mirror of
https://github.com/GTNewHorizons/Angelica.git
synced 2026-10-26 14:24:30 +00:00
82 KiB
82 KiB
| 1 | glTexEnviv(intintint[]) | GL11 |
|---|---|---|
| 2 | glTexGeni(intintint) | GL11 |
| 3 | glRasterPos4sv(ShortBuffer) | GL11 |
| 4 | glVertex2iv(int[]) | GL11 |
| 5 | glDrawPixels(intintintintshort[]) | GL11 |
| 6 | glBindTexture(intint) | GL11 |
| 7 | glIndexPointer(intintlong) | GL11 |
| 8 | glVertex4f(floatfloatfloatfloat) | GL11 |
| 9 | glRasterPos3i(intintint) | GL11 |
| 10 | glCopyTexImage1D(intintintintintintint) | GL11 |
| 11 | glRasterPos3dv(double[]) | GL11 |
| 12 | glRasterPos3sv(short[]) | GL11 |
| 13 | glReadPixels(intintintintintintshort[]) | GL11 |
| 14 | glTexEnvf(intintfloat) | GL11 |
| 15 | glTexImage1D(intintintintintintintByteBuffer) | GL11 |
| 16 | glVertex3i(intintint) | GL11 |
| 17 | glCallList(int) | GL11 |
| 18 | glTexSubImage2D(intintintintintintintintByteBuffer) | GL11 |
| 19 | glRectd(doubledoubledoubledouble) | GL11 |
| 20 | glEnable(int) | GL11 |
| 21 | glEvalCoord2fv(FloatBuffer) | GL11 |
| 22 | glPixelStorei(intint) | GL11 |
| 23 | glTexCoordPointer(intintintlong) | GL11 |
| 24 | glStencilFunc(intintint) | GL11 |
| 25 | glNormalPointer(intintIntBuffer) | GL11 |
| 26 | glTexSubImage1D(intintintintintintshort[]) | GL11 |
| 27 | glMaterialiv(intintint[]) | GL11 |
| 28 | glTexGeniv(intintint[]) | GL11 |
| 29 | glLoadIdentity() | GL11 |
| 30 | glMap2d(intdoubledoubleintintdoubledoubleintintdouble[]) | GL11 |
| 31 | glColor4dv(double[]) | GL11 |
| 32 | glTexCoord4f(floatfloatfloatfloat) | GL11 |
| 33 | glTexParameterfv(intintFloatBuffer) | GL11 |
| 34 | glTexImage2D(intintintintintintintintByteBuffer) | GL11 |
| 35 | glFogfv(intFloatBuffer) | GL11 |
| 36 | glClearColor(floatfloatfloatfloat) | GL11 |
| 37 | glGetMaterialfv(intintfloat[]) | GL11 |
| 38 | glCopyTexSubImage1D(intintintintintint) | GL11 |
| 39 | glGetIntegerv(intIntBuffer) | GL11 |
| 40 | glVertex4d(doubledoubledoubledouble) | GL11 |
| 41 | glGetTexGenfv(intintfloat[]) | GL11 |
| 42 | glEvalCoord2f(floatfloat) | GL11 |
| 43 | glNormal3s(shortshortshort) | GL11 |
| 44 | glMapGrid1f(intfloatfloat) | GL11 |
| 45 | glEvalPoint1(int) | GL11 |
| 46 | glGetMapiv(intintint[]) | GL11 |
| 47 | glIndexfv(float[]) | GL11 |
| 48 | glTexCoord2fv(FloatBuffer) | GL11 |
| 49 | glIndexPointer(intShortBuffer) | GL11 |
| 50 | glGetTexGeni(intint) | GL11 |
| 51 | glEvalCoord1dv(double[]) | GL11 |
| 52 | glCopyTexImage2D(intintintintintintintint) | GL11 |
| 53 | glRasterPos4dv(DoubleBuffer) | GL11 |
| 54 | glLighti(intintint) | GL11 |
| 55 | glGetPixelMapusv(intshort[]) | GL11 |
| 56 | glVertex2dv(DoubleBuffer) | GL11 |
| 57 | glShadeModel(int) | GL11 |
| 58 | glIndexPointer(intIntBuffer) | GL11 |
| 59 | glColor4s(shortshortshortshort) | GL11 |
| 60 | glFogi(intint) | GL11 |
| 61 | glColor4b(bytebytebytebyte) | GL11 |
| 62 | glColor3iv(IntBuffer) | GL11 |
| 63 | glGetTexImage(intintintintdouble[]) | GL11 |
| 64 | glTexImage2D(intintintintintintintintDoubleBuffer) | GL11 |
| 65 | glGetTexImage(intintintintint[]) | GL11 |
| 66 | glIndexd(double) | GL11 |
| 67 | glColor4fv(FloatBuffer) | GL11 |
| 68 | glColor4usv(short[]) | GL11 |
| 69 | glGetFloatv(intfloat[]) | GL11 |
| 70 | glGetTexEnvfv(intintFloatBuffer) | GL11 |
| 71 | glMaterialfv(intintfloat[]) | GL11 |
| 72 | glEdgeFlagv(ByteBuffer) | GL11 |
| 73 | glTexCoord1i(int) | GL11 |
| 74 | glLoadMatrixf(float[]) | GL11 |
| 75 | glVertex2iv(IntBuffer) | GL11 |
| 76 | glColorMaterial(intint) | GL11 |
| 77 | glTexCoord1iv(int[]) | GL11 |
| 78 | glNormal3dv(double[]) | GL11 |
| 79 | glTexSubImage2D(intintintintintintintintIntBuffer) | GL11 |
| 80 | glRectf(floatfloatfloatfloat) | GL11 |
| 81 | glLightModeliv(intIntBuffer) | GL11 |
| 82 | glRasterPos4sv(short[]) | GL11 |
| 83 | glVertex3f(floatfloatfloat) | GL11 |
| 84 | glTexCoord3s(shortshortshort) | GL11 |
| 85 | glLightfv(intintfloat[]) | GL11 |
| 86 | glPopMatrix() | GL11 |
| 87 | glGetLightfv(intintfloat[]) | GL11 |
| 88 | glFogf(intfloat) | GL11 |
| 89 | glFogiv(intIntBuffer) | GL11 |
| 90 | glColor4ub(bytebytebytebyte) | GL11 |
| 91 | glPopClientAttrib() | GL11 |
| 92 | glDrawPixels(intintintintByteBuffer) | GL11 |
| 93 | glRenderMode(int) | GL11 |
| 94 | glIndexi(int) | GL11 |
| 95 | glInterleavedArrays(intintlong) | GL11 |
| 96 | glTexCoord3sv(ShortBuffer) | GL11 |
| 97 | glScaled(doubledoubledouble) | GL11 |
| 98 | glRasterPos3d(doubledoubledouble) | GL11 |
| 99 | glTexCoordPointer(intintintFloatBuffer) | GL11 |
| 100 | glGetPolygonStipple(long) | GL11 |
| 101 | glTexCoord1fv(float[]) | GL11 |
| 102 | glVertexPointer(intintintShortBuffer) | GL11 |
| 103 | glGenTextures(int[]) | GL11 |
| 104 | glGetBooleanv(intByteBuffer) | GL11 |
| 105 | glEvalCoord1fv(FloatBuffer) | GL11 |
| 106 | glVertex2f(floatfloat) | GL11 |
| 107 | glNormal3sv(short[]) | GL11 |
| 108 | glGetMapf(intint) | GL11 |
| 109 | glPopAttrib() | GL11 |
| 110 | glColor3f(floatfloatfloat) | GL11 |
| 111 | glRectdv(double[]double[]) | GL11 |
| 112 | glTexCoord4d(doubledoubledoubledouble) | GL11 |
| 113 | glEvalCoord1d(double) | GL11 |
| 114 | glTexGend(intintdouble) | GL11 |
| 115 | glRasterPos2iv(int[]) | GL11 |
| 116 | glTexCoord4sv(ShortBuffer) | GL11 |
| 117 | glIsList(int) | GL11 |
| 118 | glNormal3i(intintint) | GL11 |
| 119 | glGetMaterialiv(intintIntBuffer) | GL11 |
| 120 | glColor4us(shortshortshortshort) | GL11 |
| 121 | glInterleavedArrays(intintByteBuffer) | GL11 |
| 122 | glLightModelfv(intFloatBuffer) | GL11 |
| 123 | glColor3sv(short[]) | GL11 |
| 124 | glTexCoord4sv(short[]) | GL11 |
| 125 | glGetTexImage(intintintintIntBuffer) | GL11 |
| 126 | glRasterPos3iv(IntBuffer) | GL11 |
| 127 | glClear(int) | GL11 |
| 128 | glColorPointer(intintintlong) | GL11 |
| 129 | glGetMapfv(intintFloatBuffer) | GL11 |
| 130 | glVertex3dv(double[]) | GL11 |
| 131 | glGenLists(int) | GL11 |
| 132 | glColor4usv(ShortBuffer) | GL11 |
| 133 | glGetMapiv(intintIntBuffer) | GL11 |
| 134 | glVertex3fv(float[]) | GL11 |
| 135 | glViewport(intintintint) | GL11 |
| 136 | glRasterPos2f(floatfloat) | GL11 |
| 137 | glTexCoord4dv(double[]) | GL11 |
| 138 | glGetPixelMapfv(intlong) | GL11 |
| 139 | glPointSize(float) | GL11 |
| 140 | glPushAttrib(int) | GL11 |
| 141 | glTexImage1D(intintintintintintintShortBuffer) | GL11 |
| 142 | glAreTexturesResident(int[]ByteBuffer) | GL11 |
| 143 | glIndexMask(int) | GL11 |
| 144 | glOrtho(doubledoubledoubledoubledoubledouble) | GL11 |
| 145 | glColorPointer(intintintIntBuffer) | GL11 |
| 146 | glFogfv(intfloat[]) | GL11 |
| 147 | glRasterPos4fv(float[]) | GL11 |
| 148 | glTexSubImage2D(intintintintintintintintFloatBuffer) | GL11 |
| 149 | glVertexPointer(intintintFloatBuffer) | GL11 |
| 150 | glIndexsv(short[]) | GL11 |
| 151 | glTexSubImage1D(intintintintintintIntBuffer) | GL11 |
| 152 | glLightiv(intintIntBuffer) | GL11 |
| 153 | glGetTexGenfv(intintFloatBuffer) | GL11 |
| 154 | glMultMatrixd(double[]) | GL11 |
| 155 | glIndexPointer(intintByteBuffer) | GL11 |
| 156 | glRectsv(short[]short[]) | GL11 |
| 157 | glPixelMapfv(intintlong) | GL11 |
| 158 | glVertex3iv(int[]) | GL11 |
| 159 | glTexImage2D(intintintintintintintintint[]) | GL11 |
| 160 | glGetString(int) | GL11 |
| 161 | glTexSubImage2D(intintintintintintintintdouble[]) | GL11 |
| 162 | glDepthRange(doubledouble) | GL11 |
| 163 | glGetTexEnviv(intintIntBuffer) | GL11 |
| 164 | glTexImage2D(intintintintintintintintshort[]) | GL11 |
| 165 | glScalef(floatfloatfloat) | GL11 |
| 166 | glInterleavedArrays(intintfloat[]) | GL11 |
| 167 | glPolygonMode(intint) | GL11 |
| 168 | glNormal3b(bytebytebyte) | GL11 |
| 169 | glTexCoordPointer(intintintByteBuffer) | GL11 |
| 170 | glTexCoord3i(intintint) | GL11 |
| 171 | glTexCoord2dv(double[]) | GL11 |
| 172 | glDrawPixels(intintintintIntBuffer) | GL11 |
| 173 | glTexCoord4iv(int[]) | GL11 |
| 174 | glEdgeFlagPointer(intByteBuffer) | GL11 |
| 175 | glMap1d(intdoubledoubleintintDoubleBuffer) | GL11 |
| 176 | glEvalMesh1(intintint) | GL11 |
| 177 | glDrawBuffer(int) | GL11 |
| 178 | glReadPixels(intintintintintintIntBuffer) | GL11 |
| 179 | glGetTexImage(intintintintlong) | GL11 |
| 180 | glEvalCoord2fv(float[]) | GL11 |
| 181 | glDeleteTextures(IntBuffer) | GL11 |
| 182 | glIndexubv(ByteBuffer) | GL11 |
| 183 | glTexImage1D(intintintintintintintIntBuffer) | GL11 |
| 184 | glTexCoord2sv(ShortBuffer) | GL11 |
| 185 | glLoadMatrixd(DoubleBuffer) | GL11 |
| 186 | glClearStencil(int) | GL11 |
| 187 | glGetLightiv(intintIntBuffer) | GL11 |
| 188 | glReadPixels(intintintintintintFloatBuffer) | GL11 |
| 189 | glGetTexParameteriv(intintint[]) | GL11 |
| 190 | glTexCoord2dv(DoubleBuffer) | GL11 |
| 191 | glGetPointer(int) | GL11 |
| 192 | glGetMapi(intint) | GL11 |
| 193 | glTexImage2D(intintintintintintintintlong) | GL11 |
| 194 | glMapGrid2f(intfloatfloatintfloatfloat) | GL11 |
| 195 | glGetTexGeniv(intintIntBuffer) | GL11 |
| 196 | glColor4sv(ShortBuffer) | GL11 |
| 197 | glGetTexGendv(intintDoubleBuffer) | GL11 |
| 198 | glGetPixelMapuiv(intint[]) | GL11 |
| 199 | glTexCoord2iv(int[]) | GL11 |
| 200 | glGenTextures() | GL11 |
| 201 | glListBase(int) | GL11 |
| 202 | glTexCoord1dv(double[]) | GL11 |
| 203 | glGetTexLevelParameterf(intintint) | GL11 |
| 204 | glTexImage1D(intintintintintintintfloat[]) | GL11 |
| 205 | glIndexdv(double[]) | GL11 |
| 206 | glRasterPos4fv(FloatBuffer) | GL11 |
| 207 | glNormal3sv(ShortBuffer) | GL11 |
| 208 | glIndexfv(FloatBuffer) | GL11 |
| 209 | glTexCoord3f(floatfloatfloat) | GL11 |
| 210 | glVertex3s(shortshortshort) | GL11 |
| 211 | glLightfv(intintFloatBuffer) | GL11 |
| 212 | glRectdv(DoubleBufferDoubleBuffer) | GL11 |
| 213 | glGetLightiv(intintint[]) | GL11 |
| 214 | glLightModeliv(intint[]) | GL11 |
| 215 | glGetLightfv(intintFloatBuffer) | GL11 |
| 216 | glTexImage2D(intintintintintintintintfloat[]) | GL11 |
| 217 | glVertex2fv(FloatBuffer) | GL11 |
| 218 | glReadPixels(intintintintintintShortBuffer) | GL11 |
| 219 | glBitmap(intintfloatfloatfloatfloatByteBuffer) | GL11 |
| 220 | glRasterPos3fv(FloatBuffer) | GL11 |
| 221 | glDrawElements(intintintlong) | GL11 |
| 222 | glTexEnviv(intintIntBuffer) | GL11 |
| 223 | glPixelMapuiv(intintlong) | GL11 |
| 224 | glTexCoord4dv(DoubleBuffer) | GL11 |
| 225 | glTexSubImage2D(intintintintintintintintfloat[]) | GL11 |
| 226 | glNewList(intint) | GL11 |
| 227 | glGetTexParameterfv(intintFloatBuffer) | GL11 |
| 228 | glVertex3fv(FloatBuffer) | GL11 |
| 229 | glRasterPos2fv(FloatBuffer) | GL11 |
| 230 | glMatrixMode(int) | GL11 |
| 231 | glColor4i(intintintint) | GL11 |
| 232 | glRasterPos4iv(IntBuffer) | GL11 |
| 233 | glVertex4iv(IntBuffer) | GL11 |
| 234 | glTexSubImage2D(intintintintintintintintDoubleBuffer) | GL11 |
| 235 | glTexCoord4s(shortshortshortshort) | GL11 |
| 236 | glAreTexturesResident(intByteBuffer) | GL11 |
| 237 | glTexImage1D(intintintintintintintdouble[]) | GL11 |
| 238 | glFinish() | GL11 |
| 239 | glColorPointer(intintintByteBuffer) | GL11 |
| 240 | glVertex4fv(float[]) | GL11 |
| 241 | glColor4iv(IntBuffer) | GL11 |
| 242 | glTranslated(doubledoubledouble) | GL11 |
| 243 | glTexParameterfv(intintfloat[]) | GL11 |
| 244 | glEvalCoord2dv(DoubleBuffer) | GL11 |
| 245 | glTexCoord4i(intintintint) | GL11 |
| 246 | glBegin(int) | GL11 |
| 247 | glColor3usv(short[]) | GL11 |
| 248 | glTexCoord3iv(IntBuffer) | GL11 |
| 249 | glGetPixelMapuiv(intlong) | GL11 |
| 250 | glGetMapfv(intintfloat[]) | GL11 |
| 251 | glNormal3d(doubledoubledouble) | GL11 |
| 252 | glAlphaFunc(intfloat) | GL11 |
| 253 | glGetClipPlane(intDoubleBuffer) | GL11 |
| 254 | glTexCoord1s(short) | GL11 |
| 255 | glGetPixelMapfv(intFloatBuffer) | GL11 |
| 256 | glGetPixelMapusv(intShortBuffer) | GL11 |
| 257 | glTexImage1D(intintintintintintintshort[]) | GL11 |
| 258 | glTexImage1D(intintintintintintintFloatBuffer) | GL11 |
| 259 | glPrioritizeTextures(IntBufferFloatBuffer) | GL11 |
| 260 | glVertex2i(intint) | GL11 |
| 261 | glArrayElement(int) | GL11 |
| 262 | glVertex4fv(FloatBuffer) | GL11 |
| 263 | glGetTexEnviv(intintint[]) | GL11 |
| 264 | glTexGenfv(intintfloat[]) | GL11 |
| 265 | glNormal3f(floatfloatfloat) | GL11 |
| 266 | glTexImage1D(intintintintintintintlong) | GL11 |
| 267 | glRectfv(FloatBufferFloatBuffer) | GL11 |
| 268 | glColor4uiv(int[]) | GL11 |
| 269 | glColor3d(doubledoubledouble) | GL11 |
| 270 | glTexSubImage2D(intintintintintintintintShortBuffer) | GL11 |
| 271 | glRasterPos4iv(int[]) | GL11 |
| 272 | glVertexPointer(intintintByteBuffer) | GL11 |
| 273 | glPixelMapfv(intFloatBuffer) | GL11 |
| 274 | glDrawElements(intShortBuffer) | GL11 |
| 275 | glGetTexGenf(intint) | GL11 |
| 276 | glGetDoublev(intdouble[]) | GL11 |
| 277 | glGetClipPlane(intdouble[]) | GL11 |
| 278 | glColor4iv(int[]) | GL11 |
| 279 | glGetBoolean(int) | GL11 |
| 280 | glGetTexEnvi(intint) | GL11 |
| 281 | glClipPlane(intdouble[]) | GL11 |
| 282 | glGetTexLevelParameteriv(intintintIntBuffer) | GL11 |
| 283 | glCopyTexSubImage2D(intintintintintintintint) | GL11 |
| 284 | glRecti(intintintint) | GL11 |
| 285 | glClipPlane(intDoubleBuffer) | GL11 |
| 286 | glMateriali(intintint) | GL11 |
| 287 | glTexCoord3dv(DoubleBuffer) | GL11 |
| 288 | glStencilMask(int) | GL11 |
| 289 | glMap2f(intfloatfloatintintfloatfloatintintFloatBuffer) | GL11 |
| 290 | glCallLists(IntBuffer) | GL11 |
| 291 | glGetTexImage(intintintintfloat[]) | GL11 |
| 292 | glDepthMask(boolean) | GL11 |
| 293 | glInterleavedArrays(intintdouble[]) | GL11 |
| 294 | glIndexsv(ShortBuffer) | GL11 |
| 295 | glCopyPixels(intintintintint) | GL11 |
| 296 | glGetTexImage(intintintintshort[]) | GL11 |
| 297 | glPixelStoref(intfloat) | GL11 |
| 298 | glReadBuffer(int) | GL11 |
| 299 | glPixelMapusv(intintlong) | GL11 |
| 300 | glDrawElements(intintByteBuffer) | GL11 |
| 301 | glColor3sv(ShortBuffer) | GL11 |
