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Fix interop with Serene Seasons and other similar mods (#2240)
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@@ -12,7 +12,7 @@ import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(BiomeGenBase.class)
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@Mixin(value = BiomeGenBase.class, priority = 1100)
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public class MixinBiomeGenBase implements BiomeCategoryCache {
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public class MixinBiomeGenBase implements BiomeCategoryCache {
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@Unique
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@Unique
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private int cachedBiomeCategory = -1;
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private int cachedBiomeCategory = -1;
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@@ -21,7 +21,7 @@ public class MixinBiomeGenBase implements BiomeCategoryCache {
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private final ThreadLocal<BiomeEvent.GetGrassColor> grassColorEventLocal = ThreadLocal.withInitial(() -> new BiomeEvent.GetGrassColor((BiomeGenBase)(Object)this, 0));
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private final ThreadLocal<BiomeEvent.GetGrassColor> grassColorEventLocal = ThreadLocal.withInitial(() -> new BiomeEvent.GetGrassColor((BiomeGenBase)(Object)this, 0));
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private final ThreadLocal<BiomeEvent.GetFoliageColor> foliageColorEventLocal = ThreadLocal.withInitial(() -> new BiomeEvent.GetFoliageColor((BiomeGenBase)(Object)this, 0));
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private final ThreadLocal<BiomeEvent.GetFoliageColor> foliageColorEventLocal = ThreadLocal.withInitial(() -> new BiomeEvent.GetFoliageColor((BiomeGenBase)(Object)this, 0));
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@Surround(method = "getFloatTemperature", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/gen/NoiseGeneratorPerlin;func_151601_a(DD)D"))
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@Surround(method = {"getFloatTemperature", "getFloatTemperatureOld"}, at = @At(value = "INVOKE", target = "Lnet/minecraft/world/gen/NoiseGeneratorPerlin;func_151601_a(DD)D"), require = 1)
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private void angelica$cachedTemperatureNoise(NoiseGeneratorPerlin noise, double x, double z) {
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private void angelica$cachedTemperatureNoise(NoiseGeneratorPerlin noise, double x, double z) {
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@Surround.Carry
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@Surround.Carry
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final SmoothBiomeColorCache cache = SmoothBiomeColorCache.getActiveCache();
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final SmoothBiomeColorCache cache = SmoothBiomeColorCache.getActiveCache();
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