From f3ed9aa82b7bb26bce7a49b88eda0e74b7daf52e Mon Sep 17 00:00:00 2001 From: Jason Mitchell Date: Sun, 14 Jun 2026 14:59:01 -0700 Subject: [PATCH] Force invalidate dh depth tex when reconnecting DH Textures (#1862) --- src/main/java/net/coderbot/iris/compat/dh/DHCompatInternal.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/net/coderbot/iris/compat/dh/DHCompatInternal.java b/src/main/java/net/coderbot/iris/compat/dh/DHCompatInternal.java index 116ba4c09..4b14c70f3 100644 --- a/src/main/java/net/coderbot/iris/compat/dh/DHCompatInternal.java +++ b/src/main/java/net/coderbot/iris/compat/dh/DHCompatInternal.java @@ -161,6 +161,7 @@ public class DHCompatInternal { if (((IRenderTargetExt) Minecraft.getMinecraft().getFramebuffer()).iris$getDepthBufferVersion() != cachedVersion) { cachedVersion = ((IRenderTargetExt) Minecraft.getMinecraft().getFramebuffer()).iris$getDepthBufferVersion(); createDepthTex(Minecraft.getMinecraft().getFramebuffer().framebufferWidth, Minecraft.getMinecraft().getFramebuffer().framebufferHeight); + storedDepthTex = -1; } if (storedDepthTex != depthTex && dhTerrainFramebuffer != null) { storedDepthTex = depthTex;