| 302 | glColor4dv(DoubleBuffer) | GL11 |
| 303 | glGetMapdv(intintDoubleBuffer) | GL11 |
| 304 | glTexCoord2d(doubledouble) | GL11 |
| 305 | glMaterialiv(intintIntBuffer) | GL11 |
| 306 | glRasterPos2fv(float[]) | GL11 |
| 307 | glDisableClientState(int) | GL11 |
| 308 | glRasterPos2dv(double[]) | GL11 |
| 309 | glLoadName(int) | GL11 |
| 310 | glScissor(intintintint) | GL11 |
| 311 | glEnableClientState(int) | GL11 |
| 312 | glRasterPos4dv(double[]) | GL11 |
| 313 | glGetPixelMapusv(intlong) | GL11 |
| 314 | glTexGeniv(intintIntBuffer) | GL11 |
| 315 | glSelectBuffer(IntBuffer) | GL11 |
| 316 | glEvalCoord1fv(float[]) | GL11 |
| 317 | glVertex2s(shortshort) | GL11 |
| 318 | glInterleavedArrays(intintIntBuffer) | GL11 |
| 319 | glEvalCoord2d(doubledouble) | GL11 |
| 320 | glRasterPos2sv(ShortBuffer) | GL11 |
| 321 | glMap1f(intfloatfloatintintFloatBuffer) | GL11 |
| 322 | glEvalPoint2(intint) | GL11 |
| 323 | glMaterialf(intintfloat) | GL11 |
| 324 | glGetDouble(int) | GL11 |
| 325 | glColor3s(shortshortshort) | GL11 |
| 326 | glVertex4dv(double[]) | GL11 |
| 327 | glGetTexLevelParameterfv(intintintfloat[]) | GL11 |
| 328 | glTexCoord3d(doubledoubledouble) | GL11 |
| 329 | glVertex2dv(double[]) | GL11 |
| 330 | glIsTexture(int) | GL11 |
| 331 | glColor3i(intintint) | GL11 |
| 332 | glGetTexLevelParameterfv(intintintFloatBuffer) | GL11 |
| 333 | glRotated(doubledoubledoubledouble) | GL11 |
| 334 | glColor4ui(intintintint) | GL11 |
| 335 | glDrawPixels(intintintintShortBuffer) | GL11 |
| 336 | glRasterPos4d(doubledoubledoubledouble) | GL11 |
| 337 | glTexParameterf(intintfloat) | GL11 |
| 338 | glNormal3fv(float[]) | GL11 |
| 339 | glTexSubImage1D(intintintintintintfloat[]) | GL11 |
| 340 | glLightf(intintfloat) | GL11 |
| 341 | glColor3fv(float[]) | GL11 |
| 342 | glEvalCoord2dv(double[]) | GL11 |
| 343 | glColor3bv(ByteBuffer) | GL11 |
| 344 | glGetFloatv(intFloatBuffer) | GL11 |
| 345 | glNormal3iv(int[]) | GL11 |
| 346 | glIndexPointer(intByteBuffer) | GL11 |
| 347 | glGetLighti(intint) | GL11 |
| 348 | glColor4bv(ByteBuffer) | GL11 |
| 349 | glGetTexEnvf(intint) | GL11 |
| 350 | glRectsv(ShortBufferShortBuffer) | GL11 |
| 351 | glTexCoord1sv(ShortBuffer) | GL11 |
| 352 | glClearIndex(float) | GL11 |
| 353 | glGetPixelMapuiv(intIntBuffer) | GL11 |
| 354 | glTexParameteriv(intintIntBuffer) | GL11 |
| 355 | glVertex4sv(short[]) | GL11 |
| 356 | glTexCoord3fv(float[]) | GL11 |
| 357 | glNormalPointer(intintFloatBuffer) | GL11 |
| 358 | glEvalCoord1dv(DoubleBuffer) | GL11 |
| 359 | glVertex2sv(ShortBuffer) | GL11 |
| 360 | glInterleavedArrays(intintShortBuffer) | GL11 |
| 361 | glGetMapd(intint) | GL11 |
| 362 | glGetTexGeniv(intintint[]) | GL11 |
| 363 | glTranslatef(floatfloatfloat) | GL11 |
| 364 | glTexImage2D(intintintintintintintintIntBuffer) | GL11 |
| 365 | glEnd() | GL11 |
| 366 | glLightiv(intintint[]) | GL11 |
| 367 | glGetTexImage(intintintintByteBuffer) | GL11 |
| 368 | glGetTexGend(intint) | GL11 |
| 369 | glColor3ub(bytebytebyte) | GL11 |
| 370 | glColor3us(shortshortshort) | GL11 |
| 371 | glTexGendv(intintdouble[]) | GL11 |
| 372 | glColor3dv(double[]) | GL11 |
| 373 | glRasterPos3iv(int[]) | GL11 |
| 374 | glFrustum(doubledoubledoubledoubledoubledouble) | GL11 |
| 375 | glPushMatrix() | GL11 |
| 376 | glRasterPos4f(floatfloatfloatfloat) | GL11 |
| 377 | glColor3b(bytebytebyte) | GL11 |
| 378 | glTexCoord4fv(float[]) | GL11 |
| 379 | glTexImage1D(intintintintintintintint[]) | GL11 |
| 380 | glVertex3sv(short[]) | GL11 |
| 381 | glVertex4i(intintintint) | GL11 |
| 382 | glDrawPixels(intintintintfloat[]) | GL11 |
| 383 | glGetTexLevelParameteri(intintint) | GL11 |
| 384 | glVertex3iv(IntBuffer) | GL11 |
| 385 | glGetPixelMapfv(intfloat[]) | GL11 |
| 386 | glMultMatrixf(FloatBuffer) | GL11 |
| 387 | glTexSubImage1D(intintintintintintDoubleBuffer) | GL11 |
| 388 | glRasterPos3fv(float[]) | GL11 |
| 389 | glTexSubImage1D(intintintintintintShortBuffer) | GL11 |
| 390 | glTexCoord4iv(IntBuffer) | GL11 |
| 391 | glInterleavedArrays(intintshort[]) | GL11 |
| 392 | glTexCoord2iv(IntBuffer) | GL11 |
| 393 | glCallLists(ByteBuffer) | GL11 |
| 394 | glTexCoord1dv(DoubleBuffer) | GL11 |
| 395 | glCallLists(intByteBuffer) | GL11 |
| 396 | glIndexdv(DoubleBuffer) | GL11 |
| 397 | glInitNames() | GL11 |
| 398 | glTexSubImage2D(intintintintintintintintint[]) | GL11 |
| 399 | glGetMaterialiv(intintint[]) | GL11 |
| 400 | glTexSubImage1D(intintintintintintFloatBuffer) | GL11 |
| 401 | glColor3usv(ShortBuffer) | GL11 |
| 402 | glDisable(int) | GL11 |
| 403 | glMaterialfv(intintFloatBuffer) | GL11 |
| 404 | glAccum(intfloat) | GL11 |
| 405 | glColor3iv(int[]) | GL11 |
| 406 | glPixelMapfv(intfloat[]) | GL11 |
| 407 | glMapGrid1d(intdoubledouble) | GL11 |
| 408 | glGetTexParameterfv(intintfloat[]) | GL11 |
| 409 | glDrawElements(intIntBuffer) | GL11 |
| 410 | glSelectBuffer(int[]) | GL11 |
| 411 | glTexGendv(intintDoubleBuffer) | GL11 |
| 412 | glInterleavedArrays(intintFloatBuffer) | GL11 |
| 413 | glIndexf(float) | GL11 |
| 414 | glGetError() | GL11 |
| 415 | glPixelZoom(floatfloat) | GL11 |
| 416 | glRectfv(float[]float[]) | GL11 |
| 417 | glEdgeFlag(boolean) | GL11 |
| 418 | glColorPointer(intintintFloatBuffer) | GL11 |
| 419 | glFeedbackBuffer(intfloat[]) | GL11 |
| 420 | glDeleteTextures(int) | GL11 |
| 421 | glTexCoord3fv(FloatBuffer) | GL11 |
| 422 | glPixelMapusv(intShortBuffer) | GL11 |
| 423 | glTexCoord1sv(short[]) | GL11 |
| 424 | glColor3ui(intintint) | GL11 |
| 425 | glGetTexImage(intintintintFloatBuffer) | GL11 |
| 426 | glGetTexParameteriv(intintIntBuffer) | GL11 |
| 427 | glTexGenf(intintfloat) | GL11 |
| 428 | glColorMask(booleanbooleanbooleanboolean) | GL11 |
| 429 | glIsEnabled(int) | GL11 |
| 430 | glGetMapdv(intintdouble[]) | GL11 |
| 431 | glLightModelf(intfloat) | GL11 |
| 432 | glTexCoordPointer(intintintIntBuffer) | GL11 |
| 433 | glTexCoord2f(floatfloat) | GL11 |
| 434 | glClearAccum(floatfloatfloatfloat) | GL11 |
| 435 | glGetLightf(intint) | GL11 |
| 436 | glVertex4s(shortshortshortshort) | GL11 |
| 437 | glInterleavedArrays(intintDoubleBuffer) | GL11 |
| 438 | glTexSubImage2D(intintintintintintintintshort[]) | GL11 |
| 439 | glColor4uiv(IntBuffer) | GL11 |
| 440 | glTexCoord4fv(FloatBuffer) | GL11 |
| 441 | glTexSubImage1D(intintintintintintByteBuffer) | GL11 |
| 442 | glGetInteger(int) | GL11 |
| 443 | glHint(intint) | GL11 |
| 444 | glDrawElements(intByteBuffer) | GL11 |
| 445 | glTexCoord2s(shortshort) | GL11 |
| 446 | glGetTexParameteri(intint) | GL11 |
| 447 | glTexParameteri(intintint) | GL11 |
| 448 | glGetTexParameterf(intint) | GL11 |
| 449 | glReadPixels(intintintintintintlong) | GL11 |
| 450 | glTexCoord3dv(double[]) | GL11 |
| 451 | glTexSubImage1D(intintintintintintlong) | GL11 |
| 452 | glMapGrid2d(intdoubledoubleintdoubledouble) | GL11 |
| 453 | glMultMatrixf(float[]) | GL11 |
| 454 | glMap2d(intdoubledoubleintintdoubledoubleintintDoubleBuffer) | GL11 |
| 455 | glReadPixels(intintintintintintint[]) | GL11 |
| 456 | glPrioritizeTextures(int[]float[]) | GL11 |
| 457 | glTexCoord2i(intint) | GL11 |
| 458 | glRasterPos3sv(ShortBuffer) | GL11 |
| 459 | glRasterPos3f(floatfloatfloat) | GL11 |
| 460 | glRasterPos3s(shortshortshort) | GL11 |
| 461 | glCullFace(int) | GL11 |
| 462 | glPassThrough(float) | GL11 |
| 463 | glEvalCoord1f(float) | GL11 |
| 464 | glGetTexImage(intintintintDoubleBuffer) | GL11 |
| 465 | glVertex2d(doubledouble) | GL11 |
| 466 | glVertex3sv(ShortBuffer) | GL11 |
| 467 | glTexImage1D(intintintintintintintDoubleBuffer) | GL11 |
| 468 | glRasterPos2dv(DoubleBuffer) | GL11 |
| 469 | glPolygonOffset(floatfloat) | GL11 |
| 470 | glFeedbackBuffer(intFloatBuffer) | GL11 |
| 471 | glVertex4dv(DoubleBuffer) | GL11 |
| 472 | glPolygonStipple(ByteBuffer) | GL11 |
| 473 | glPixelMapuiv(intint[]) | GL11 |
| 474 | glLogicOp(int) | GL11 |
| 475 | glMap1f(intfloatfloatintintfloat[]) | GL11 |
| 476 | glTexEnvfv(intintfloat[]) | GL11 |
| 477 | glClearDepth(double) | GL11 |
| 478 | glPixelMapusv(intshort[]) | GL11 |
| 479 | glReadPixels(intintintintintintByteBuffer) | GL11 |
| 480 | glLightModeli(intint) | GL11 |
| 481 | glTexEnvi(intintint) | GL11 |
| 482 | glEdgeFlagPointer(intlong) | GL11 |
| 483 | glVertex3d(doubledoubledouble) | GL11 |
| 484 | glRects(shortshortshortshort) | GL11 |
| 485 | glDrawPixels(intintintintint[]) | GL11 |
| 486 | glTexCoord2sv(short[]) | GL11 |
| 487 | glInterleavedArrays(intintint[]) | GL11 |
| 488 | glDrawPixels(intintintintlong) | GL11 |
| 489 | glAreTexturesResident(IntBufferByteBuffer) | GL11 |
| 490 | glMap2f(intfloatfloatintintfloatfloatintintfloat[]) | GL11 |
| 491 | glRasterPos4i(intintintint) | GL11 |
| 492 | glGetTexEnvfv(intintfloat[]) | GL11 |
| 493 | glTexImage2D(intintintintintintintintShortBuffer) | GL11 |
| 494 | glColor3ubv(ByteBuffer) | GL11 |
| 495 | glPopName() | GL11 |
| 496 | glFrontFace(int) | GL11 |
| 497 | glTexCoordPointer(intintintShortBuffer) | GL11 |
| 498 | glLoadMatrixd(double[]) | GL11 |
| 499 | glTexCoord1fv(FloatBuffer) | GL11 |
| 500 | glGetDoublev(intDoubleBuffer) | GL11 |
| 501 | glVertexPointer(intintintIntBuffer) | GL11 |
| 502 | glVertexPointer(intintintlong) | GL11 |
| 503 | glRotatef(floatfloatfloatfloat) | GL11 |
| 504 | glPixelMapuiv(intIntBuffer) | GL11 |
| 505 | glNormal3iv(IntBuffer) | GL11 |
| 506 | glCallLists(ShortBuffer) | GL11 |
| 507 | glTexGenfv(intintFloatBuffer) | GL11 |
| 508 | glPushClientAttrib(int) | GL11 |
| 509 | glLineStipple(intshort) | GL11 |
| 510 | glNormal3fv(FloatBuffer) | GL11 |
| 511 | glLoadMatrixf(FloatBuffer) | GL11 |
| 512 | glVertex2fv(float[]) | GL11 |
| 513 | glFlush() | GL11 |
| 514 | glGetTexImage(intintintintShortBuffer) | GL11 |
| 515 | glLineWidth(float) | GL11 |
| 516 | glVertex3dv(DoubleBuffer) | GL11 |
| 517 | glDepthFunc(int) | GL11 |
| 518 | glGetMaterialfv(intintFloatBuffer) | GL11 |
| 519 | glMap1d(intdoubledoubleintintdouble[]) | GL11 |
| 520 | glStencilOp(intintint) | GL11 |
| 521 | glRasterPos3dv(DoubleBuffer) | GL11 |
| 522 | glTexEnvfv(intintFloatBuffer) | GL11 |
| 523 | glTexImage2D(intintintintintintintintdouble[]) | GL11 |
| 524 | glIndexs(short) | GL11 |
| 525 | glFogiv(intint[]) | GL11 |
| 526 | glDrawPixels(intintintintFloatBuffer) | GL11 |
| 527 | glColor3fv(FloatBuffer) | GL11 |
| 528 | glTexCoord1f(float) | GL11 |
| 529 | glColorPointer(intintintShortBuffer) | GL11 |
| 530 | glGenTextures(IntBuffer) | GL11 |
| 531 | glVertex4iv(int[]) | GL11 |
| 532 | glRasterPos2s(shortshort) | GL11 |
| 533 | glRasterPos2sv(short[]) | GL11 |
| 534 | glColor4d(doubledoubledoubledouble) | GL11 |
| 535 | glTexCoord3sv(short[]) | GL11 |
| 536 | glTexCoord2fv(float[]) | GL11 |
| 537 | glTexSubImage1D(intintintintintintint[]) | GL11 |
| 538 | glLightModelfv(intfloat[]) | GL11 |
| 539 | glEndList() | GL11 |
| 540 | glTexSubImage2D(intintintintintintintintlong) | GL11 |
| 541 | glNormalPointer(intintlong) | GL11 |
| 542 | glDeleteLists(intint) | GL11 |
| 543 | glNormalPointer(intintShortBuffer) | GL11 |
| 544 | glTexParameteriv(intintint[]) | GL11 |
| 545 | glGetIntegerv(intint[]) | GL11 |
| 546 | glTexSubImage1D(intintintintintintdouble[]) | GL11 |
| 547 | glIndexiv(int[]) | GL11 |
| 548 | glReadPixels(intintintintintintfloat[]) | GL11 |
| 549 | glRasterPos2i(intint) | GL11 |
| 550 | glColor4ubv(ByteBuffer) | GL11 |
| 551 | glPixelTransferi(intint) | GL11 |
| 552 | glPixelTransferf(intfloat) | GL11 |
| 553 | glColor3uiv(IntBuffer) | GL11 |
| 554 | glVertex4sv(ShortBuffer) | GL11 |
| 555 | glRasterPos2iv(IntBuffer) | GL11 |
| 556 | glDeleteTextures(int[]) | GL11 |
| 557 | glColor4sv(short[]) | GL11 |
| 558 | glNormal3bv(ByteBuffer) | GL11 |
| 559 | glNormalPointer(intintByteBuffer) | GL11 |
| 560 | glColor4fv(float[]) | GL11 |
| 561 | glRasterPos2d(doubledouble) | GL11 |
| 562 | glGetPointerv(intPointerBuffer) | GL11 |
| 563 | glColor4f(floatfloatfloatfloat) | GL11 |
| 564 | glGetFloat(int) | GL11 |
| 565 | glIndexub(byte) | GL11 |
| 566 | glBitmap(intintfloatfloatfloatfloatlong) | GL11 |
| 567 | glEvalMesh2(intintintintint) | GL11 |
| 568 | glPolygonStipple(long) | GL11 |
| 569 | glColor3dv(DoubleBuffer) | GL11 |
| 570 | glTexImage2D(intintintintintintintintFloatBuffer) | GL11 |
| 571 | glIndexiv(IntBuffer) | GL11 |
| 572 | glTexCoord3iv(int[]) | GL11 |
| 573 | glRectiv(int[]int[]) | GL11 |
| 574 | glDrawArrays(intintint) | GL11 |
| 575 | glMultMatrixd(DoubleBuffer) | GL11 |
| 576 | glRasterPos4s(shortshortshortshort) | GL11 |
| 577 | glGetPolygonStipple(ByteBuffer) | GL11 |
| 578 | glNormal3dv(DoubleBuffer) | GL11 |
| 579 | glVertex2sv(short[]) | GL11 |
| 580 | glPushName(int) | GL11 |
| 581 | glBlendFunc(intint) | GL11 |
| 582 | glGetTexGendv(intintdouble[]) | GL11 |
| 583 | glGetTexLevelParameteriv(intintintint[]) | GL11 |
| 584 | glRectiv(IntBufferIntBuffer) | GL11 |
| 585 | glTexCoord1iv(IntBuffer) | GL11 |
| 586 | glColor3uiv(int[]) | GL11 |
| 587 | glTexCoord1d(double) | GL11 |
| 588 | glTexImage3D(intintintintintintintintintfloat[]) | GL12 |
| 589 | glDrawRangeElements(intintintByteBuffer) | GL12 |
| 590 | glDrawRangeElements(intintintintByteBuffer) | GL12 |
| 591 | glTexSubImage3D(intintintintintintintintintintshort[]) | GL12 |
| 592 | glCopyTexSubImage3D(intintintintintintintintint) | GL12 |
| 593 | glTexSubImage3D(intintintintintintintintintintFloatBuffer) | GL12 |
| 594 | glTexImage3D(intintintintintintintintintByteBuffer) | GL12 |
| 595 | glTexSubImage3D(intintintintintintintintintintint[]) | GL12 |
| 596 | glTexImage3D(intintintintintintintintintDoubleBuffer) | GL12 |
| 597 | glTexSubImage3D(intintintintintintintintintintDoubleBuffer) | GL12 |
| 598 | glTexImage3D(intintintintintintintintintdouble[]) | GL12 |
| 599 | glTexImage3D(intintintintintintintintintlong) | GL12 |
