformFeedbacks(int[])GL45
1944glTextureSubImage1D(intintintintintintdouble[])GL45
1945glNamedBufferSubData(intlongfloat[])GL45
1946glGetNamedBufferPointer(intint)GL45
1947glTextureSubImage3D(intintintintintintintintintintByteBuffer)GL45
1948glGetVertexArrayIndexed64iv(intintintLongBuffer)GL45
1949glNamedBufferData(intlongint)GL45
1950glTextureSubImage1D(intintintintintintFloatBuffer)GL45
1951glGetTextureParameterIiv(intintint[])GL45
1952glNamedBufferSubData(intlongint[])GL45
1953glFlushMappedNamedBufferRange(intlonglong)GL45
1954glCreateRenderbuffers(IntBuffer)GL45
1955glClearNamedBufferData(intintintintFloatBuffer)GL45
1956glGetnTexImage(intintintintint[])GL45
1957glGetTextureParameterIiv(intintIntBuffer)GL45
1958glGetCompressedTextureSubImage(intintintintintintintintdouble[])GL45
1959glNamedBufferSubData(intlongLongBuffer)GL45
1960glGetTextureImage(intintintintdouble[])GL45
1961glNamedBufferData(intint[]int)GL45
1962glGetVertexArrayIndexed64iv(intintintlong[])GL45
1963glGetnConvolutionFilter(intintintByteBuffer)GL45
1964glCreateRenderbuffers(int[])GL45
1965glNamedBufferData(intdouble[]int)GL45
1966glMapNamedBufferRange(intlonglongintByteBuffer)GL45
1967glTextureParameterf(intintfloat)GL45
1968glNamedBufferStorage(intDoubleBufferint)GL45
1969glVertexArrayAttribIFormat(intintintintint)GL45
1970glBindTextureUnit(intint)GL45
1971glGetnTexImage(intintintintShortBuffer)GL45
1972glGetnCompressedTexImage(intintByteBuffer)GL45
1973glGetnUniformdv(intintdouble[])GL45
1974glTextureParameterfv(intintfloat[])GL45
1975glCreateQueries(int)GL45
1976glTextureSubImage1D(intintintintintintDoubleBuffer)GL45
1977glClearNamedBufferData(intintintintshort[])GL45
1978glGetNamedBufferPointerv(intintPointerBuffer)GL45
1979glNamedFramebufferTextureLayer(intintintintint)GL45
1980glGetVertexArrayIndexed64i(intintint)GL45
1981glClearNamedBufferData(intintintintShortBuffer)GL45
1982glGetNamedBufferSubData(intlongLongBuffer)GL45
1983glMapNamedBuffer(intintByteBuffer)GL45
1984glGetNamedBufferParameteri64v(intintlong[])GL45
1985glTextureBufferRange(intintintlonglong)GL45
1986glGetTextureSubImage(intintintintintintintintintintdouble[])GL45
1987glClearNamedBufferSubData(intintlonglongintintshort[])GL45
1988glGetnMinmax(intbooleanintintintlong)GL45
1989glGetTextureParameterIui(intint)GL45
1990glGetCompressedTextureSubImage(intintintintintintintintByteBuffer)GL45
1991glGetTextureSubImage(intintintintintintintintintintDoubleBuffer)GL45
1992glGetNamedFramebufferParameteriv(intintint[])GL45
1993glNamedFramebufferTexture(intintintint)GL45
1994glGetTextureParameterfv(intintFloatBuffer)GL45
1995glNamedBufferData(intlong[]int)GL45
1996glInvalidateNamedFramebufferData(intint)GL45
1997glClearNamedBufferSubData(intintlonglongintintByteBuffer)GL45
1998glGetTransformFeedbacki_v(intintintIntBuffer)GL45
1999glTextureSubImage1D(intintintintintintshort[])GL45
2000glGetNamedRenderbufferParameteri(intint)GL45
2001glGetnUniformf(intint)GL45
2002glGetnMapi(intint)GL45
2003glCompressedTextureSubImage2D(intintintintintintintintlong)GL45
2004glReadnPixels(intintintintintintByteBuffer)GL45
2005glGetTextureLevelParameterfv(intintintFloatBuffer)GL45
2006glNamedBufferData(intDoubleBufferint)GL45
2007glGetCompressedTextureSubImage(intintintintintintintintshort[])GL45
2008glGetnPixelMapusv(intShortBuffer)GL45
2009glGetNamedFramebufferAttachmentParameteri(intintint)GL45
2010glClearNamedBufferData(intintintintint[])GL45
2011glCreateSamplers(int[])GL45
2012glGetTextureImage(intintintintFloatBuffer)GL45
2013glGetnUniformuiv(intintint[])GL45
2014glGetnUniformiv(intintint[])GL45
