Jason Mitchell
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37717bd4db
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GLSM Extraction (#1527)
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2026-03-19 22:53:47 -07:00 |
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sisyphussy
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bdd6259c3f
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Optimize fontrenderer (#1447)
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2026-03-04 18:37:50 -08:00 |
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Jason Mitchell
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d7d2228a6c
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Target OpenGL 3.3 core profile (#1412)
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2026-03-02 22:18:11 -08:00 |
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Jason Mitchell
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be90a01725
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Angelica 2.0
* GLStateManagerService & RenderSystemService
* Wire up Celeritas
* Iris working
* Dynamic lights working
* Goodbye Sodium 0.2
* Add Multi-Threading for check meshing again
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2026-01-07 13:22:16 -08:00 |
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Jason Mitchell
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e5e8250d44
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JVMDG
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2026-01-07 13:22:16 -08:00 |
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Jason Mitchell
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2fc2e2e38d
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Fix some small things
* Bump nhlib dep due to crash when Iris is disabled
* Use jabel for tests
* use joml isIdentity
* remove Integer usage
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2025-12-03 10:54:20 -08:00 |
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Jason Mitchell
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33de1de9c4
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Add display list compilation/optimization (#1141)
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2025-12-02 21:43:17 -08:00 |
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 AlexdoruandJason Mitchell
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e6d778dad3
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ASM Housekeeping (#1003)
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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2025-08-16 17:29:50 -07:00 |
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ah-OOG-ah
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346a305f1d
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Refactor Quad, BlockPos, and QuadProvider API
Also optimize static models
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2024-02-29 21:17:46 -05:00 |
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Raven Szewczyk
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c996e5e58c
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Use a RFB plugin for GLSM transforms when available (#329)
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2024-02-25 12:58:19 -08:00 |
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Raven Szewczyk
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74e6c80aad
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A few buildscript and test tweaks (#281)
* Kotlin buildscript for better IDE integration
* Fix transitive Bauble dep, move CoreTweaks to a fake-ivy dependency
* Don't scan fullscreen modes for window creation
* Update GTNHGradle
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2024-02-11 05:24:08 -08:00 |
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