| 600 | glTexSubImage3D(intintintintintintintintintintlong) | GL12 |
| 601 | glTexSubImage3D(intintintintintintintintintintfloat[]) | GL12 |
| 602 | glDrawRangeElements(intintintShortBuffer) | GL12 |
| 603 | glDrawRangeElements(intintintIntBuffer) | GL12 |
| 604 | glTexSubImage3D(intintintintintintintintintintIntBuffer) | GL12 |
| 605 | glTexImage3D(intintintintintintintintintshort[]) | GL12 |
| 606 | glTexSubImage3D(intintintintintintintintintintdouble[]) | GL12 |
| 607 | glDrawRangeElements(intintintintintlong) | GL12 |
| 608 | glTexImage3D(intintintintintintintintintShortBuffer) | GL12 |
| 609 | glTexImage3D(intintintintintintintintintIntBuffer) | GL12 |
| 610 | glTexSubImage3D(intintintintintintintintintintShortBuffer) | GL12 |
| 611 | glTexSubImage3D(intintintintintintintintintintByteBuffer) | GL12 |
| 612 | glTexImage3D(intintintintintintintintintFloatBuffer) | GL12 |
| 613 | glTexImage3D(intintintintintintintintintint[]) | GL12 |
| 614 | glMultiTexCoord4iv(intint[]) | GL13 |
| 615 | glSampleCoverage(floatboolean) | GL13 |
| 616 | glMultiTexCoord2i(intintint) | GL13 |
| 617 | glMultiTexCoord4iv(intIntBuffer) | GL13 |
| 618 | glMultiTexCoord4sv(intShortBuffer) | GL13 |
| 619 | glMultiTexCoord2iv(intint[]) | GL13 |
| 620 | glMultiTexCoord1dv(intdouble[]) | GL13 |
| 621 | glLoadTransposeMatrixd(DoubleBuffer) | GL13 |
| 622 | glMultiTexCoord2sv(intshort[]) | GL13 |
| 623 | glMultiTexCoord3f(intfloatfloatfloat) | GL13 |
| 624 | glMultiTexCoord4fv(intFloatBuffer) | GL13 |
| 625 | glMultiTexCoord1f(intfloat) | GL13 |
| 626 | glCompressedTexSubImage3D(intintintintintintintintintintlong) | GL13 |
| 627 | glMultiTexCoord1fv(intFloatBuffer) | GL13 |
| 628 | glMultiTexCoord2dv(intdouble[]) | GL13 |
| 629 | glMultiTexCoord3s(intshortshortshort) | GL13 |
| 630 | glMultiTexCoord3d(intdoubledoubledouble) | GL13 |
| 631 | glMultiTexCoord4sv(intshort[]) | GL13 |
| 632 | glMultTransposeMatrixf(FloatBuffer) | GL13 |
| 633 | glCompressedTexSubImage3D(intintintintintintintintintByteBuffer) | GL13 |
| 634 | glMultiTexCoord2s(intshortshort) | GL13 |
| 635 | glGetCompressedTexImage(intintByteBuffer) | GL13 |
| 636 | glMultiTexCoord3i(intintintint) | GL13 |
| 637 | glMultiTexCoord1d(intdouble) | GL13 |
| 638 | glCompressedTexImage3D(intintintintintintintintlong) | GL13 |
| 639 | glLoadTransposeMatrixf(FloatBuffer) | GL13 |
| 640 | glClientActiveTexture(int) | GL13 |
| 641 | glCompressedTexImage2D(intintintintintintByteBuffer) | GL13 |
| 642 | glMultiTexCoord1s(intshort) | GL13 |
| 643 | glMultiTexCoord3sv(intShortBuffer) | GL13 |
| 644 | glMultiTexCoord1sv(intshort[]) | GL13 |
| 645 | glMultiTexCoord1sv(intShortBuffer) | GL13 |
| 646 | glMultiTexCoord2iv(intIntBuffer) | GL13 |
| 647 | glCompressedTexSubImage1D(intintintintintintlong) | GL13 |
| 648 | glMultiTexCoord4s(intshortshortshortshort) | GL13 |
| 649 | glMultiTexCoord2fv(intfloat[]) | GL13 |
| 650 | glLoadTransposeMatrixd(double[]) | GL13 |
| 651 | glMultiTexCoord4d(intdoubledoubledoubledouble) | GL13 |
| 652 | glMultiTexCoord3iv(intIntBuffer) | GL13 |
| 653 | glMultiTexCoord3iv(intint[]) | GL13 |
| 654 | glMultiTexCoord1iv(intIntBuffer) | GL13 |
| 655 | glMultiTexCoord4fv(intfloat[]) | GL13 |
| 656 | glMultiTexCoord1iv(intint[]) | GL13 |
| 657 | glMultTransposeMatrixd(DoubleBuffer) | GL13 |
| 658 | glCompressedTexSubImage1D(intintintintintByteBuffer) | GL13 |
| 659 | glMultiTexCoord2sv(intShortBuffer) | GL13 |
| 660 | glMultiTexCoord1dv(intDoubleBuffer) | GL13 |
| 661 | glMultiTexCoord4f(intfloatfloatfloatfloat) | GL13 |
| 662 | glMultiTexCoord4dv(intdouble[]) | GL13 |
| 663 | glMultiTexCoord2f(intfloatfloat) | GL13 |
| 664 | glMultiTexCoord2fv(intFloatBuffer) | GL13 |
| 665 | glCompressedTexImage2D(intintintintintintintlong) | GL13 |
| 666 | glMultiTexCoord3dv(intdouble[]) | GL13 |
| 667 | glCompressedTexImage3D(intintintintintintintByteBuffer) | GL13 |
| 668 | glMultiTexCoord3fv(intfloat[]) | GL13 |
| 669 | glMultiTexCoord1fv(intfloat[]) | GL13 |
| 670 | glMultiTexCoord2dv(intDoubleBuffer) | GL13 |
| 671 | glGetCompressedTexImage(intintlong) | GL13 |
| 672 | glMultiTexCoord3fv(intFloatBuffer) | GL13 |
| 673 | glMultiTexCoord1i(intint) | GL13 |
| 674 | glCompressedTexImage1D(intintintintintintlong) | GL13 |
| 675 | glActiveTexture(int) | GL13 |
| 676 | glCompressedTexSubImage2D(intintintintintintintintlong) | GL13 |
| 677 | glMultTransposeMatrixd(double[]) | GL13 |
| 678 | glLoadTransposeMatrixf(float[]) | GL13 |
| 679 | glMultiTexCoord4i(intintintintint) | GL13 |
| 680 | glMultiTexCoord3dv(intDoubleBuffer) | GL13 |
| 681 | glCompressedTexImage1D(intintintintintByteBuffer) | GL13 |
| 682 | glMultiTexCoord3sv(intshort[]) | GL13 |
| 683 | glMultiTexCoord2d(intdoubledouble) | GL13 |
| 684 | glMultTransposeMatrixf(float[]) | GL13 |
| 685 | glCompressedTexSubImage2D(intintintintintintintByteBuffer) | GL13 |
| 686 | glMultiTexCoord4dv(intDoubleBuffer) | GL13 |
| 687 | glSecondaryColor3uiv(IntBuffer) | GL14 |
| 688 | glWindowPos2sv(ShortBuffer) | GL14 |
| 689 | glWindowPos2fv(float[]) | GL14 |
| 690 | glSecondaryColor3bv(ByteBuffer) | GL14 |
| 691 | glFogCoorddv(double[]) | GL14 |
| 692 | glSecondaryColor3sv(ShortBuffer) | GL14 |
| 693 | glBlendColor(floatfloatfloatfloat) | GL14 |
| 694 | glPointParameterf(intfloat) | GL14 |
| 695 | glFogCoordPointer(intintShortBuffer) | GL14 |
| 696 | glWindowPos2iv(int[]) | GL14 |
| 697 | glMultiDrawElements(intint[]intPointerBuffer) | GL14 |
| 698 | glSecondaryColorPointer(intintintlong) | GL14 |
| 699 | glSecondaryColor3sv(short[]) | GL14 |
| 700 | glSecondaryColorPointer(intintintShortBuffer) | GL14 |
| 701 | glWindowPos2i(intint) | GL14 |
| 702 | glFogCoordf(float) | GL14 |
| 703 | glSecondaryColor3b(bytebytebyte) | GL14 |
| 704 | glPointParameterfv(intfloat[]) | GL14 |
| 705 | glSecondaryColor3s(shortshortshort) | GL14 |
| 706 | glSecondaryColorPointer(intintintByteBuffer) | GL14 |
| 707 | glWindowPos2d(doubledouble) | GL14 |
| 708 | glWindowPos3sv(ShortBuffer) | GL14 |
| 709 | glWindowPos2f(floatfloat) | GL14 |
| 710 | glWindowPos3dv(DoubleBuffer) | GL14 |
| 711 | glSecondaryColor3usv(ShortBuffer) | GL14 |
| 712 | glWindowPos3iv(int[]) | GL14 |
| 713 | glFogCoordPointer(intintFloatBuffer) | GL14 |
| 714 | glFogCoordfv(FloatBuffer) | GL14 |
| 715 | glSecondaryColor3iv(IntBuffer) | GL14 |
| 716 | glFogCoordPointer(intintByteBuffer) | GL14 |
| 717 | glFogCoorddv(DoubleBuffer) | GL14 |
| 718 | glPointParameteri(intint) | GL14 |
| 719 | glWindowPos3s(shortshortshort) | GL14 |
| 720 | glWindowPos2dv(double[]) | GL14 |
| 721 | glWindowPos3iv(IntBuffer) | GL14 |
| 722 | glSecondaryColor3i(intintint) | GL14 |
| 723 | glSecondaryColor3uiv(int[]) | GL14 |
| 724 | glWindowPos3sv(short[]) | GL14 |
| 725 | glSecondaryColor3dv(double[]) | GL14 |
| 726 | glFogCoordd(double) | GL14 |
| 727 | glBlendFuncSeparate(intintintint) | GL14 |
| 728 | glPointParameteriv(intIntBuffer) | GL14 |
| 729 | glSecondaryColor3ub(bytebytebyte) | GL14 |
| 730 | glPointParameterfv(intFloatBuffer) | GL14 |
| 731 | glWindowPos2fv(FloatBuffer) | GL14 |
| 732 | glWindowPos2s(shortshort) | GL14 |
| 733 | glSecondaryColor3ubv(ByteBuffer) | GL14 |
| 734 | glSecondaryColor3ui(intintint) | GL14 |
| 735 | glWindowPos3fv(FloatBuffer) | GL14 |
| 736 | glSecondaryColor3fv(float[]) | GL14 |
| 737 | glWindowPos3d(doubledoubledouble) | GL14 |
| 738 | glWindowPos3dv(double[]) | GL14 |
| 739 | glWindowPos3i(intintint) | GL14 |
| 740 | glBlendEquation(int) | GL14 |
| 741 | glWindowPos2iv(IntBuffer) | GL14 |
| 742 | glWindowPos2sv(short[]) | GL14 |
| 743 | glSecondaryColor3dv(DoubleBuffer) | GL14 |
| 744 | glWindowPos2dv(DoubleBuffer) | GL14 |
| 745 | glSecondaryColor3f(floatfloatfloat) | GL14 |
| 746 | glSecondaryColor3us(shortshortshort) | GL14 |
| 747 | glMultiDrawArrays(intint[]int[]) | GL14 |
| 748 | glPointParameteriv(intint[]) | GL14 |
| 749 | glSecondaryColor3iv(int[]) | GL14 |
| 750 | glFogCoordPointer(intintlong) | GL14 |
| 751 | glWindowPos3f(floatfloatfloat) | GL14 |
| 752 | glWindowPos3fv(float[]) | GL14 |
| 753 | glMultiDrawArrays(intIntBufferIntBuffer) | GL14 |
| 754 | glSecondaryColor3fv(FloatBuffer) | GL14 |
| 755 | glSecondaryColor3d(doubledoubledouble) | GL14 |
| 756 | glSecondaryColorPointer(intintintIntBuffer) | GL14 |
| 757 | glMultiDrawElements(intIntBufferintPointerBuffer) | GL14 |
| 758 | glSecondaryColor3usv(short[]) | GL14 |
| 759 | glSecondaryColorPointer(intintintFloatBuffer) | GL14 |
| 760 | glFogCoordfv(float[]) | GL14 |
| 761 | glDeleteBuffers(int) | GL15 |
| 762 | glGetQueryObjectuiv(intintlong) | GL15 |
| 763 | glDeleteBuffers(IntBuffer) | GL15 |
| 764 | glUnmapBuffer(int) | GL15 |
| 765 | glBufferData(intdouble[]int) | GL15 |
| 766 | glGenBuffers(int[]) | GL15 |
| 767 | glDeleteBuffers(int[]) | GL15 |
| 768 | glBufferData(intlongint) | GL15 |
| 769 | glBufferData(intByteBufferint) | GL15 |
| 770 | glBufferSubData(intlongint[]) | GL15 |
| 771 | glMapBuffer(intintlongByteBuffer) | GL15 |
| 772 | glBufferData(intDoubleBufferint) | GL15 |
| 773 | glGetQueryObjectiv(intintlong) | GL15 |
| 774 | glGetBufferSubData(intlongfloat[]) | GL15 |
| 775 | glBufferData(intIntBufferint) | GL15 |
| 776 | glBufferSubData(intlongFloatBuffer) | GL15 |
| 777 | glGetBufferParameteri(intint) | GL15 |
| 778 | glGetBufferSubData(intlongByteBuffer) | GL15 |
| 779 | glBufferSubData(intlongShortBuffer) | GL15 |
| 780 | glGenQueries() | GL15 |
| 781 | glMapBuffer(intintByteBuffer) | GL15 |
| 782 | glBufferSubData(intlongDoubleBuffer) | GL15 |
| 783 | glBufferData(intFloatBufferint) | GL15 |
| 784 | glGetBufferParameteriv(intintint[]) | GL15 |
| 785 | glGenBuffers() | GL15 |
| 786 | glBufferSubData(intlongIntBuffer) | GL15 |
| 787 | glGetQueryObjecti(intint) | GL15 |
| 788 | glDeleteQueries(int) | GL15 |
| 789 | glBindBuffer(intint) | GL15 |
| 790 | glBufferSubData(intlongdouble[]) | GL15 |
| 791 | glGetBufferSubData(intlongIntBuffer) | GL15 |
| 792 | glGetQueryiv(intintint[]) | GL15 |
| 793 | glGetQueryObjectuiv(intintint[]) | GL15 |
| 794 | glGetBufferSubData(intlonglong[]) | GL15 |
| 795 | glBufferSubData(intlongByteBuffer) | GL15 |
| 796 | glBufferSubData(intlonglong[]) | GL15 |
| 797 | glIsQuery(int) | GL15 |
| 798 | glGetBufferSubData(intlongDoubleBuffer) | GL15 |
| 799 | glGetBufferSubData(intlongdouble[]) | GL15 |
| 800 | glGetBufferSubData(intlongFloatBuffer) | GL15 |
| 801 | glBufferData(intlong[]int) | GL15 |
| 802 | glGetBufferSubData(intlongshort[]) | GL15 |
| 803 | glGetBufferSubData(intlongint[]) | GL15 |
| 804 | glBeginQuery(intint) | GL15 |
| 805 | glGetQueryObjectuiv(intintIntBuffer) | GL15 |
| 806 | glGetBufferSubData(intlongShortBuffer) | GL15 |
| 807 | glBufferSubData(intlongLongBuffer) | GL15 |
| 808 | glGetQueryObjectiv(intintint[]) | GL15 |
| 809 | glBufferData(intShortBufferint) | GL15 |
| 810 | glDeleteQueries(IntBuffer) | GL15 |
| 811 | glGetBufferPointerv(intintPointerBuffer) | GL15 |
| 812 | glBufferData(intLongBufferint) | GL15 |
| 813 | glGenQueries(int[]) | GL15 |
| 814 | glGenBuffers(IntBuffer) | GL15 |
| 815 | glGetQueryObjectui(intint) | GL15 |
| 816 | glBufferData(intint[]int) | GL15 |
| 817 | glBufferSubData(intlongshort[]) | GL15 |
| 818 | glIsBuffer(int) | GL15 |
| 819 | glBufferData(intshort[]int) | GL15 |
| 820 | glGetBufferPointer(intint) | GL15 |
| 821 | glGetQueryObjectiv(intintIntBuffer) | GL15 |
| 822 | glGetQueryiv(intintIntBuffer) | GL15 |
| 823 | glBufferSubData(intlongfloat[]) | GL15 |
| 824 | glEndQuery(int) | GL15 |
| 825 | glGetQueryi(intint) | GL15 |
| 826 | glMapBuffer(intint) | GL15 |
| 827 | glGetBufferParameteriv(intintIntBuffer) | GL15 |
| 828 | glGetBufferSubData(intlongLongBuffer) | GL15 |
| 829 | glDeleteQueries(int[]) | GL15 |
| 830 | glBufferData(intfloat[]int) | GL15 |
| 831 | glGenQueries(IntBuffer) | GL15 |
| 832 | glVertexAttrib2dv(intDoubleBuffer) | GL20 |
| 833 | glGetProgramiv(intintIntBuffer) | GL20 |
| 834 | glCreateProgram() | GL20 |
| 835 | glVertexAttrib4uiv(intint[]) | GL20 |
| 836 | glVertexAttribPointer(intintintbooleanintlong) | GL20 |
| 837 | glVertexAttrib4sv(intshort[]) | GL20 |
| 838 | glVertexAttrib1dv(intdouble[]) | GL20 |
| 839 | glDeleteProgram(int) | GL20 |
| 840 | glUniform1iv(intIntBuffer) | GL20 |
| 841 | glVertexAttrib2s(intshortshort) | GL20 |
| 842 | glUniform4fv(intFloatBuffer) | GL20 |
| 843 | glVertexAttrib3sv(intshort[]) | GL20 |
| 844 | glVertexAttribPointer(intintintbooleanintFloatBuffer) | GL20 |
| 845 | glVertexAttrib1sv(intShortBuffer) | GL20 |
| 846 | glValidateProgram(int) | GL20 |
| 847 | glGetShaderi(intint) | GL20 |
| 848 | glUniformMatrix2fv(intbooleanfloat[]) | GL20 |
| 849 | glUniform2iv(intint[]) | GL20 |
| 850 | glUniform2f(intfloatfloat) | GL20 |
| 851 | glGetShaderSource(intint) | GL20 |
| 852 | glVertexAttribPointer(intintintbooleanintShortBuffer) | GL20 |
| 853 | glGetUniformiv(intintIntBuffer) | GL20 |
| 854 | glGetShaderSource(int) | GL20 |
| 855 | glDetachShader(intint) | GL20 |
| 856 | glVertexAttribPointer(intintintbooleanintIntBuffer) | GL20 |
| 857 | glVertexAttrib2sv(intshort[]) | GL20 |
| 858 | glUniform4i(intintintintint) | GL20 |
| 859 | glUniform2i(intintint) | GL20 |
| 860 | glUniform3f(intfloatfloatfloat) | GL20 |
| 861 | glUniformMatrix4fv(intbooleanFloatBuffer) | GL20 |
| 862 | glGetShaderInfoLog(intint[]ByteBuffer) | GL20 |
| 863 | glGetShaderInfoLog(int) | GL20 |
| 864 | glUniform1fv(intFloatBuffer) | GL20 |
| 865 | glShaderSource(intPointerBufferIntBuffer) | GL20 |
| 866 | glVertexAttrib4bv(intByteBuffer) | GL20 |
| 867 | glUniform4iv(intint[]) | GL20 |
| 868 | glUniform3fv(intfloat[]) | GL20 |
| 869 | glVertexAttrib3s(intshortshortshort) | GL20 |
| 870 | glVertexAttrib1d(intdouble) | GL20 |
| 871 | glVertexAttrib3dv(intDoubleBuffer) | GL20 |
| 872 | glBlendEquationSeparate(intint) | GL20 |