2015glGetnConvolutionFilter(intintintintlong)GL45
2016glGenerateTextureMipmap(int)GL45
2017glClearNamedFramebufferiv(intintintint[])GL45
2018glGetTransformFeedbacki64_v(intintintlong[])GL45
2019glMemoryBarrierByRegion(int)GL45
2020glNamedBufferStorage(intdouble[]int)GL45
2021glGetnMapiv(intintint[])GL45
2022glCreateProgramPipelines(int[])GL45
2023glGetnTexImage(intintintintDoubleBuffer)GL45
2024glGetQueryBufferObjecti64v(intintintlong)GL45
2025glClearNamedBufferData(intintintintByteBuffer)GL45
2026glGetnHistogram(intbooleanintintintlong)GL45
2027glReadnPixels(intintintintintintfloat[])GL45
2028glGetQueryBufferObjectui64v(intintintlong)GL45
2029glGetNamedFramebufferAttachmentParameteriv(intintintIntBuffer)GL45
2030glVertexArrayAttribBinding(intintint)GL45
2031glTextureBarrier()GL45
2032glGetnHistogram(intbooleanintintByteBuffer)GL45
2033glGetTextureParameterIuiv(intintIntBuffer)GL45
2034glGetTextureSubImage(intintintintintintintintintintByteBuffer)GL45
2035glGetnUniformiv(intintIntBuffer)GL45
2036glGetTransformFeedbacki(intintint)GL45
2037glGetnMapdv(intintdouble[])GL45
2038glTransformFeedbackBufferRange(intintintlonglong)GL45
2039glClearNamedBufferSubData(intintlonglongintintfloat[])GL45
2040glGetTextureImage(intintintintIntBuffer)GL45
2041glCreateProgramPipelines()GL45
2042glEnableVertexArrayAttrib(intint)GL45
2043glTextureSubImage2D(intintintintintintintintshort[])GL45
2044glGetTextureSubImage(intintintintintintintintintintintlong)GL45
2045glGetVertexArrayiv(intintint[])GL45
2046glGetNamedBufferSubData(intlongfloat[])GL45
2047glTransformFeedbackBufferBase(intintint)GL45
2048glTextureSubImage1D(intintintintintintfloat[])GL45
2049glTextureSubImage2D(intintintintintintintintByteBuffer)GL45
2050glGetVertexArrayi(intint)GL45
2051glGetnMapd(intint)GL45
2052glGetTextureParameteriv(intintIntBuffer)GL45
2053glNamedRenderbufferStorage(intintintint)GL45
2054glMapNamedBuffer(intint)GL45
2055glTextureSubImage3D(intintintintintintintintintintlong)GL45
2056glClearNamedFramebufferfv(intintintfloat[])GL45
2057glClearNamedBufferData(intintintintIntBuffer)GL45
2058glTextureSubImage2D(intintintintintintintintDoubleBuffer)GL45
2059glGetNamedFramebufferParameteri(intint)GL45
2060glNamedBufferData(intFloatBufferint)GL45
2061glTextureParameteri(intintint)GL45
2062glCheckNamedFramebufferStatus(intint)GL45
2063glGetTextureImage(intintintintint[])GL45
2064glGetTextureLevelParameteriv(intintintIntBuffer)GL45
2065glVertexArrayBindingDivisor(intintint)GL45
2066glTextureSubImage1D(intintintintintintlong)GL45
2067glGetCompressedTextureSubImage(intintintintintintintintShortBuffer)GL45
2068glReadnPixels(intintintintintintshort[])GL45
2069glGetnColorTable(intintintint[])GL45
2070glGetNamedBufferSubData(intlongint[])GL45
2071glNamedBufferSubData(intlongByteBuffer)GL45
2072glMultiDrawArraysIndirectCount(intByteBufferlongintint)GL46
2073glMultiDrawElementsIndirectCount(intintint[]longintint)GL46
2074glMultiDrawArraysIndirectCount(intint[]longintint)GL46
2075glSpecializeShader(intByteBufferIntBufferIntBuffer)GL46
2076glMultiDrawArraysIndirectCount(intIntBufferlongintint)GL46
2077glMultiDrawElementsIndirectCount(intintIntBufferlongintint)GL46
2078glMultiDrawElementsIndirectCount(intintByteBufferlongintint)GL46
2079glSpecializeShader(intCharSequenceint[]int[])GL46
2080glMultiDrawArraysIndirectCount(intlonglongintint)GL46
2081glSpecializeShader(intCharSequenceIntBufferIntBuffer)GL46
2082glMultiDrawElementsIndirectCount(intintlonglongintint)GL46
2083glSpecializeShader(intByteBufferint[]int[])GL46
2084glPolygonOffsetClamp(floatfloatfloat)GL46