| 873 | glGetActiveUniform(intintint[]int[]int[]ByteBuffer) | GL20 |
| 874 | glUniform1fv(intfloat[]) | GL20 |
| 875 | glVertexAttrib4dv(intdouble[]) | GL20 |
| 876 | glGetUniformf(intint) | GL20 |
| 877 | glVertexAttrib3fv(intfloat[]) | GL20 |
| 878 | glVertexAttrib4iv(intIntBuffer) | GL20 |
| 879 | glUniformMatrix2fv(intbooleanFloatBuffer) | GL20 |
| 880 | glUniform4f(intfloatfloatfloatfloat) | GL20 |
| 881 | glGetVertexAttribfv(intintfloat[]) | GL20 |
| 882 | glIsProgram(int) | GL20 |
| 883 | glGetActiveAttrib(intintint[]int[]int[]ByteBuffer) | GL20 |
| 884 | glVertexAttrib4fv(intfloat[]) | GL20 |
| 885 | glAttachShader(intint) | GL20 |
| 886 | glEnableVertexAttribArray(int) | GL20 |
| 887 | glVertexAttrib2d(intdoubledouble) | GL20 |
| 888 | glGetProgrami(intint) | GL20 |
| 889 | glGetShaderSource(intIntBufferByteBuffer) | GL20 |
| 890 | glVertexAttrib1s(intshort) | GL20 |
| 891 | glGetVertexAttribPointer(intint) | GL20 |
| 892 | glVertexAttrib4d(intdoubledoubledoubledouble) | GL20 |
| 893 | glVertexAttrib4fv(intFloatBuffer) | GL20 |
| 894 | glVertexAttrib1fv(intFloatBuffer) | GL20 |
| 895 | glVertexAttrib3fv(intFloatBuffer) | GL20 |
| 896 | glUniform3iv(intint[]) | GL20 |
| 897 | glGetProgramInfoLog(intint) | GL20 |
| 898 | glGetActiveUniform(intintintIntBufferIntBuffer) | GL20 |
| 899 | glVertexAttrib4uiv(intIntBuffer) | GL20 |
| 900 | glGetVertexAttribfv(intintFloatBuffer) | GL20 |
| 901 | glUniform1f(intfloat) | GL20 |
| 902 | glUniform2fv(intfloat[]) | GL20 |
| 903 | glGetVertexAttribdv(intintdouble[]) | GL20 |
| 904 | glVertexAttrib4usv(intshort[]) | GL20 |
| 905 | glBindAttribLocation(intintByteBuffer) | GL20 |
| 906 | glCreateShader(int) | GL20 |
| 907 | glGetShaderInfoLog(intint) | GL20 |
| 908 | glGetAttribLocation(intByteBuffer) | GL20 |
| 909 | glVertexAttrib1dv(intDoubleBuffer) | GL20 |
| 910 | glVertexAttrib4Nusv(intShortBuffer) | GL20 |
| 911 | glVertexAttrib4Nbv(intByteBuffer) | GL20 |
| 912 | glUseProgram(int) | GL20 |
| 913 | glDeleteShader(int) | GL20 |
| 914 | glGetUniformLocation(intCharSequence) | GL20 |
| 915 | glVertexAttrib4Nsv(intshort[]) | GL20 |
| 916 | glStencilFuncSeparate(intintintint) | GL20 |
| 917 | glVertexAttrib2fv(intFloatBuffer) | GL20 |
| 918 | glVertexAttrib4f(intfloatfloatfloatfloat) | GL20 |
| 919 | glVertexAttrib4usv(intShortBuffer) | GL20 |
| 920 | glGetUniformfv(intintFloatBuffer) | GL20 |
| 921 | glGetAttachedShaders(intint[]int[]) | GL20 |
| 922 | glVertexAttrib4Niv(intint[]) | GL20 |
| 923 | glGetShaderSource(intint[]ByteBuffer) | GL20 |
| 924 | glUniform1i(intint) | GL20 |
| 925 | glUniform4iv(intIntBuffer) | GL20 |
| 926 | glVertexAttrib3sv(intShortBuffer) | GL20 |
| 927 | glGetUniformiv(intintint[]) | GL20 |
| 928 | glGetActiveAttrib(intintintIntBufferIntBuffer) | GL20 |
| 929 | glVertexAttrib4Nubv(intByteBuffer) | GL20 |
| 930 | glStencilMaskSeparate(intint) | GL20 |
| 931 | glCompileShader(int) | GL20 |
| 932 | glUniform3i(intintintint) | GL20 |
| 933 | glVertexAttrib4Niv(intIntBuffer) | GL20 |
| 934 | glVertexAttrib4ubv(intByteBuffer) | GL20 |
| 935 | glUniform3iv(intIntBuffer) | GL20 |
| 936 | glGetVertexAttribdv(intintDoubleBuffer) | GL20 |
| 937 | glUniformMatrix3fv(intbooleanfloat[]) | GL20 |
| 938 | glGetAttachedShaders(intIntBufferIntBuffer) | GL20 |
| 939 | glVertexAttrib4Nuiv(intint[]) | GL20 |
| 940 | glUniform1iv(intint[]) | GL20 |
| 941 | glVertexAttrib4Nub(intbytebytebytebyte) | GL20 |
| 942 | glDrawBuffers(int) | GL20 |
| 943 | glGetShaderiv(intintint[]) | GL20 |
| 944 | glVertexAttrib3f(intfloatfloatfloat) | GL20 |
| 945 | glLinkProgram(int) | GL20 |
| 946 | glUniform2fv(intFloatBuffer) | GL20 |
| 947 | glUniform3fv(intFloatBuffer) | GL20 |
| 948 | glVertexAttrib2dv(intdouble[]) | GL20 |
| 949 | glGetProgramiv(intintint[]) | GL20 |
| 950 | glUniformMatrix4fv(intbooleanfloat[]) | GL20 |
| 951 | glVertexAttrib4Nusv(intshort[]) | GL20 |
| 952 | glVertexAttribPointer(intintintbooleanintByteBuffer) | GL20 |
| 953 | glShaderSource(intPointerBufferint[]) | GL20 |
| 954 | glVertexAttrib3dv(intdouble[]) | GL20 |
| 955 | glStencilOpSeparate(intintintint) | GL20 |
| 956 | glGetAttribLocation(intCharSequence) | GL20 |
| 957 | glVertexAttrib4iv(intint[]) | GL20 |
| 958 | glVertexAttrib1f(intfloat) | GL20 |
| 959 | glGetUniformfv(intintfloat[]) | GL20 |
| 960 | glVertexAttrib2fv(intfloat[]) | GL20 |
| 961 | glUniform4fv(intfloat[]) | GL20 |
| 962 | glDisableVertexAttribArray(int) | GL20 |
| 963 | glGetVertexAttribPointerv(intintPointerBuffer) | GL20 |
| 964 | glGetActiveAttrib(intintIntBufferIntBuffer) | GL20 |
| 965 | glGetUniformi(intint) | GL20 |
| 966 | glGetActiveUniform(intintIntBufferIntBufferIntBufferByteBuffer) | GL20 |
| 967 | glGetUniformLocation(intByteBuffer) | GL20 |
| 968 | glBindAttribLocation(intintCharSequence) | GL20 |
| 969 | glDrawBuffers(int[]) | GL20 |
| 970 | glUniform2iv(intIntBuffer) | GL20 |
| 971 | glGetActiveUniform(intintIntBufferIntBuffer) | GL20 |
| 972 | glVertexAttrib4Nuiv(intIntBuffer) | GL20 |
| 973 | glShaderSource(intCharSequence) | GL20 |
| 974 | glVertexAttrib1fv(intfloat[]) | GL20 |
| 975 | glVertexAttrib4dv(intDoubleBuffer) | GL20 |
| 976 | glVertexAttrib2f(intfloatfloat) | GL20 |
| 977 | glVertexAttrib3d(intdoubledoubledouble) | GL20 |
| 978 | glDrawBuffers(IntBuffer) | GL20 |
| 979 | glGetVertexAttribi(intint) | GL20 |
| 980 | glVertexAttrib2sv(intShortBuffer) | GL20 |
| 981 | glVertexAttrib4Nsv(intShortBuffer) | GL20 |
| 982 | glVertexAttrib4s(intshortshortshortshort) | GL20 |
| 983 | glUniformMatrix3fv(intbooleanFloatBuffer) | GL20 |
| 984 | glGetShaderInfoLog(intIntBufferByteBuffer) | GL20 |
| 985 | glGetVertexAttribiv(intintIntBuffer) | GL20 |
| 986 | glGetVertexAttribiv(intintint[]) | GL20 |
| 987 | glGetProgramInfoLog(intint[]ByteBuffer) | GL20 |
| 988 | glGetProgramInfoLog(int) | GL20 |
| 989 | glVertexAttrib1sv(intshort[]) | GL20 |
| 990 | glGetActiveAttrib(intintIntBufferIntBufferIntBufferByteBuffer) | GL20 |
| 991 | glVertexAttrib4sv(intShortBuffer) | GL20 |
| 992 | glGetShaderiv(intintIntBuffer) | GL20 |
| 993 | glIsShader(int) | GL20 |
| 994 | glGetProgramInfoLog(intIntBufferByteBuffer) | GL20 |
| 995 | glUniformMatrix3x2fv(intbooleanfloat[]) | GL21 |
| 996 | glUniformMatrix2x3fv(intbooleanfloat[]) | GL21 |
| 997 | glUniformMatrix4x3fv(intbooleanFloatBuffer) | GL21 |
| 998 | glUniformMatrix3x2fv(intbooleanFloatBuffer) | GL21 |
| 999 | glUniformMatrix4x3fv(intbooleanfloat[]) | GL21 |
| 1000 | glUniformMatrix4x2fv(intbooleanfloat[]) | GL21 |
| 1001 | glUniformMatrix3x4fv(intbooleanfloat[]) | GL21 |
| 1002 | glUniformMatrix2x4fv(intbooleanFloatBuffer) | GL21 |
| 1003 | glUniformMatrix2x4fv(intbooleanfloat[]) | GL21 |
| 1004 | glUniformMatrix2x3fv(intbooleanFloatBuffer) | GL21 |
| 1005 | glUniformMatrix4x2fv(intbooleanFloatBuffer) | GL21 |
| 1006 | glUniformMatrix3x4fv(intbooleanFloatBuffer) | GL21 |
| 1007 | glDeleteVertexArrays(int) | GL30 |
| 1008 | glGenerateMipmap(int) | GL30 |
| 1009 | glClearBufferuiv(intintint[]) | GL30 |
| 1010 | glGenVertexArrays(int[]) | GL30 |
| 1011 | glVertexAttribI3uiv(intint[]) | GL30 |
| 1012 | glIsFramebuffer(int) | GL30 |
| 1013 | glGenRenderbuffers() | GL30 |
| 1014 | glGetFramebufferAttachmentParameteriv(intintintIntBuffer) | GL30 |
| 1015 | glVertexAttribI4bv(intByteBuffer) | GL30 |
| 1016 | glColorMaski(intbooleanbooleanbooleanboolean) | GL30 |
| 1017 | glVertexAttribI4ui(intintintintint) | GL30 |
| 1018 | glGetIntegeri_v(intintIntBuffer) | GL30 |
| 1019 | glGetTransformFeedbackVarying(intintIntBufferIntBuffer) | GL30 |
| 1020 | glVertexAttribIPointer(intintintintByteBuffer) | GL30 |
| 1021 | glTexParameterIuiv(intintint[]) | GL30 |
| 1022 | glVertexAttribI1iv(intIntBuffer) | GL30 |
| 1023 | glGetBooleani_v(intintByteBuffer) | GL30 |
| 1024 | glUniform3ui(intintintint) | GL30 |
| 1025 | glVertexAttribI3ui(intintintint) | GL30 |
| 1026 | glUniform1uiv(intint[]) | GL30 |
| 1027 | glVertexAttribI2iv(intIntBuffer) | GL30 |
| 1028 | glClearBufferfi(intintfloatint) | GL30 |
| 1029 | glVertexAttribI1uiv(intint[]) | GL30 |
| 1030 | glMapBufferRange(intlonglongintByteBuffer) | GL30 |
| 1031 | glBeginConditionalRender(intint) | GL30 |
| 1032 | glDeleteRenderbuffers(int) | GL30 |
| 1033 | glUniform4uiv(intint[]) | GL30 |
| 1034 | glBindBufferRange(intintintlonglong) | GL30 |
| 1035 | glGetRenderbufferParameteriv(intintint[]) | GL30 |
| 1036 | glGetTexParameterIiv(intintint[]) | GL30 |
| 1037 | glVertexAttribI3iv(intint[]) | GL30 |
| 1038 | glVertexAttribIPointer(intintintintIntBuffer) | GL30 |
| 1039 | glGenVertexArrays(IntBuffer) | GL30 |
| 1040 | glGenFramebuffers(IntBuffer) | GL30 |
| 1041 | glUniform3uiv(intint[]) | GL30 |
| 1042 | glClearBufferiv(intintint[]) | GL30 |
| 1043 | glIsVertexArray(int) | GL30 |
| 1044 | glBindVertexArray(int) | GL30 |
| 1045 | glBindFramebuffer(intint) | GL30 |
| 1046 | glTransformFeedbackVaryings(intCharSequence[]int) | GL30 |
| 1047 | glGetVertexAttribIiv(intintIntBuffer) | GL30 |
| 1048 | glTexParameterIuiv(intintIntBuffer) | GL30 |
| 1049 | glBindFragDataLocation(intintCharSequence) | GL30 |
| 1050 | glGetUniformuiv(intintint[]) | GL30 |
| 1051 | glMapBufferRange(intlonglongint) | GL30 |
| 1052 | glGetTexParameterIuiv(intintint[]) | GL30 |
| 1053 | glClampColor(intint) | GL30 |
| 1054 | glDeleteFramebuffers(int) | GL30 |
| 1055 | glTransformFeedbackVaryings(intCharSequenceint) | GL30 |
| 1056 | glGetTexParameterIi(intint) | GL30 |
| 1057 | glDeleteVertexArrays(int[]) | GL30 |
| 1058 | glVertexAttribI4usv(intShortBuffer) | GL30 |
| 1059 | glCheckFramebufferStatus(int) | GL30 |
| 1060 | glFlushMappedBufferRange(intlonglong) | GL30 |
| 1061 | glGenFramebuffers() | GL30 |
| 1062 | glGetTexParameterIui(intint) | GL30 |
| 1063 | glGetTexParameterIiv(intintIntBuffer) | GL30 |
| 1064 | glGetStringi(intint) | GL30 |
| 1065 | glEndTransformFeedback() | GL30 |
| 1066 | glBlitFramebuffer(intintintintintintintintintint) | GL30 |
| 1067 | glVertexAttribI4uiv(intIntBuffer) | GL30 |
| 1068 | glGetTexParameterIuiv(intintIntBuffer) | GL30 |
| 1069 | glGetVertexAttribIuiv(intintIntBuffer) | GL30 |
| 1070 | glUniform1uiv(intIntBuffer) | GL30 |
| 1071 | glVertexAttribI2uiv(intint[]) | GL30 |
| 1072 | glDeleteFramebuffers(IntBuffer) | GL30 |
| 1073 | glVertexAttribI1i(intint) | GL30 |
| 1074 | glIsEnabledi(intint) | GL30 |
| 1075 | glGenRenderbuffers(int[]) | GL30 |
| 1076 | glTexParameterIiv(intintIntBuffer) | GL30 |
| 1077 | glGetTransformFeedbackVarying(intintint[]int[]int[]ByteBuffer) | GL30 |
| 1078 | glGetFragDataLocation(intByteBuffer) | GL30 |
| 1079 | glVertexAttribI2ui(intintint) | GL30 |
| 1080 | glFramebufferTexture2D(intintintintint) | GL30 |
| 1081 | glGetFragDataLocation(intCharSequence) | GL30 |
| 1082 | glDeleteVertexArrays(IntBuffer) | GL30 |
| 1083 | glVertexAttribI1ui(intint) | GL30 |
| 1084 | glVertexAttribI4uiv(intint[]) | GL30 |
| 1085 | glVertexAttribI3i(intintintint) | GL30 |
| 1086 | glGenFramebuffers(int[]) | GL30 |
| 1087 | glRenderbufferStorageMultisample(intintintintint) | GL30 |
| 1088 | glBeginTransformFeedback(int) | GL30 |
| 1089 | glClearBufferfv(intintFloatBuffer) | GL30 |
| 1090 | glFramebufferTextureLayer(intintintintint) | GL30 |
| 1091 | glVertexAttribI4iv(intIntBuffer) | GL30 |
| 1092 | glGetIntegeri_v(intintint[]) | GL30 |
| 1093 | glGetBooleani(intint) | GL30 |
| 1094 | glIsRenderbuffer(int) | GL30 |
| 1095 | glFramebufferRenderbuffer(intintintint) | GL30 |
| 1096 | glGetTransformFeedbackVarying(intintintIntBufferIntBuffer) | GL30 |
| 1097 | glTexParameterIiv(intintint[]) | GL30 |
| 1098 | glGetRenderbufferParameteri(intint) | GL30 |
| 1099 | glVertexAttribI3iv(intIntBuffer) | GL30 |
| 1100 | glVertexAttribIPointer(intintintintlong) | GL30 |
| 1101 | glVertexAttribI2uiv(intIntBuffer) | GL30 |
| 1102 | glBindRenderbuffer(intint) | GL30 |
| 1103 | glClearBufferuiv(intintIntBuffer) | GL30 |
| 1104 | glUniform3uiv(intIntBuffer) | GL30 |
| 1105 | glVertexAttribI4sv(intShortBuffer) | GL30 |
| 1106 | glGenRenderbuffers(IntBuffer) | GL30 |
| 1107 | glVertexAttribI4iv(intint[]) | GL30 |
| 1108 | glUniform4uiv(intIntBuffer) | GL30 |
| 1109 | glVertexAttribI1uiv(intIntBuffer) | GL30 |
| 1110 | glVertexAttribI4ubv(intByteBuffer) | GL30 |
| 1111 | glTexParameterIi(intintint) | GL30 |
| 1112 | glDeleteRenderbuffers(int[]) | GL30 |
| 1113 | glDisablei(intint) | GL30 |
| 1114 | glGetVertexAttribIuiv(intintint[]) | GL30 |
| 1115 | glFramebufferTexture3D(intintintintintint) | GL30 |
| 1116 | glUniform2uiv(intIntBuffer) | GL30 |
| 1117 | glVertexAttribIPointer(intintintintShortBuffer) | GL30 |
| 1118 | glVertexAttribI4i(intintintintint) | GL30 |
| 1119 | glVertexAttribI1iv(intint[]) | GL30 |
| 1120 | glGetIntegeri(intint) | GL30 |
| 1121 | glVertexAttribI2i(intintint) | GL30 |
| 1122 | glUniform2uiv(intint[]) | GL30 |
| 1123 | glVertexAttribI4usv(intshort[]) | GL30 |
| 1124 | glGetVertexAttribIiv(intintint[]) | GL30 |
| 1125 | glGetUniformuiv(intintIntBuffer) | GL30 |
| 1126 | glUniform1ui(intint) | GL30 |
| 1127 | glVertexAttribI3uiv(intIntBuffer) | GL30 |
| 1128 | glEnablei(intint) | GL30 |
| 1129 | glVertexAttribI2iv(intint[]) | GL30 |
| 1130 | glTransformFeedbackVaryings(intPointerBufferint) | GL30 |
| 1131 | glFramebufferTexture1D(intintintintint) | GL30 |
| 1132 | glGetUniformui(intint) | GL30 |
| 1133 | glVertexAttribI4sv(intshort[]) | GL30 |
| 1134 | glRenderbufferStorage(intintintint) | GL30 |
| 1135 | glGetTransformFeedbackVarying(intintIntBufferIntBufferIntBufferByteBuffer) | GL30 |
| 1136 | glTexParameterIui(intintint) | GL30 |
| 1137 | glDeleteFramebuffers(int[]) | GL30 |
| 1138 | glDeleteRenderbuffers(IntBuffer) | GL30 |
| 1139 | glClearBufferfv(intintfloat[]) | GL30 |
| 1140 | glGetRenderbufferParameteriv(intintIntBuffer) | GL30 |
| 1141 | glGetVertexAttribIi(intint) | GL30 |
| 1142 | glBindFragDataLocation(intintByteBuffer) | GL30 |
| 1143 | glUniform4ui(intintintintint) | GL30 |
| 1144 | glClearBufferiv(intintIntBuffer) | GL30 |
| 1145 | glGetFramebufferAttachmentParameteri(intintint) | GL30 |
| 1146 | glGenVertexArrays() | GL30 |
| 1147 | glGetFramebufferAttachmentParameteriv(intintintint[]) | GL30 |
| 1148 | glUniform2ui(intintint) | GL30 |
| 1149 | glGetVertexAttribIui(intint) | GL30 |
| 1150 | glBindBufferBase(intintint) | GL30 |
| 1151 | glEndConditionalRender() | GL30 |
| 1152 | glDrawElementsInstanced(intByteBufferint) | GL31 |
| 1153 | glGetActiveUniformsiv(intint[]intint[]) | GL31 |
| 1154 | glGetActiveUniformName(intint) | GL31 |
| 1155 | glDrawArraysInstanced(intintintint) | GL31 |
| 1156 | glDrawElementsInstanced(intIntBufferint) | GL31 |
| 1157 | glGetActiveUniformBlockiv(intintintIntBuffer) | GL31 |
| 1158 | glGetUniformIndices(intPointerBufferIntBuffer) | GL31 |
| 1159 | glGetUniformIndices(intPointerBufferint[]) | GL31 |
| 1160 | glDrawElementsInstanced(intShortBufferint) | GL31 |
| 1161 | glGetActiveUniformName(intintint) | GL31 |
| 1162 | glCopyBufferSubData(intintlonglonglong) | GL31 |
| 1163 | glGetActiveUniformName(intintIntBufferByteBuffer) | GL31 |
| 1164 | glGetActiveUniformBlocki(intintint) | GL31 |
| 1165 | glGetActiveUniformBlockiv(intintintint[]) | GL31 |
| 1166 | glGetUniformBlockIndex(intByteBuffer) | GL31 |
| 1167 | glDrawElementsInstanced(intintByteBufferint) | GL31 |
| 1168 | glPrimitiveRestartIndex(int) | GL31 |
| 1169 | glGetActiveUniformBlockName(intint) | GL31 |
| 1170 | glGetActiveUniformsi(intintint) | GL31 |
| 1171 | glGetUniformBlockIndex(intCharSequence) | GL31 |
| 1172 | glGetUniformIndices(intCharSequence) | GL31 |
| 1173 | glGetUniformIndices(intCharSequence[]IntBuffer) | GL31 |
| 1174 | glGetActiveUniformsiv(intIntBufferintIntBuffer) | GL31 |
| 1175 | glUniformBlockBinding(intintint) | GL31 |
| 1176 | glGetActiveUniformBlockName(intintIntBufferByteBuffer) | GL31 |
| 1177 | glDrawElementsInstanced(intintintlongint) | GL31 |
| 1178 | glGetActiveUniformBlockName(intintint) | GL31 |
| 1179 | glGetActiveUniformBlockName(intintint[]ByteBuffer) | GL31 |
| 1180 | glTexBuffer(intintint) | GL31 |
| 1181 | glGetActiveUniformName(intintint[]ByteBuffer) | GL31 |
| 1182 | glDrawElementsBaseVertex(intintintlongint) | GL32 |
| 1183 | glDrawElementsInstancedBaseVertex(intShortBufferintint) | GL32 |
| 1184 | glDrawElementsInstancedBaseVertex(intintByteBufferintint) | GL32 |
| 1185 | glGetBufferParameteri64v(intintlong[]) | GL32 |
| 1186 | glWaitSync(longintlong) | GL32 |
| 1187 | glGetSynci(longintIntBuffer) | GL32 |
| 1188 | glGetSynciv(longintIntBufferIntBuffer) | GL32 |
| 1189 | glGetInteger64i(intint) | GL32 |
| 1190 | glGetInteger64v(intLongBuffer) | GL32 |
| 1191 | glDrawElementsInstancedBaseVertex(intByteBufferintint) | GL32 |
| 1192 | glDrawRangeElementsBaseVertex(intintintShortBufferint) | GL32 |
| 1193 | glDrawRangeElementsBaseVertex(intintintIntBufferint) | GL32 |
| 1194 | glGetInteger64v(intlong[]) | GL32 |
| 1195 | glDrawElementsInstancedBaseVertex(intintintlongintint) | GL32 |
| 1196 | glGetMultisamplef(intint) | GL32 |
| 1197 | glIsSync(long) | GL32 |
| 1198 | glProvokingVertex(int) | GL32 |
| 1199 | glGetMultisamplefv(intintFloatBuffer) | GL32 |
| 1200 | glMultiDrawElementsBaseVertex(intint[]intPointerBufferint[]) | GL32 |
| 1201 | glDrawElementsBaseVertex(intintByteBufferint) | GL32 |
| 1202 | glMultiDrawElementsBaseVertex(intIntBufferintPointerBufferIntBuffer) | GL32 |
| 1203 | glFenceSync(intint) | GL32 |
| 1204 | glDrawElementsBaseVertex(intIntBufferint) | GL32 |
| 1205 | glTexImage3DMultisample(intintintintintintboolean) | GL32 |
| 1206 | glGetInteger64i_v(intintlong[]) | GL32 |
| 1207 | glDrawElementsBaseVertex(intShortBufferint) | GL32 |
| 1208 | glGetInteger64(int) | GL32 |
| 1209 | glClientWaitSync(longintlong) | GL32 |
| 1210 | glGetInteger64i_v(intintLongBuffer) | GL32 |
| 1211 | glDrawElementsBaseVertex(intByteBufferint) | GL32 |
| 1212 | glDrawRangeElementsBaseVertex(intintintintintlongint) | GL32 |
| 1213 | glFramebufferTexture(intintintint) | GL32 |
| 1214 | glGetSynciv(longintint[]int[]) | GL32 |
| 1215 | glSampleMaski(intint) | GL32 |
| 1216 | glGetMultisamplefv(intintfloat[]) | GL32 |
| 1217 | glDrawRangeElementsBaseVertex(intintintByteBufferint) | GL32 |
| 1218 | glGetBufferParameteri64(intint) | GL32 |
| 1219 | glDeleteSync(long) | GL32 |
| 1220 | glDrawRangeElementsBaseVertex(intintintintByteBufferint) | GL32 |
| 1221 | glTexImage2DMultisample(intintintintintboolean) | GL32 |
| 1222 | glGetBufferParameteri64v(intintLongBuffer) | GL32 |
| 1223 | glDrawElementsInstancedBaseVertex(intIntBufferintint) | GL32 |
| 1224 | glVertexP4uiv(intIntBuffer) | GL33 |
| 1225 | glNormalP3uiv(intint[]) | GL33 |
| 1226 | glGetQueryObjectui64v(intintlong) | GL33 |
| 1227 | glVertexP2ui(intint) | GL33 |
| 1228 | glMultiTexCoordP3uiv(intintint[]) | GL33 |
| 1229 | glSamplerParameterIuiv(intintIntBuffer) | GL33 |
| 1230 | glGenSamplers(IntBuffer) | GL33 |
| 1231 | glColorP4uiv(intIntBuffer) | GL33 |
| 1232 | glGetQueryObjecti64v(intintLongBuffer) | GL33 |
| 1233 | glMultiTexCoordP4ui(intintint) | GL33 |
| 1234 | glGetSamplerParameterIui(intint) | GL33 |
| 1235 | glVertexP3uiv(intIntBuffer) | GL33 |
| 1236 | glColorP3uiv(intIntBuffer) | GL33 |
| 1237 | glSamplerParameterIiv(intintIntBuffer) | GL33 |
| 1238 | glSamplerParameterfv(intintfloat[]) | GL33 |
| 1239 | glSamplerParameteri(intintint) | GL33 |
| 1240 | glVertexAttribP4ui(intintbooleanint) | GL33 |
| 1241 | glMultiTexCoordP2ui(intintint) | GL33 |
| 1242 | glMultiTexCoordP2uiv(intintint[]) | GL33 |
| 1243 | glVertexAttribP1uiv(intintbooleanIntBuffer) | GL33 |
| 1244 | glVertexAttribP3uiv(intintbooleanIntBuffer) | GL33 |
| 1245 | glGetSamplerParameterIiv(intintint[]) | GL33 |
| 1246 | glColorP4ui(intint) | GL33 |
| 1247 | glTexCoordP4uiv(intIntBuffer) | GL33 |
| 1248 | glTexCoordP3uiv(intint[]) | GL33 |
| 1249 | glVertexP4uiv(intint[]) | GL33 |
| 1250 | glTexCoordP1ui(intint) | GL33 |
| 1251 | glGetSamplerParameterIi(intint) | GL33 |
| 1252 | glGetFragDataIndex(intByteBuffer) | GL33 |
| 1253 | glGenSamplers(int[]) | GL33 |
| 1254 | glIsSampler(int) | GL33 |
| 1255 | glSamplerParameterfv(intintFloatBuffer) | GL33 |
| 1256 | glMultiTexCoordP4uiv(intintint[]) | GL33 |
| 1257 | glSecondaryColorP3uiv(intIntBuffer) | GL33 |
| 1258 | glGetSamplerParameteriv(intintIntBuffer) | GL33 |
| 1259 | glVertexAttribP1ui(intintbooleanint) | GL33 |
| 1260 | glVertexP3uiv(intint[]) | GL33 |
| 1261 | glDeleteSamplers(int) | GL33 |
| 1262 | glGetSamplerParameteriv(intintint[]) | GL33 |
| 1263 | glSamplerParameteriv(intintint[]) | GL33 |
| 1264 | glVertexAttribP3uiv(intintbooleanint[]) | GL33 |
| 1265 | glSamplerParameterIiv(intintint[]) | GL33 |
| 1266 | glGetSamplerParameterIuiv(intintint[]) | GL33 |
| 1267 | glTexCoordP2uiv(intIntBuffer) | GL33 |
| 1268 | glVertexP3ui(intint) | GL33 |
| 1269 | glMultiTexCoordP3ui(intintint) | GL33 |
| 1270 | glGenSamplers() | GL33 |
| 1271 | glVertexAttribP2ui(intintbooleanint) | GL33 |
| 1272 | glGetQueryObjecti64v(intintlong[]) | GL33 |
| 1273 | glGetSamplerParameterIuiv(intintIntBuffer) | GL33 |
| 1274 | glBindFragDataLocationIndexed(intintintByteBuffer) | GL33 |
| 1275 | glDeleteSamplers(int[]) | GL33 |
| 1276 | glTexCoordP2ui(intint) | GL33 |
| 1277 | glTexCoordP3uiv(intIntBuffer) | GL33 |
| 1278 | glNormalP3uiv(intIntBuffer) | GL33 |
| 1279 | glGetSamplerParameterf(intint) | GL33 |
| 1280 | glGetSamplerParameterfv(intintfloat[]) | GL33 |
| 1281 | glTexCoordP3ui(intint) | GL33 |
| 1282 | glGetFragDataIndex(intCharSequence) | GL33 |
| 1283 | glVertexAttribP3ui(intintbooleanint) | GL33 |
| 1284 | glMultiTexCoordP1uiv(intintIntBuffer) | GL33 |
| 1285 | glColorP3uiv(intint[]) | GL33 |
| 1286 | glBindSampler(intint) | GL33 |
| 1287 | glGetQueryObjectui64(intint) | GL33 |
| 1288 | glSamplerParameterIuiv(intintint[]) | GL33 |
| 1289 | glGetSamplerParameterIiv(intintIntBuffer) | GL33 |
| 1290 | glVertexP2uiv(intIntBuffer) | GL33 |
| 1291 | glGetSamplerParameteri(intint) | GL33 |
| 1292 | glVertexAttribDivisor(intint) | GL33 |
| 1293 | glVertexAttribP2uiv(intintbooleanint[]) | GL33 |
| 1294 | glVertexAttribP4uiv(intintbooleanIntBuffer) | GL33 |
| 1295 | glVertexAttribP2uiv(intintbooleanIntBuffer) | GL33 |
| 1296 | glSecondaryColorP3ui(intint) | GL33 |
| 1297 | glTexCoordP2uiv(intint[]) | GL33 |
| 1298 | glSamplerParameterf(intintfloat) | GL33 |
| 1299 | glTexCoordP1uiv(intint[]) | GL33 |
| 1300 | glVertexP2uiv(intint[]) | GL33 |
| 1301 | glMultiTexCoordP3uiv(intintIntBuffer) | GL33 |
| 1302 | glDeleteSamplers(IntBuffer) | GL33 |
| 1303 | glTexCoordP4uiv(intint[]) | GL33 |
| 1304 | glTexCoordP1uiv(intIntBuffer) | GL33 |
| 1305 | glBindFragDataLocationIndexed(intintintCharSequence) | GL33 |
| 1306 | glSecondaryColorP3uiv(intint[]) | GL33 |
| 1307 | glVertexAttribP1uiv(intintbooleanint[]) | GL33 |
| 1308 | glMultiTexCoordP2uiv(intintIntBuffer) | GL33 |
| 1309 | glGetQueryObjectui64v(intintlong[]) | GL33 |
| 1310 | glTexCoordP4ui(intint) | GL33 |
| 1311 | glVertexAttribP4uiv(intintbooleanint[]) | GL33 |
| 1312 | glMultiTexCoordP4uiv(intintIntBuffer) | GL33 |
| 1313 | glMultiTexCoordP1uiv(intintint[]) | GL33 |
| 1314 | glNormalP3ui(intint) | GL33 |
| 1315 | glQueryCounter(intint) | GL33 |
| 1316 | glSamplerParameteriv(intintIntBuffer) | GL33 |
| 1317 | glColorP3ui(intint) | GL33 |
| 1318 | glColorP4uiv(intint[]) | GL33 |
| 1319 | glGetSamplerParameterfv(intintFloatBuffer) | GL33 |
| 1320 | glGetQueryObjectui64v(intintLongBuffer) | GL33 |
| 1321 | glMultiTexCoordP1ui(intintint) | GL33 |
| 1322 | glVertexP4ui(intint) | GL33 |
| 1323 | glGetQueryObjecti64(intint) | GL33 |
| 1324 | glGetQueryObjecti64v(intintlong) | GL33 |
| 1325 | glUniform3dv(intDoubleBuffer) | GL40 |
| 1326 | glBlendFuncSeparatei(intintintintint) | GL40 |
| 1327 | glDrawArraysIndirect(intIntBuffer) | GL40 |
| 1328 | glGetActiveSubroutineName(intintint) | GL40 |
| 1329 | glPatchParameterfv(intfloat[]) | GL40 |
| 1330 | glGetSubroutineIndex(intintByteBuffer) | GL40 |
| 1331 | glGenTransformFeedbacks(IntBuffer) | GL40 |
| 1332 | glGetQueryIndexediv(intintintIntBuffer) | GL40 |
| 1333 | glUniformSubroutinesuiv(intint[]) | GL40 |
| 1334 | glUniformMatrix2x3dv(intbooleandouble[]) | GL40 |
| 1335 | glBlendEquationSeparatei(intintint) | GL40 |
| 1336 | glGenTransformFeedbacks(int[]) | GL40 |
| 1337 | glDeleteTransformFeedbacks(int) | GL40 |
| 1338 | glDrawTransformFeedbackStream(intintint) | GL40 |
| 1339 | glGetSubroutineIndex(intintCharSequence) | GL40 |
| 1340 | glBindTransformFeedback(intint) | GL40 |
| 1341 | glUniformMatrix2x4dv(intbooleanDoubleBuffer) | GL40 |
| 1342 | glUniformMatrix2x4dv(intbooleandouble[]) | GL40 |
| 1343 | glUniformSubroutinesuiv(intIntBuffer) | GL40 |
| 1344 | glUniformMatrix4x3dv(intbooleanDoubleBuffer) | GL40 |
| 1345 | glUniformMatrix4dv(intbooleanDoubleBuffer) | GL40 |
| 1346 | glResumeTransformFeedback() | GL40 |
| 1347 | glUniform2dv(intDoubleBuffer) | GL40 |
| 1348 | glBlendEquationi(intint) | GL40 |
| 1349 | glGetProgramStagei(intintint) | GL40 |
| 1350 | glBlendFunci(intintint) | GL40 |
| 1351 | glGetUniformSubroutineuiv(intintIntBuffer) | GL40 |
| 1352 | glDrawArraysIndirect(intint[]) | GL40 |
| 1353 | glGetUniformSubroutineui(intint) | GL40 |
| 1354 | glUniform1d(intdouble) | GL40 |
| 1355 | glGetActiveSubroutineName(intintintint) | GL40 |
| 1356 | glDrawArraysIndirect(intlong) | GL40 |
| 1357 | glUniformSubroutinesui(intint) | GL40 |
| 1358 | glUniformMatrix4x2dv(intbooleandouble[]) | GL40 |
| 1359 | glDrawElementsIndirect(intintByteBuffer) | GL40 |
| 1360 | glDrawElementsIndirect(intintlong) | GL40 |
| 1361 | glGetActiveSubroutineName(intintintIntBufferByteBuffer) | GL40 |
| 1362 | glPatchParameteri(intint) | GL40 |
| 1363 | glGetActiveSubroutineUniformName(intintintIntBufferByteBuffer) | GL40 |
| 1364 | glGetUniformdv(intintdouble[]) | GL40 |
| 1365 | glUniform3d(intdoubledoubledouble) | GL40 |
| 1366 | glUniform2d(intdoubledouble) | GL40 |
| 1367 | glGetActiveSubroutineUniformName(intintintint) | GL40 |
| 1368 | glUniform1dv(intDoubleBuffer) | GL40 |
| 1369 | glUniformMatrix4x3dv(intbooleandouble[]) | GL40 |
| 1370 | glGetProgramStageiv(intintintIntBuffer) | GL40 |
| 1371 | glGetActiveSubroutineUniformi(intintintint) | GL40 |
| 1372 | glUniformMatrix2dv(intbooleanDoubleBuffer) | GL40 |
| 1373 | glPauseTransformFeedback() | GL40 |
| 1374 | glUniformMatrix2x3dv(intbooleanDoubleBuffer) | GL40 |
| 1375 | glGetActiveSubroutineUniformName(intintintint[]ByteBuffer) | GL40 |
| 1376 | glGetSubroutineUniformLocation(intintByteBuffer) | GL40 |
| 1377 | glDeleteTransformFeedbacks(int[]) | GL40 |
| 1378 | glGetActiveSubroutineUniformName(intintint) | GL40 |
| 1379 | glUniformMatrix3dv(intbooleandouble[]) | GL40 |
| 1380 | glUniformMatrix2dv(intbooleandouble[]) | GL40 |
| 1381 | glUniform4d(intdoubledoubledoubledouble) | GL40 |
| 1382 | glDrawTransformFeedback(intint) | GL40 |
| 1383 | glGetActiveSubroutineUniformiv(intintintintIntBuffer) | GL40 |
| 1384 | glUniformMatrix4x2dv(intbooleanDoubleBuffer) | GL40 |
| 1385 | glUniformMatrix4dv(intbooleandouble[]) | GL40 |
| 1386 | glUniform1dv(intdouble[]) | GL40 |
| 1387 | glDrawElementsIndirect(intintint[]) | GL40 |
| 1388 | glBeginQueryIndexed(intintint) | GL40 |
| 1389 | glPatchParameterfv(intFloatBuffer) | GL40 |
| 1390 | glEndQueryIndexed(intint) | GL40 |
| 1391 | glGetUniformd(intint) | GL40 |
| 1392 | glUniformMatrix3x4dv(intbooleandouble[]) | GL40 |
| 1393 | glGetUniformSubroutineuiv(intintint[]) | GL40 |
| 1394 | glUniformMatrix3x2dv(intbooleandouble[]) | GL40 |
| 1395 | glUniformMatrix3x2dv(intbooleanDoubleBuffer) | GL40 |
| 1396 | glIsTransformFeedback(int) | GL40 |
| 1397 | glGenTransformFeedbacks() | GL40 |
| 1398 | glDrawArraysIndirect(intByteBuffer) | GL40 |
| 1399 | glMinSampleShading(float) | GL40 |
| 1400 | glUniformMatrix3dv(intbooleanDoubleBuffer) | GL40 |
| 1401 | glGetProgramStageiv(intintintint[]) | GL40 |
| 1402 | glGetUniformdv(intintDoubleBuffer) | GL40 |
| 1403 | glGetActiveSubroutineUniformiv(intintintintint[]) | GL40 |
| 1404 | glGetQueryIndexedi(intintint) | GL40 |
| 1405 | glDrawElementsIndirect(intintIntBuffer) | GL40 |
| 1406 | glUniform2dv(intdouble[]) | GL40 |
| 1407 | glGetSubroutineUniformLocation(intintCharSequence) | GL40 |
| 1408 | glGetActiveSubroutineName(intintintint[]ByteBuffer) | GL40 |
| 1409 | glUniform4dv(intDoubleBuffer) | GL40 |
| 1410 | glUniform3dv(intdouble[]) | GL40 |
| 1411 | glDeleteTransformFeedbacks(IntBuffer) | GL40 |
| 1412 | glUniform4dv(intdouble[]) | GL40 |
| 1413 | glGetQueryIndexediv(intintintint[]) | GL40 |
| 1414 | glUniformMatrix3x4dv(intbooleanDoubleBuffer) | GL40 |
| 1415 | glProgramUniformMatrix4x3fv(intintbooleanfloat[]) | GL41 |
| 1416 | glProgramUniformMatrix4dv(intintbooleandouble[]) | GL41 |
| 1417 | glGetVertexAttribLdv(intintdouble[]) | GL41 |
| 1418 | glProgramUniform1fv(intintFloatBuffer) | GL41 |
| 1419 | glProgramUniformMatrix3x4dv(intintbooleandouble[]) | GL41 |
| 1420 | glProgramUniformMatrix3x2dv(intintbooleanDoubleBuffer) | GL41 |
| 1421 | glGetProgramPipelineInfoLog(intint[]ByteBuffer) | GL41 |
| 1422 | glProgramUniformMatrix3dv(intintbooleanDoubleBuffer) | GL41 |
| 1423 | glProgramUniform3fv(intintfloat[]) | GL41 |
| 1424 | glGetProgramPipelineInfoLog(intIntBufferByteBuffer) | GL41 |
| 1425 | glProgramUniform3uiv(intintint[]) | GL41 |
| 1426 | glProgramUniformMatrix3dv(intintbooleandouble[]) | GL41 |
| 1427 | glUseProgramStages(intintint) | GL41 |
| 1428 | glProgramUniform1d(intintdouble) | GL41 |
| 1429 | glViewportIndexedfv(intfloat[]) | GL41 |
| 1430 | glProgramUniform1i(intintint) | GL41 |
| 1431 | glGetShaderPrecisionFormat(intintint[]int[]) | GL41 |
| 1432 | glProgramUniformMatrix3x4fv(intintbooleanfloat[]) | GL41 |
| 1433 | glDepthRangeArrayv(intdouble[]) | GL41 |
| 1434 | glProgramUniform1iv(intintint[]) | GL41 |
| 1435 | glProgramUniform4fv(intintfloat[]) | GL41 |
| 1436 | glGetDoublei_v(intintdouble[]) | GL41 |
| 1437 | glProgramUniformMatrix4x3dv(intintbooleanDoubleBuffer) | GL41 |
| 1438 | glScissorIndexedv(intint[]) | GL41 |
| 1439 | glGetFloati(intint) | GL41 |
| 1440 | glProgramUniform3uiv(intintIntBuffer) | GL41 |
| 1441 | glProgramUniformMatrix2x3fv(intintbooleanFloatBuffer) | GL41 |
| 1442 | glScissorIndexed(intintintintint) | GL41 |
| 1443 | glActiveShaderProgram(intint) | GL41 |
| 1444 | glProgramUniform2fv(intintfloat[]) | GL41 |
| 1445 | glVertexAttribL3d(intdoubledoubledouble) | GL41 |
| 1446 | glProgramUniform1f(intintfloat) | GL41 |
| 1447 | glVertexAttribL3dv(intDoubleBuffer) | GL41 |
| 1448 | glProgramUniformMatrix2x3dv(intintbooleanDoubleBuffer) | GL41 |
| 1449 | glProgramUniformMatrix4fv(intintbooleanFloatBuffer) | GL41 |
| 1450 | glDeleteProgramPipelines(int[]) | GL41 |
| 1451 | glBindProgramPipeline(int) | GL41 |
| 1452 | glReleaseShaderCompiler() | GL41 |
| 1453 | glProgramUniform4fv(intintFloatBuffer) | GL41 |
| 1454 | glVertexAttribL2d(intdoubledouble) | GL41 |
| 1455 | glProgramUniformMatrix3x4fv(intintbooleanFloatBuffer) | GL41 |
| 1456 | glShaderBinary(IntBufferintByteBuffer) | GL41 |
| 1457 | glProgramUniform2f(intintfloatfloat) | GL41 |
| 1458 | glProgramUniformMatrix4x3fv(intintbooleanFloatBuffer) | GL41 |
| 1459 | glProgramBinary(intintByteBuffer) | GL41 |
| 1460 | glProgramUniform2iv(intintint[]) | GL41 |
| 1461 | glProgramUniform1iv(intintIntBuffer) | GL41 |
| 1462 | glProgramUniform4uiv(intintIntBuffer) | GL41 |
| 1463 | glGetFloati_v(intintfloat[]) | GL41 |
| 1464 | glProgramUniformMatrix4dv(intintbooleanDoubleBuffer) | GL41 |
| 1465 | glGenProgramPipelines(IntBuffer) | GL41 |
| 1466 | glScissorArrayv(intIntBuffer) | GL41 |
| 1467 | glProgramUniformMatrix3x2dv(intintbooleandouble[]) | GL41 |
| 1468 | glProgramUniform2iv(intintIntBuffer) | GL41 |
| 1469 | glGetVertexAttribLdv(intintDoubleBuffer) | GL41 |
| 1470 | glProgramUniform3i(intintintintint) | GL41 |
| 1471 | glVertexAttribLPointer(intintintintByteBuffer) | GL41 |
| 1472 | glVertexAttribLPointer(intintintintlong) | GL41 |
| 1473 | glGetDoublei(intint) | GL41 |
| 1474 | glProgramUniformMatrix2x4fv(intintbooleanfloat[]) | GL41 |
| 1475 | glProgramUniform4dv(intintDoubleBuffer) | GL41 |
| 1476 | glDepthRangeIndexed(intdoubledouble) | GL41 |
| 1477 | glProgramUniform3iv(intintIntBuffer) | GL41 |
| 1478 | glViewportArrayv(intfloat[]) | GL41 |
| 1479 | glGetProgramBinary(intint[]int[]ByteBuffer) | GL41 |
| 1480 | glVertexAttribL4dv(intDoubleBuffer) | GL41 |
| 1481 | glGetShaderPrecisionFormat(intintIntBuffer) | GL41 |
| 1482 | glProgramUniformMatrix2x3fv(intintbooleanfloat[]) | GL41 |
| 1483 | glGetProgramPipelineiv(intintIntBuffer) | GL41 |
| 1484 | glValidateProgramPipeline(int) | GL41 |
| 1485 | glProgramUniform4iv(intintint[]) | GL41 |
| 1486 | glProgramUniform4f(intintfloatfloatfloatfloat) | GL41 |
| 1487 | glVertexAttribL1d(intdouble) | GL41 |
| 1488 | glProgramUniformMatrix4x3dv(intintbooleandouble[]) | GL41 |
| 1489 | glProgramUniformMatrix2x4dv(intintbooleanDoubleBuffer) | GL41 |
| 1490 | glProgramUniform4i(intintintintintint) | GL41 |
| 1491 | glProgramUniform2i(intintintint) | GL41 |
| 1492 | glProgramUniformMatrix2x3dv(intintbooleandouble[]) | GL41 |
| 1493 | glProgramUniform4iv(intintIntBuffer) | GL41 |
| 1494 | glGetProgramPipelineiv(intintint[]) | GL41 |
| 1495 | glProgramUniform3iv(intintint[]) | GL41 |
| 1496 | glProgramUniform3f(intintfloatfloatfloat) | GL41 |
| 1497 | glGetProgramPipelineInfoLog(intint) | GL41 |
| 1498 | glViewportArrayv(intFloatBuffer) | GL41 |
| 1499 | glProgramUniform3fv(intintFloatBuffer) | GL41 |
| 1500 | glProgramUniformMatrix2x4fv(intintbooleanFloatBuffer) | GL41 |
| 1501 | glProgramUniform2dv(intintdouble[]) | GL41 |
| 1502 | glProgramUniformMatrix4x2fv(intintbooleanFloatBuffer) | GL41 |
| 1503 | glGetFloati_v(intintFloatBuffer) | GL41 |
| 1504 | glDepthRangeArrayv(intDoubleBuffer) | GL41 |
| 1505 | glGetShaderPrecisionFormat(intintIntBufferIntBuffer) | GL41 |
| 1506 | glProgramUniformMatrix4x2fv(intintbooleanfloat[]) | GL41 |
| 1507 | glVertexAttribL3dv(intdouble[]) | GL41 |
| 1508 | glDepthRangef(floatfloat) | GL41 |
| 1509 | glProgramUniform2uiv(intintIntBuffer) | GL41 |
| 1510 | glViewportIndexedf(intfloatfloatfloatfloat) | GL41 |
| 1511 | glProgramUniformMatrix3x2fv(intintbooleanFloatBuffer) | GL41 |
| 1512 | glProgramUniformMatrix2dv(intintbooleanDoubleBuffer) | GL41 |
| 1513 | glProgramUniform3dv(intintDoubleBuffer) | GL41 |
| 1514 | glDeleteProgramPipelines(IntBuffer) | GL41 |
| 1515 | glProgramUniformMatrix4fv(intintbooleanfloat[]) | GL41 |
| 1516 | glProgramUniformMatrix2x4dv(intintbooleandouble[]) | GL41 |
| 1517 | glGenProgramPipelines() | GL41 |
| 1518 | glProgramUniform1dv(intintDoubleBuffer) | GL41 |
| 1519 | glGetProgramBinary(intIntBufferIntBufferByteBuffer) | GL41 |
| 1520 | glVertexAttribL2dv(intDoubleBuffer) | GL41 |
| 1521 | glGetProgramPipelineInfoLog(int) | GL41 |
| 1522 | glProgramUniform3ui(intintintintint) | GL41 |
| 1523 | glViewportIndexedfv(intFloatBuffer) | GL41 |
| 1524 | glProgramUniformMatrix3fv(intintbooleanFloatBuffer) | GL41 |
| 1525 | glProgramUniform4d(intintdoubledoubledoubledouble) | GL41 |
| 1526 | glDeleteProgramPipelines(int) | GL41 |
| 1527 | glProgramParameteri(intintint) | GL41 |
| 1528 | glProgramUniform2d(intintdoubledouble) | GL41 |
| 1529 | glProgramUniformMatrix4x2dv(intintbooleandouble[]) | GL41 |
| 1530 | glProgramUniform3d(intintdoubledoubledouble) | GL41 |
| 1531 | glClearDepthf(float) | GL41 |
| 1532 | glIsProgramPipeline(int) | GL41 |
| 1533 | glVertexAttribL4dv(intdouble[]) | GL41 |
| 1534 | glProgramUniform1ui(intintint) | GL41 |
| 1535 | glVertexAttribLPointer(intintintDoubleBuffer) | GL41 |
| 1536 | glProgramUniform1dv(intintdouble[]) | GL41 |
| 1537 | glProgramUniform1uiv(intintint[]) | GL41 |
| 1538 | glProgramUniform4uiv(intintint[]) | GL41 |
| 1539 | glProgramUniform1fv(intintfloat[]) | GL41 |
| 1540 | glProgramUniformMatrix3fv(intintbooleanfloat[]) | GL41 |
| 1541 | glProgramUniform2fv(intintFloatBuffer) | GL41 |
| 1542 | glScissorIndexedv(intIntBuffer) | GL41 |
| 1543 | glProgramUniform4ui(intintintintintint) | GL41 |
| 1544 | glVertexAttribL1dv(intdouble[]) | GL41 |
| 1545 | glCreateShaderProgramv(intPointerBuffer) | GL41 |
| 1546 | glVertexAttribL2dv(intdouble[]) | GL41 |
| 1547 | glProgramUniformMatrix2fv(intintbooleanfloat[]) | GL41 |
| 1548 | glVertexAttribL1dv(intDoubleBuffer) | GL41 |
| 1549 | glProgramUniform3dv(intintdouble[]) | GL41 |
| 1550 | glGetDoublei_v(intintDoubleBuffer) | GL41 |
| 1551 | glProgramUniform1uiv(intintIntBuffer) | GL41 |
| 1552 | glCreateShaderProgramv(intCharSequence) | GL41 |
| 1553 | glProgramUniformMatrix4x2dv(intintbooleanDoubleBuffer) | GL41 |
| 1554 | glProgramUniform2uiv(intintint[]) | GL41 |
| 1555 | glVertexAttribL4d(intdoubledoubledoubledouble) | GL41 |
| 1556 | glShaderBinary(int[]intByteBuffer) | GL41 |
| 1557 | glProgramUniformMatrix2fv(intintbooleanFloatBuffer) | GL41 |
| 1558 | glProgramUniform2ui(intintintint) | GL41 |
| 1559 | glGetProgramPipelinei(intint) | GL41 |
| 1560 | glProgramUniform4dv(intintdouble[]) | GL41 |
| 1561 | glProgramUniformMatrix2dv(intintbooleandouble[]) | GL41 |
| 1562 | glProgramUniform2dv(intintDoubleBuffer) | GL41 |
| 1563 | glGenProgramPipelines(int[]) | GL41 |
| 1564 | glScissorArrayv(intint[]) | GL41 |
| 1565 | glProgramUniformMatrix3x2fv(intintbooleanfloat[]) | GL41 |
| 1566 | glProgramUniformMatrix3x4dv(intintbooleanDoubleBuffer) | GL41 |
| 1567 | glDrawElementsInstancedBaseInstance(intIntBufferintint) | GL42 |
| 1568 | glDrawElementsInstancedBaseVertexBaseInstance(intintByteBufferintintint) | GL42 |
| 1569 | glDrawElementsInstancedBaseVertexBaseInstance(intIntBufferintintint) | GL42 |
| 1570 | glGetActiveAtomicCounterBufferiv(intintintIntBuffer) | GL42 |
| 1571 | glDrawElementsInstancedBaseVertexBaseInstance(intShortBufferintintint) | GL42 |
| 1572 | glDrawElementsInstancedBaseInstance(intShortBufferintint) | GL42 |
| 1573 | glBindImageTexture(intintintbooleanintintint) | GL42 |
| 1574 | glDrawElementsInstancedBaseInstance(intintByteBufferintint) | GL42 |
| 1575 | glGetActiveAtomicCounterBufferi(intintint) | GL42 |
| 1576 | glGetInternalformativ(intintintIntBuffer) | GL42 |
| 1577 | glDrawArraysInstancedBaseInstance(intintintintint) | GL42 |
| 1578 | glMemoryBarrier(int) | GL42 |
| 1579 | glGetActiveAtomicCounterBufferiv(intintintint[]) | GL42 |
| 1580 | glDrawElementsInstancedBaseVertexBaseInstance(intintintlongintintint) | GL42 |
| 1581 | glGetInternalformati(intintint) | GL42 |
| 1582 | glDrawElementsInstancedBaseInstance(intByteBufferintint) | GL42 |
| 1583 | glDrawTransformFeedbackInstanced(intintint) | GL42 |
| 1584 | glTexStorage1D(intintintint) | GL42 |
| 1585 | glDrawElementsInstancedBaseInstance(intintintlongintint) | GL42 |
| 1586 | glTexStorage2D(intintintintint) | GL42 |
| 1587 | glDrawTransformFeedbackStreamInstanced(intintintint) | GL42 |
| 1588 | glTexStorage3D(intintintintintint) | GL42 |
| 1589 | glDrawElementsInstancedBaseVertexBaseInstance(intByteBufferintintint) | GL42 |
| 1590 | glGetInternalformativ(intintintint[]) | GL42 |
| 1591 | glDebugMessageInsert(intintintintCharSequence) | GL43 |
| 1592 | glClearBufferData(intintintintint[]) | GL43 |
| 1593 | glClearBufferData(intintintintshort[]) | GL43 |
| 1594 | glClearBufferData(intintintintIntBuffer) | GL43 |
| 1595 | glClearBufferData(intintintintByteBuffer) | GL43 |
| 1596 | glTexStorage3DMultisample(intintintintintintboolean) | GL43 |
| 1597 | glClearBufferData(intintintintFloatBuffer) | GL43 |
| 1598 | glClearBufferSubData(intintlonglongintintByteBuffer) | GL43 |
| 1599 | glCopyImageSubData(intintintintintintintintintintintintintintint) | GL43 |
| 1600 | glInvalidateTexSubImage(intintintintintintintint) | GL43 |
| 1601 | glGetProgramResourceName(intintintint[]ByteBuffer) | GL43 |
| 1602 | glGetProgramResourceLocationIndex(intintCharSequence) | GL43 |
| 1603 | glClearBufferSubData(intintlonglongintintint[]) | GL43 |
| 1604 | glVertexAttribLFormat(intintintint) | GL43 |
| 1605 | glInvalidateSubFramebuffer(intintintintintint) | GL43 |
| 1606 | glInvalidateFramebuffer(intint[]) | GL43 |
| 1607 | glGetInternalformati64(intintint) | GL43 |
| 1608 | glClearBufferSubData(intintlonglongintintshort[]) | GL43 |
| 1609 | glPopDebugGroup() | GL43 |
| 1610 | glMultiDrawElementsIndirect(intintByteBufferintint) | GL43 |
| 1611 | glInvalidateFramebuffer(intIntBuffer) | GL43 |
| 1612 | glGetProgramResourceIndex(intintCharSequence) | GL43 |
| 1613 | glInvalidateTexImage(intint) | GL43 |
| 1614 | glVertexAttribBinding(intint) | GL43 |
| 1615 | glInvalidateSubFramebuffer(intint[]intintintint) | GL43 |
| 1616 | glClearBufferSubData(intintlonglongintintIntBuffer) | GL43 |
| 1617 | glMultiDrawElementsIndirect(intintlongintint) | GL43 |
| 1618 | glDispatchCompute(intintint) | GL43 |
| 1619 | glMultiDrawArraysIndirect(intByteBufferintint) | GL43 |
| 1620 | glVertexBindingDivisor(intint) | GL43 |
| 1621 | glDispatchComputeIndirect(long) | GL43 |
| 1622 | glInvalidateBufferSubData(intlonglong) | GL43 |
| 1623 | glPushDebugGroup(intintByteBuffer) | GL43 |
| 1624 | glFramebufferParameteri(intintint) | GL43 |
| 1625 | glMultiDrawArraysIndirect(intlongintint) | GL43 |
| 1626 | glGetObjectPtrLabel(long) | GL43 |
| 1627 | glObjectLabel(intintByteBuffer) | GL43 |
| 1628 | glGetProgramResourceiv(intintintIntBufferIntBufferIntBuffer) | GL43 |
| 1629 | glDebugMessageControl(intintintIntBufferboolean) | GL43 |
| 1630 | glDebugMessageControl(intintintint[]boolean) | GL43 |
| 1631 | glMultiDrawArraysIndirect(intint[]intint) | GL43 |
| 1632 | glGetObjectLabel(intintint[]ByteBuffer) | GL43 |
| 1633 | glGetProgramInterfaceiv(intintintint[]) | GL43 |
| 1634 | glInvalidateSubFramebuffer(intIntBufferintintintint) | GL43 |
| 1635 | glInvalidateBufferData(int) | GL43 |
| 1636 | glClearBufferSubData(intintlonglongintintFloatBuffer) | GL43 |
| 1637 | glGetProgramResourceIndex(intintByteBuffer) | GL43 |
| 1638 | glVertexAttribIFormat(intintintint) | GL43 |
| 1639 | glBindVertexBuffer(intintlongint) | GL43 |
| 1640 | glClearBufferSubData(intintlonglongintintfloat[]) | GL43 |
| 1641 | glGetProgramResourceLocation(intintByteBuffer) | GL43 |
| 1642 | glObjectPtrLabel(longCharSequence) | GL43 |
| 1643 | glGetFramebufferParameteri(intint) | GL43 |
| 1644 | glGetObjectLabel(intint) | GL43 |
| 1645 | glGetProgramResourceLocation(intintCharSequence) | GL43 |
| 1646 | glDebugMessageControl(intintintintboolean) | GL43 |
| 1647 | glObjectLabel(intintCharSequence) | GL43 |
| 1648 | glMultiDrawArraysIndirect(intIntBufferintint) | GL43 |
| 1649 | glGetObjectPtrLabel(longint[]ByteBuffer) | GL43 |
| 1650 | glTexBufferRange(intintintlonglong) | GL43 |
| 1651 | glGetFramebufferParameteriv(intintint[]) | GL43 |
| 1652 | glGetProgramResourceName(intintintint) | GL43 |
| 1653 | glClearBufferSubData(intintlonglongintintShortBuffer) | GL43 |
| 1654 | glMultiDrawElementsIndirect(intintIntBufferintint) | GL43 |
| 1655 | glGetObjectLabel(intintint) | GL43 |
| 1656 | glObjectPtrLabel(longByteBuffer) | GL43 |
| 1657 | glInvalidateFramebuffer(intint) | GL43 |
| 1658 | glGetFramebufferParameteriv(intintIntBuffer) | GL43 |
| 1659 | glPushDebugGroup(intintCharSequence) | GL43 |
| 1660 | glGetObjectLabel(intintIntBufferByteBuffer) | GL43 |
| 1661 | glGetDebugMessageLog(intIntBufferIntBufferIntBufferIntBufferIntBufferByteBuffer) | GL43 |
| 1662 | glVertexAttribFormat(intintintbooleanint) | GL43 |
| 1663 | glGetDebugMessageLog(intint[]int[]int[]int[]int[]ByteBuffer) | GL43 |
| 1664 | glGetProgramInterfaceiv(intintintIntBuffer) | GL43 |
| 1665 | glShaderStorageBlockBinding(intintint) | GL43 |
| 1666 | glTextureView(intintintintintintintint) | GL43 |
| 1667 | glDebugMessageCallback(GLDebugMessageCallbackIlong) | GL43 |
| 1668 | glGetObjectPtrLabel(longint) | GL43 |
| 1669 | glClearBufferData(intintintintShortBuffer) | GL43 |
| 1670 | glDebugMessageInsert(intintintintByteBuffer) | GL43 |
| 1671 | glGetProgramResourceiv(intintintint[]int[]int[]) | GL43 |
| 1672 | glGetProgramResourceName(intintint) | GL43 |
| 1673 | glClearBufferData(intintintintfloat[]) | GL43 |
| 1674 | glGetProgramInterfacei(intintint) | GL43 |
| 1675 | glMultiDrawElementsIndirect(intintint[]intint) | GL43 |
| 1676 | glGetInternalformati64v(intintintLongBuffer) | GL43 |
| 1677 | glGetProgramResourceLocationIndex(intintByteBuffer) | GL43 |
| 1678 | glGetInternalformati64v(intintintlong[]) | GL43 |
| 1679 | glGetProgramResourceName(intintintIntBufferByteBuffer) | GL43 |
| 1680 | glGetObjectPtrLabel(longIntBufferByteBuffer) | GL43 |
| 1681 | glTexStorage2DMultisample(intintintintintboolean) | GL43 |
| 1682 | glClearTexSubImage(intintintintintintintintintintIntBuffer) | GL44 |
| 1683 | glClearTexSubImage(intintintintintintintintintintint[]) | GL44 |
| 1684 | glBufferStorage(intShortBufferint) | GL44 |
| 1685 | glClearTexSubImage(intintintintintintintintintintByteBuffer) | GL44 |
| 1686 | glClearTexImage(intintintintdouble[]) | GL44 |
| 1687 | glBufferStorage(intFloatBufferint) | GL44 |
| 1688 | glClearTexImage(intintintintByteBuffer) | GL44 |
| 1689 | glBufferStorage(intint[]int) | GL44 |
| 1690 | glBufferStorage(intDoubleBufferint) | GL44 |
| 1691 | glBufferStorage(intshort[]int) | GL44 |
| 1692 | glClearTexImage(intintintintIntBuffer) | GL44 |
| 1693 | glClearTexSubImage(intintintintintintintintintintshort[]) | GL44 |
| 1694 | glBufferStorage(intfloat[]int) | GL44 |
| 1695 | glClearTexSubImage(intintintintintintintintintintDoubleBuffer) | GL44 |
| 1696 | glClearTexImage(intintintintDoubleBuffer) | GL44 |
| 1697 | glBindSamplers(intint[]) | GL44 |
| 1698 | glBindImageTextures(intIntBuffer) | GL44 |
| 1699 | glBindBuffersRange(intintIntBufferPointerBufferPointerBuffer) | GL44 |
| 1700 | glClearTexSubImage(intintintintintintintintintintFloatBuffer) | GL44 |
| 1701 | glClearTexImage(intintintintshort[]) | GL44 |
| 1702 | glClearTexSubImage(intintintintintintintintintintShortBuffer) | GL44 |
| 1703 | glClearTexImage(intintintintShortBuffer) | GL44 |
| 1704 | glBindVertexBuffers(intint[]PointerBufferint[]) | GL44 |
| 1705 | glBufferStorage(intdouble[]int) | GL44 |
| 1706 | glBindTextures(intIntBuffer) | GL44 |
| 1707 | glClearTexImage(intintintintFloatBuffer) | GL44 |
| 1708 | glBindImageTextures(intint[]) | GL44 |
| 1709 | glBufferStorage(intlongint) | GL44 |
| 1710 | glClearTexSubImage(intintintintintintintintintintfloat[]) | GL44 |
| 1711 | glBindVertexBuffers(intIntBufferPointerBufferIntBuffer) | GL44 |
| 1712 | glBindBuffersRange(intintint[]PointerBufferPointerBuffer) | GL44 |
| 1713 | glClearTexImage(intintintintint[]) | GL44 |
| 1714 | glBufferStorage(intByteBufferint) | GL44 |
| 1715 | glBindTextures(intint[]) | GL44 |
| 1716 | glClearTexImage(intintintintfloat[]) | GL44 |
| 1717 | glClearTexSubImage(intintintintintintintintintintdouble[]) | GL44 |
| 1718 | glBindBuffersBase(intintIntBuffer) | GL44 |
| 1719 | glBindSamplers(intIntBuffer) | GL44 |
| 1720 | glBufferStorage(intIntBufferint) | GL44 |
| 1721 | glBindBuffersBase(intintint[]) | GL44 |
| 1722 | glGetTextureParameterfv(intintfloat[]) | GL45 |
| 1723 | glGetTransformFeedbacki64_v(intintintLongBuffer) | GL45 |
| 1724 | glGetTextureLevelParameteriv(intintintint[]) | GL45 |
| 1725 | glGetnTexImage(intintintintIntBuffer) | GL45 |
| 1726 | glGetNamedBufferParameteriv(intintint[]) | GL45 |
| 1727 | glTextureSubImage3D(intintintintintintintintintintdouble[]) | GL45 |
| 1728 | glGetNamedBufferSubData(intlongByteBuffer) | GL45 |
| 1729 | glGetCompressedTextureImage(intintintlong) | GL45 |
| 1730 | glGetVertexArrayIndexediv(intintintIntBuffer) | GL45 |
| 1731 | glGetVertexArrayIndexedi(intintint) | GL45 |
| 1732 | glCreateFramebuffers() | GL45 |
| 1733 | glClipControl(intint) | GL45 |
| 1734 | glTextureSubImage3D(intintintintintintintintintintfloat[]) | GL45 |
| 1735 | glVertexArrayAttribLFormat(intintintintint) | GL45 |
| 1736 | glNamedFramebufferDrawBuffers(intIntBuffer) | GL45 |
| 1737 | glGetCompressedTextureSubImage(intintintintintintintintFloatBuffer) | GL45 |
| 1738 | glCreateQueries(intint[]) | GL45 |
| 1739 | glCopyTextureSubImage3D(intintintintintintintintint) | GL45 |
| 1740 | glCreateFramebuffers(int[]) | GL45 |
| 1741 | glNamedBufferSubData(intlongdouble[]) | GL45 |
| 1742 | glCreateBuffers(int[]) | GL45 |
| 1743 | glGetVertexArrayiv(intintIntBuffer) | GL45 |
| 1744 | glGetnUniformdv(intintDoubleBuffer) | GL45 |
| 1745 | glTextureStorage3D(intintintintintint) | GL45 |
| 1746 | glGetCompressedTextureSubImage(intintintintintintintintDoubleBuffer) | GL45 |
| 1747 | glGetTextureImage(intintintintintlong) | GL45 |
| 1748 | glCreateSamplers() | GL45 |
| 1749 | glNamedFramebufferDrawBuffer(intint) | GL45 |
| 1750 | glTextureParameterIui(intintint) | GL45 |
| 1751 | glTextureSubImage2D(intintintintintintintintint[]) | GL45 |
| 1752 | glTextureSubImage2D(intintintintintintintintlong) | GL45 |
| 1753 | glGetTransformFeedbacki_v(intintintint[]) | GL45 |
| 1754 | glNamedBufferStorage(intFloatBufferint) | GL45 |
| 1755 | glClearNamedFramebufferfv(intintintFloatBuffer) | GL45 |
| 1756 | glCreateBuffers(IntBuffer) | GL45 |
| 1757 | glGetnPixelMapfv(intFloatBuffer) | GL45 |
| 1758 | glGetGraphicsResetStatus() | GL45 |
| 1759 | glTextureParameterIiv(intintint[]) | GL45 |
| 1760 | glNamedBufferData(intByteBufferint) | GL45 |
| 1761 | glTextureSubImage1D(intintintintintintIntBuffer) | GL45 |
| 1762 | glTextureSubImage1D(intintintintintintint[]) | GL45 |
| 1763 | glClearNamedBufferSubData(intintlonglongintintShortBuffer) | GL45 |
| 1764 | glInvalidateNamedFramebufferData(intint[]) | GL45 |
| 1765 | glGetTextureParameteri(intint) | GL45 |
| 1766 | glGetNamedBufferParameteriv(intintIntBuffer) | GL45 |
| 1767 | glGetnPixelMapuiv(intint[]) | GL45 |
| 1768 | glGetNamedBufferSubData(intlongDoubleBuffer) | GL45 |
| 1769 | glGetTextureImage(intintintintshort[]) | GL45 |
| 1770 | glTextureParameterIiv(intintIntBuffer) | GL45 |
| 1771 | glClearNamedFramebufferuiv(intintintIntBuffer) | GL45 |
| 1772 | glGetnColorTable(intintintFloatBuffer) | GL45 |
| 1773 | glInvalidateNamedFramebufferSubData(intint[]intintintint) | GL45 |
| 1774 | glTextureParameterIuiv(intintint[]) | GL45 |
| 1775 | glTextureSubImage3D(intintintintintintintintintintIntBuffer) | GL45 |
| 1776 | glCreateTransformFeedbacks() | GL45 |
| 1777 | glCompressedTextureSubImage1D(intintintintintintlong) | GL45 |
| 1778 | glNamedBufferSubData(intlongFloatBuffer) | GL45 |
| 1779 | glTextureSubImage1D(intintintintintintByteBuffer) | GL45 |
| 1780 | glClearNamedBufferSubData(intintlonglongintintFloatBuffer) | GL45 |
| 1781 | glGetnUniformui(intint) | GL45 |
| 1782 | glTextureSubImage2D(intintintintintintintintdouble[]) | GL45 |
| 1783 | glGetQueryBufferObjectiv(intintintlong) | GL45 |
| 1784 | glNamedFramebufferDrawBuffers(intint) | GL45 |
| 1785 | glGetNamedBufferSubData(intlongshort[]) | GL45 |
| 1786 | glCreateTransformFeedbacks(IntBuffer) | GL45 |
| 1787 | glGetNamedBufferSubData(intlonglong[]) | GL45 |
| 1788 | glGetnColorTable(intintintByteBuffer) | GL45 |
| 1789 | glBlitNamedFramebuffer(intintintintintintintintintintintint) | GL45 |
| 1790 | glGetNamedFramebufferAttachmentParameteriv(intintintint[]) | GL45 |
| 1791 | glGetNamedBufferSubData(intlongIntBuffer) | GL45 |
| 1792 | glGetTextureSubImage(intintintintintintintintintintshort[]) | GL45 |
| 1793 | glGetnColorTable(intintintshort[]) | GL45 |
| 1794 | glCompressedTextureSubImage2D(intintintintintintintByteBuffer) | GL45 |
| 1795 | glNamedBufferData(intIntBufferint) | GL45 |
| 1796 | glGetNamedRenderbufferParameteriv(intintint[]) | GL45 |
| 1797 | glGetTextureSubImage(intintintintintintintintintintFloatBuffer) | GL45 |
| 1798 | glNamedBufferSubData(intlongIntBuffer) | GL45 |
| 1799 | glCreateTextures(intint[]) | GL45 |
| 1800 | glGetnSeparableFilter(intintintByteBufferByteBufferByteBuffer) | GL45 |
| 1801 | glNamedBufferStorage(intShortBufferint) | GL45 |
| 1802 | glGetNamedBufferParameteri(intint) | GL45 |
| 1803 | glNamedBufferStorage(intfloat[]int) | GL45 |
| 1804 | glInvalidateNamedFramebufferSubData(intIntBufferintintintint) | GL45 |
| 1805 | glGetTextureLevelParameteri(intintint) | GL45 |
| 1806 | glGetnMapiv(intintIntBuffer) | GL45 |
| 1807 | glGetTextureImage(intintintintfloat[]) | GL45 |
| 1808 | glGetCompressedTextureSubImage(intintintintintintintintint[]) | GL45 |
| 1809 | glClearNamedBufferSubData(intintlonglongintintIntBuffer) | GL45 |
| 1810 | glGetnPolygonStipple(intlong) | GL45 |
| 1811 | glNamedBufferStorage(intint[]int) | GL45 |
| 1812 | glGetTextureImage(intintintintShortBuffer) | GL45 |
| 1813 | glClearNamedFramebufferiv(intintintIntBuffer) | GL45 |
| 1814 | glGetnMapf(intint) | GL45 |
| 1815 | glGetnUniformi(intint) | GL45 |
| 1816 | glGetTextureParameteriv(intintint[]) | GL45 |
| 1817 | glTextureStorage2DMultisample(intintintintintboolean) | GL45 |
| 1818 | glVertexArrayElementBuffer(intint) | GL45 |
| 1819 | glGetTextureImage(intintintintByteBuffer) | GL45 |
| 1820 | glClearNamedFramebufferfi(intintintfloatint) | GL45 |
| 1821 | glGetnTexImage(intintintintshort[]) | GL45 |
| 1822 | glCreateTextures(int) | GL45 |
| 1823 | glGetTextureSubImage(intintintintintintintintintintint[]) | GL45 |
| 1824 | glGetCompressedTextureImage(intintByteBuffer) | GL45 |
| 1825 | glTextureSubImage2D(intintintintintintintintShortBuffer) | GL45 |
| 1826 | glNamedBufferStorage(intshort[]int) | GL45 |
| 1827 | glNamedFramebufferDrawBuffers(intint[]) | GL45 |
| 1828 | glCopyTextureSubImage1D(intintintintintint) | GL45 |
| 1829 | glVertexArrayVertexBuffers(intintIntBufferPointerBufferIntBuffer) | GL45 |
| 1830 | glGetnPixelMapuiv(intIntBuffer) | GL45 |
| 1831 | glClearNamedBufferData(intintintintfloat[]) | GL45 |
| 1832 | glMapNamedBuffer(intintlongByteBuffer) | GL45 |
| 1833 | glGetnPolygonStipple(ByteBuffer) | GL45 |
| 1834 | glGetNamedBufferSubData(intlongFloatBuffer) | GL45 |
| 1835 | glReadnPixels(intintintintintintIntBuffer) | GL45 |
| 1836 | glTextureParameteriv(intintIntBuffer) | GL45 |
| 1837 | glNamedBufferStorage(intlongint) | GL45 |
| 1838 | glGetTextureLevelParameterfv(intintintfloat[]) | GL45 |
| 1839 | glClearNamedBufferSubData(intintlonglongintintint[]) | GL45 |
| 1840 | glNamedBufferData(intShortBufferint) | GL45 |
| 1841 | glVertexArrayVertexBuffers(intintint[]PointerBufferint[]) | GL45 |
| 1842 | glVertexArrayAttribFormat(intintintintbooleanint) | GL45 |
| 1843 | glGetnColorTable(intintintintlong) | GL45 |
| 1844 | glTextureStorage1D(intintintint) | GL45 |
| 1845 | glTextureSubImage3D(intintintintintintintintintintShortBuffer) | GL45 |
| 1846 | glNamedBufferSubData(intlongShortBuffer) | GL45 |
| 1847 | glGetnMapfv(intintfloat[]) | GL45 |
| 1848 | glGetTextureParameterIi(intint) | GL45 |
| 1849 | glTextureSubImage1D(intintintintintintShortBuffer) | GL45 |
| 1850 | glGetnUniformfv(intintfloat[]) | GL45 |
| 1851 | glGetCompressedTextureSubImage(intintintintintintintintIntBuffer) | GL45 |
| 1852 | glGetnUniformd(intint) | GL45 |
| 1853 | glNamedRenderbufferStorageMultisample(intintintintint) | GL45 |
| 1854 | glCopyTextureSubImage2D(intintintintintintintint) | GL45 |
| 1855 | glNamedFramebufferParameteri(intintint) | GL45 |
| 1856 | glCompressedTextureSubImage3D(intintintintintintintintintintlong) | GL45 |
| 1857 | glGetCompressedTextureSubImage(intintintintintintintintintlong) | GL45 |
| 1858 | glGetnColorTable(intintintShortBuffer) | GL45 |
| 1859 | glGetTextureParameterf(intint) | GL45 |
| 1860 | glGetNamedBufferSubData(intlongdouble[]) | GL45 |
| 1861 | glGetnTexImage(intintintintFloatBuffer) | GL45 |
| 1862 | glGetTextureSubImage(intintintintintintintintintintShortBuffer) | GL45 |
| 1863 | glCompressedTextureSubImage3D(intintintintintintintintintByteBuffer) | GL45 |
| 1864 | glTextureBuffer(intintint) | GL45 |
| 1865 | glGetnTexImage(intintintintByteBuffer) | GL45 |
| 1866 | glNamedBufferData(intfloat[]int) | GL45 |
| 1867 | glNamedBufferStorage(intIntBufferint) | GL45 |
| 1868 | glGetnTexImage(intintintintfloat[]) | GL45 |
| 1869 | glGetnColorTable(intintintIntBuffer) | GL45 |
| 1870 | glNamedFramebufferRenderbuffer(intintintint) | GL45 |
| 1871 | glTextureParameterfv(intintFloatBuffer) | GL45 |
| 1872 | glCopyNamedBufferSubData(intintlonglonglong) | GL45 |
| 1873 | glGetnUniformuiv(intintIntBuffer) | GL45 |
| 1874 | glUnmapNamedBuffer(int) | GL45 |
| 1875 | glGetnSeparableFilter(intintintintlongintlongByteBuffer) | GL45 |
| 1876 | glGetTransformFeedbacki64(intintint) | GL45 |
| 1877 | glTextureStorage3DMultisample(intintintintintintboolean) | GL45 |
| 1878 | glGetTransformFeedbacki(intint) | GL45 |
| 1879 | glNamedBufferSubData(intlongshort[]) | GL45 |
| 1880 | glVertexArrayVertexBuffer(intintintlongint) | GL45 |
| 1881 | glTextureParameterIi(intintint) | GL45 |
| 1882 | glGetNamedBufferParameteri64v(intintLongBuffer) | GL45 |
| 1883 | glCreateRenderbuffers() | GL45 |
| 1884 | glTextureSubImage3D(intintintintintintintintintintDoubleBuffer) | GL45 |
| 1885 | glTextureSubImage3D(intintintintintintintintintintshort[]) | GL45 |
| 1886 | glTextureParameterIuiv(intintIntBuffer) | GL45 |
| 1887 | glCreateTextures(intIntBuffer) | GL45 |
| 1888 | glGetNamedBufferParameteri64(intint) | GL45 |
| 1889 | glInvalidateNamedFramebufferData(intIntBuffer) | GL45 |
| 1890 | glNamedBufferSubData(intlongDoubleBuffer) | GL45 |
| 1891 | glGetnPixelMapfv(intfloat[]) | GL45 |
| 1892 | glCreateVertexArrays(int[]) | GL45 |
| 1893 | glGetnTexImage(intintintintintlong) | GL45 |
| 1894 | glGetVertexArrayIndexediv(intintintint[]) | GL45 |
| 1895 | glGetnMinmax(intbooleanintintByteBuffer) | GL45 |
| 1896 | glGetTextureImage(intintintintDoubleBuffer) | GL45 |
| 1897 | glNamedBufferData(intLongBufferint) | GL45 |
| 1898 | glGetTransformFeedbackiv(intintIntBuffer) | GL45 |
| 1899 | glTextureStorage2D(intintintintint) | GL45 |
| 1900 | glGetnUniformfv(intintFloatBuffer) | GL45 |
| 1901 | glGetTransformFeedbackiv(intintint[]) | GL45 |
| 1902 | glInvalidateNamedFramebufferSubData(intintintintintint) | GL45 |
| 1903 | glGetTextureSubImage(intintintintintintintintintintfloat[]) | GL45 |
| 1904 | glCreateProgramPipelines(IntBuffer) | GL45 |
| 1905 | glGetQueryBufferObjectuiv(intintintlong) | GL45 |
| 1906 | glGetTextureLevelParameterf(intintint) | GL45 |
| 1907 | glCreateFramebuffers(IntBuffer) | GL45 |
| 1908 | glReadnPixels(intintintintintintint[]) | GL45 |
| 1909 | glGetTextureParameterIuiv(intintint[]) | GL45 |
| 1910 | glGetnTexImage(intintintintdouble[]) | GL45 |
| 1911 | glGetNamedRenderbufferParameteriv(intintIntBuffer) | GL45 |
| 1912 | glClearNamedFramebufferuiv(intintintint[]) | GL45 |
| 1913 | glCreateSamplers(IntBuffer) | GL45 |
| 1914 | glTextureParameteriv(intintint[]) | GL45 |
| 1915 | glGetnMapfv(intintFloatBuffer) | GL45 |
| 1916 | glGetCompressedTextureSubImage(intintintintintintintintfloat[]) | GL45 |
| 1917 | glCreateVertexArrays(IntBuffer) | GL45 |
| 1918 | glCreateQueries(intIntBuffer) | GL45 |
| 1919 | glGetnPixelMapusv(intshort[]) | GL45 |
| 1920 | glTextureSubImage3D(intintintintintintintintintintFloatBuffer) | GL45 |
| 1921 | glCompressedTextureSubImage1D(intintintintintByteBuffer) | GL45 |
| 1922 | glMapNamedBufferRange(intlonglongint) | GL45 |
| 1923 | glTextureSubImage2D(intintintintintintintintIntBuffer) | GL45 |
| 1924 | glReadnPixels(intintintintintintShortBuffer) | GL45 |
| 1925 | glTextureSubImage2D(intintintintintintintintfloat[]) | GL45 |
| 1926 | glReadnPixels(intintintintintintintlong) | GL45 |
| 1927 | glGetTextureSubImage(intintintintintintintintintintIntBuffer) | GL45 |
| 1928 | glNamedBufferSubData(intlonglong[]) | GL45 |
| 1929 | glNamedBufferStorage(intByteBufferint) | GL45 |
| 1930 | glCreateVertexArrays() | GL45 |
| 1931 | glNamedBufferData(intshort[]int) | GL45 |
| 1932 | glCreateBuffers() | GL45 |
| 1933 | glGetnColorTable(intintintfloat[]) | GL45 |
| 1934 | glGetnCompressedTexImage(intintintlong) | GL45 |
| 1935 | glGetNamedBufferSubData(intlongShortBuffer) | GL45 |
| 1936 | glReadnPixels(intintintintintintFloatBuffer) | GL45 |
| 1937 | glDisableVertexArrayAttrib(intint) | GL45 |
| 1938 | glNamedFramebufferReadBuffer(intint) | GL45 |
| 1939 | glTextureSubImage2D(intintintintintintintintFloatBuffer) | GL45 |
| 1940 | glGetnMapdv(intintDoubleBuffer) | GL45 |
| 1941 | glGetNamedFramebufferParameteriv(intintIntBuffer) | GL45 |
| 1942 | glTextureSubImage3D(intintintintintintintintintintint[]) | GL45 |
| 1943 | glCreateTransformFeedbacks(int[]) | GL45 |
| 1944 | glTextureSubImage1D(intintintintintintdouble[]) | GL45 |
| 1945 | glNamedBufferSubData(intlongfloat[]) | GL45 |
| 1946 | glGetNamedBufferPointer(intint) | GL45 |
| 1947 | glTextureSubImage3D(intintintintintintintintintintByteBuffer) | GL45 |
| 1948 | glGetVertexArrayIndexed64iv(intintintLongBuffer) | GL45 |
| 1949 | glNamedBufferData(intlongint) | GL45 |
| 1950 | glTextureSubImage1D(intintintintintintFloatBuffer) | GL45 |
| 1951 | glGetTextureParameterIiv(intintint[]) | GL45 |
| 1952 | glNamedBufferSubData(intlongint[]) | GL45 |
| 1953 | glFlushMappedNamedBufferRange(intlonglong) | GL45 |
| 1954 | glCreateRenderbuffers(IntBuffer) | GL45 |
| 1955 | glClearNamedBufferData(intintintintFloatBuffer) | GL45 |
| 1956 | glGetnTexImage(intintintintint[]) | GL45 |
| 1957 | glGetTextureParameterIiv(intintIntBuffer) | GL45 |
| 1958 | glGetCompressedTextureSubImage(intintintintintintintintdouble[]) | GL45 |
| 1959 | glNamedBufferSubData(intlongLongBuffer) | GL45 |
| 1960 | glGetTextureImage(intintintintdouble[]) | GL45 |
| 1961 | glNamedBufferData(intint[]int) | GL45 |
| 1962 | glGetVertexArrayIndexed64iv(intintintlong[]) | GL45 |
| 1963 | glGetnConvolutionFilter(intintintByteBuffer) | GL45 |
| 1964 | glCreateRenderbuffers(int[]) | GL45 |
| 1965 | glNamedBufferData(intdouble[]int) | GL45 |
| 1966 | glMapNamedBufferRange(intlonglongintByteBuffer) | GL45 |
| 1967 | glTextureParameterf(intintfloat) | GL45 |
| 1968 | glNamedBufferStorage(intDoubleBufferint) | GL45 |
| 1969 | glVertexArrayAttribIFormat(intintintintint) | GL45 |
| 1970 | glBindTextureUnit(intint) | GL45 |
| 1971 | glGetnTexImage(intintintintShortBuffer) | GL45 |
| 1972 | glGetnCompressedTexImage(intintByteBuffer) | GL45 |
| 1973 | glGetnUniformdv(intintdouble[]) | GL45 |
| 1974 | glTextureParameterfv(intintfloat[]) | GL45 |
| 1975 | glCreateQueries(int) | GL45 |
| 1976 | glTextureSubImage1D(intintintintintintDoubleBuffer) | GL45 |
| 1977 | glClearNamedBufferData(intintintintshort[]) | GL45 |
| 1978 | glGetNamedBufferPointerv(intintPointerBuffer) | GL45 |
| 1979 | glNamedFramebufferTextureLayer(intintintintint) | GL45 |
| 1980 | glGetVertexArrayIndexed64i(intintint) | GL45 |
| 1981 | glClearNamedBufferData(intintintintShortBuffer) | GL45 |
| 1982 | glGetNamedBufferSubData(intlongLongBuffer) | GL45 |
| 1983 | glMapNamedBuffer(intintByteBuffer) | GL45 |
| 1984 | glGetNamedBufferParameteri64v(intintlong[]) | GL45 |
| 1985 | glTextureBufferRange(intintintlonglong) | GL45 |
| 1986 | glGetTextureSubImage(intintintintintintintintintintdouble[]) | GL45 |
| 1987 | glClearNamedBufferSubData(intintlonglongintintshort[]) | GL45 |
| 1988 | glGetnMinmax(intbooleanintintintlong) | GL45 |
| 1989 | glGetTextureParameterIui(intint) | GL45 |
| 1990 | glGetCompressedTextureSubImage(intintintintintintintintByteBuffer) | GL45 |
| 1991 | glGetTextureSubImage(intintintintintintintintintintDoubleBuffer) | GL45 |
| 1992 | glGetNamedFramebufferParameteriv(intintint[]) | GL45 |
| 1993 | glNamedFramebufferTexture(intintintint) | GL45 |
| 1994 | glGetTextureParameterfv(intintFloatBuffer) | GL45 |
| 1995 | glNamedBufferData(intlong[]int) | GL45 |
| 1996 | glInvalidateNamedFramebufferData(intint) | GL45 |
| 1997 | glClearNamedBufferSubData(intintlonglongintintByteBuffer) | GL45 |
| 1998 | glGetTransformFeedbacki_v(intintintIntBuffer) | GL45 |
| 1999 | glTextureSubImage1D(intintintintintintshort[]) | GL45 |
| 2000 | glGetNamedRenderbufferParameteri(intint) | GL45 |
| 2001 | glGetnUniformf(intint) | GL45 |
| 2002 | glGetnMapi(intint) | GL45 |
| 2003 | glCompressedTextureSubImage2D(intintintintintintintintlong) | GL45 |
| 2004 | glReadnPixels(intintintintintintByteBuffer) | GL45 |
| 2005 | glGetTextureLevelParameterfv(intintintFloatBuffer) | GL45 |
| 2006 | glNamedBufferData(intDoubleBufferint) | GL45 |
| 2007 | glGetCompressedTextureSubImage(intintintintintintintintshort[]) | GL45 |
| 2008 | glGetnPixelMapusv(intShortBuffer) | GL45 |
| 2009 | glGetNamedFramebufferAttachmentParameteri(intintint) | GL45 |
| 2010 | glClearNamedBufferData(intintintintint[]) | GL45 |
| 2011 | glCreateSamplers(int[]) | GL45 |
| 2012 | glGetTextureImage(intintintintFloatBuffer) | GL45 |
| 2013 | glGetnUniformuiv(intintint[]) | GL45 |
| 2014 | glGetnUniformiv(intintint[]) | GL45 |
| 2015 | glGetnConvolutionFilter(intintintintlong) | GL45 |
| 2016 | glGenerateTextureMipmap(int) | GL45 |
| 2017 | glClearNamedFramebufferiv(intintintint[]) | GL45 |
| 2018 | glGetTransformFeedbacki64_v(intintintlong[]) | GL45 |
| 2019 | glMemoryBarrierByRegion(int) | GL45 |
| 2020 | glNamedBufferStorage(intdouble[]int) | GL45 |
| 2021 | glGetnMapiv(intintint[]) | GL45 |
| 2022 | glCreateProgramPipelines(int[]) | GL45 |
| 2023 | glGetnTexImage(intintintintDoubleBuffer) | GL45 |
| 2024 | glGetQueryBufferObjecti64v(intintintlong) | GL45 |
| 2025 | glClearNamedBufferData(intintintintByteBuffer) | GL45 |
| 2026 | glGetnHistogram(intbooleanintintintlong) | GL45 |
| 2027 | glReadnPixels(intintintintintintfloat[]) | GL45 |
| 2028 | glGetQueryBufferObjectui64v(intintintlong) | GL45 |
| 2029 | glGetNamedFramebufferAttachmentParameteriv(intintintIntBuffer) | GL45 |
| 2030 | glVertexArrayAttribBinding(intintint) | GL45 |
| 2031 | glTextureBarrier() | GL45 |
| 2032 | glGetnHistogram(intbooleanintintByteBuffer) | GL45 |
| 2033 | glGetTextureParameterIuiv(intintIntBuffer) | GL45 |
| 2034 | glGetTextureSubImage(intintintintintintintintintintByteBuffer) | GL45 |
| 2035 | glGetnUniformiv(intintIntBuffer) | GL45 |
| 2036 | glGetTransformFeedbacki(intintint) | GL45 |
| 2037 | glGetnMapdv(intintdouble[]) | GL45 |
| 2038 | glTransformFeedbackBufferRange(intintintlonglong) | GL45 |
| 2039 | glClearNamedBufferSubData(intintlonglongintintfloat[]) | GL45 |
| 2040 | glGetTextureImage(intintintintIntBuffer) | GL45 |
| 2041 | glCreateProgramPipelines() | GL45 |
| 2042 | glEnableVertexArrayAttrib(intint) | GL45 |
| 2043 | glTextureSubImage2D(intintintintintintintintshort[]) | GL45 |
| 2044 | glGetTextureSubImage(intintintintintintintintintintintlong) | GL45 |
| 2045 | glGetVertexArrayiv(intintint[]) | GL45 |
| 2046 | glGetNamedBufferSubData(intlongfloat[]) | GL45 |
| 2047 | glTransformFeedbackBufferBase(intintint) | GL45 |
| 2048 | glTextureSubImage1D(intintintintintintfloat[]) | GL45 |
| 2049 | glTextureSubImage2D(intintintintintintintintByteBuffer) | GL45 |
| 2050 | glGetVertexArrayi(intint) | GL45 |
| 2051 | glGetnMapd(intint) | GL45 |
| 2052 | glGetTextureParameteriv(intintIntBuffer) | GL45 |
| 2053 | glNamedRenderbufferStorage(intintintint) | GL45 |
| 2054 | glMapNamedBuffer(intint) | GL45 |
| 2055 | glTextureSubImage3D(intintintintintintintintintintlong) | GL45 |
| 2056 | glClearNamedFramebufferfv(intintintfloat[]) | GL45 |
| 2057 | glClearNamedBufferData(intintintintIntBuffer) | GL45 |
| 2058 | glTextureSubImage2D(intintintintintintintintDoubleBuffer) | GL45 |
| 2059 | glGetNamedFramebufferParameteri(intint) | GL45 |
| 2060 | glNamedBufferData(intFloatBufferint) | GL45 |
| 2061 | glTextureParameteri(intintint) | GL45 |
| 2062 | glCheckNamedFramebufferStatus(intint) | GL45 |
| 2063 | glGetTextureImage(intintintintint[]) | GL45 |
| 2064 | glGetTextureLevelParameteriv(intintintIntBuffer) | GL45 |
| 2065 | glVertexArrayBindingDivisor(intintint) | GL45 |
| 2066 | glTextureSubImage1D(intintintintintintlong) | GL45 |
| 2067 | glGetCompressedTextureSubImage(intintintintintintintintShortBuffer) | GL45 |
| 2068 | glReadnPixels(intintintintintintshort[]) | GL45 |
| 2069 | glGetnColorTable(intintintint[]) | GL45 |
| 2070 | glGetNamedBufferSubData(intlongint[]) | GL45 |
| 2071 | glNamedBufferSubData(intlongByteBuffer) | GL45 |
| 2072 | glMultiDrawArraysIndirectCount(intByteBufferlongintint) | GL46 |
| 2073 | glMultiDrawElementsIndirectCount(intintint[]longintint) | GL46 |
| 2074 | glMultiDrawArraysIndirectCount(intint[]longintint) | GL46 |
| 2075 | glSpecializeShader(intByteBufferIntBufferIntBuffer) | GL46 |
| 2076 | glMultiDrawArraysIndirectCount(intIntBufferlongintint) | GL46 |
| 2077 | glMultiDrawElementsIndirectCount(intintIntBufferlongintint) | GL46 |
| 2078 | glMultiDrawElementsIndirectCount(intintByteBufferlongintint) | GL46 |
| 2079 | glSpecializeShader(intCharSequenceint[]int[]) | GL46 |
| 2080 | glMultiDrawArraysIndirectCount(intlonglongintint) | GL46 |
| 2081 | glSpecializeShader(intCharSequenceIntBufferIntBuffer) | GL46 |
| 2082 | glMultiDrawElementsIndirectCount(intintlonglongintint) | GL46 |
| 2083 | glSpecializeShader(intByteBufferint[]int[]) | GL46 |
| 2084 | glPolygonOffsetClamp(floatfloatfloat) | GL46 |